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mesa: only update fixed-func programs on texture matrix enablement changes
This should reduce fixed-func program key recomputations. I also update the fixed-func fragment program, which was incorrectly ignored because it's clearly used there. Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com> Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8850>
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3 changed files with 11 additions and 5 deletions
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@ -457,7 +457,7 @@ _mesa_update_state_locked( struct gl_context *ctx )
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_mesa_update_modelview_project( ctx, new_state );
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if (new_state & _NEW_TEXTURE_MATRIX)
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_mesa_update_texture_matrices(ctx);
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new_state |= _mesa_update_texture_matrices(ctx);
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if (new_state & (_NEW_TEXTURE_OBJECT | _NEW_TEXTURE_STATE | _NEW_PROGRAM))
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new_state |= _mesa_update_texture_state(ctx);
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@ -493,8 +493,8 @@ _mesa_update_state_locked( struct gl_context *ctx )
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}
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if (ctx->VertexProgram._UsesTnlProgram) {
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prog_flags |= _NEW_FF_VERT_PROGRAM | _NEW_TEXTURE_MATRIX |
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_NEW_TRANSFORM | _NEW_POINT | _NEW_FOG;
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prog_flags |= _NEW_FF_VERT_PROGRAM | _NEW_TRANSFORM | _NEW_POINT |
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_NEW_FOG;
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}
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if (new_state & prog_flags) {
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@ -387,10 +387,11 @@ _mesa_ClientActiveTexture(GLenum texture)
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*
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* \param ctx GL context.
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*/
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void
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GLbitfield
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_mesa_update_texture_matrices(struct gl_context *ctx)
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{
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GLuint u;
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GLbitfield old_texmat_enabled = ctx->Texture._TexMatEnabled;
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ctx->Texture._TexMatEnabled = 0x0;
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@ -404,6 +405,11 @@ _mesa_update_texture_matrices(struct gl_context *ctx)
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ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(u);
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}
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}
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if (old_texmat_enabled != ctx->Texture._TexMatEnabled)
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return _NEW_FF_VERT_PROGRAM | _NEW_FF_FRAG_PROGRAM;
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return 0;
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}
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@ -109,7 +109,7 @@ _mesa_ClientActiveTexture( GLenum target );
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*/
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/*@{*/
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extern void
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extern GLbitfield
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_mesa_update_texture_matrices(struct gl_context *ctx);
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extern GLbitfield
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