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pan/nir: Stop doing manual optimization after resize_varying_io
We call bi_optimize_nir() a few lines later. Reviewed-by: Christoph Pillmayer <christoph.pillmayer@arm.com> Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com> Reviewed-by: Lorenzo Rossi <lorenzo.rossi@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40769>
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1 changed files with 1 additions and 11 deletions
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@ -1094,19 +1094,9 @@ bifrost_compile_shader_nir(nir_shader *nir,
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* fragment shader of something that isn't written by the vertex shader.
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* In that case, we just return zero.
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*/
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if (pan_arch(inputs->gpu_id) >= 9 && inputs->varying_layout) {
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if (pan_arch(inputs->gpu_id) >= 9 && inputs->varying_layout)
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NIR_PASS(_, nir, pan_nir_resize_varying_io, inputs->varying_layout);
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/* pan_nir_resize_varying_io may generate vector conversions which we
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* need to clean up so the back-end doesn't see them.
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*/
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uint64_t gpu_id = inputs->gpu_id;
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NIR_PASS(_, nir, nir_lower_alu_width, bi_vectorize_filter, &gpu_id);
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NIR_PASS(_, nir, nir_lower_load_const_to_scalar);
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NIR_PASS(_, nir, nir_opt_copy_prop);
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NIR_PASS(_, nir, nir_opt_dce);
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}
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if (nir->info.stage == MESA_SHADER_VERTEX) {
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info->vs.idvs = bi_should_idvs(nir, inputs);
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