diff --git a/src/broadcom/vulkan/v3dv_cmd_buffer.c b/src/broadcom/vulkan/v3dv_cmd_buffer.c index 0e25c37d4bb..5a5001eb0f2 100644 --- a/src/broadcom/vulkan/v3dv_cmd_buffer.c +++ b/src/broadcom/vulkan/v3dv_cmd_buffer.c @@ -115,9 +115,6 @@ cmd_buffer_destroy(struct v3dv_cmd_buffer *cmd_buffer) } _mesa_set_destroy(cmd_buffer->bos, NULL); - v3dv_bo_free(cmd_buffer->device, cmd_buffer->tile_alloc); - v3dv_bo_free(cmd_buffer->device, cmd_buffer->tile_state); - vk_free(&cmd_buffer->pool->alloc, cmd_buffer); } @@ -268,6 +265,7 @@ v3dv_CmdBeginRenderPass(VkCommandBuffer commandBuffer, tile_alloc_size += 512 * 1024; cmd_buffer->tile_alloc = v3dv_bo_alloc(cmd_buffer->device, tile_alloc_size); + v3dv_cmd_buffer_add_bo(cmd_buffer, cmd_buffer->tile_alloc); const uint32_t tsda_per_tile_size = 256; const uint32_t tile_state_size = MAX2(fb_layers, 1) * @@ -275,7 +273,7 @@ v3dv_CmdBeginRenderPass(VkCommandBuffer commandBuffer, framebuffer->draw_tiles_y * tsda_per_tile_size; cmd_buffer->tile_state = v3dv_bo_alloc(cmd_buffer->device, tile_state_size); - + v3dv_cmd_buffer_add_bo(cmd_buffer, cmd_buffer->tile_state); /* This must go before the binning mode configuration. It is * required for layered framebuffers to work.