radv/gfx10: improve performance for TES using PrimID but not exporting it

This field is for the primitive ID export to the fragment shader.
Ported from RadeonSI.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Samuel Pitoiset 2020-01-08 08:55:16 +01:00
parent 1db276ba23
commit ecace26853

View file

@ -3991,7 +3991,7 @@ radv_pipeline_generate_hw_ngg(struct radeon_cmdbuf *ctx_cs,
radeon_set_context_reg(ctx_cs, R_028A84_VGT_PRIMITIVEID_EN,
S_028A84_PRIMITIVEID_EN(es_enable_prim_id) |
S_028A84_NGG_DISABLE_PROVOK_REUSE(es_enable_prim_id));
S_028A84_NGG_DISABLE_PROVOK_REUSE(outinfo->export_prim_id));
radeon_set_context_reg(ctx_cs, R_028AAC_VGT_ESGS_RING_ITEMSIZE,
ngg_state->vgt_esgs_ring_itemsize);