mesa: Init Geom.UsesEndPrimitive in shader programs.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Iago Toral Quiroga 2014-06-16 16:57:59 +02:00
parent e974781301
commit ec712bf469

View file

@ -248,6 +248,7 @@ _mesa_init_shader_program(struct gl_context *ctx, struct gl_shader_program *prog
prog->Geom.VerticesOut = 0;
prog->Geom.InputType = GL_TRIANGLES;
prog->Geom.OutputType = GL_TRIANGLE_STRIP;
prog->Geom.UsesEndPrimitive = GL_FALSE;
prog->TransformFeedback.BufferMode = GL_INTERLEAVED_ATTRIBS;