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mesa/st: remove has_multi_draw_indirect from st_context
has_multi_draw_indirect is a direct copy of screen->caps.multi_draw_indirect. Read the cap from the screen directly at each call site. Reviewed-by: Marek Olšák <maraeo@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41184>
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3b092a7950
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ec13dc4a38
3 changed files with 2 additions and 5 deletions
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@ -583,8 +583,6 @@ st_create_context_priv(struct gl_context *ctx, struct pipe_context *pipe,
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PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_ALPHA_NOT_W);
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ctx->Const.GLSLHasHalfFloatPacking =
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screen->caps.shader_pack_half_float;
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st->has_multi_draw_indirect =
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screen->caps.multi_draw_indirect;
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st->has_indirect_partial_stride =
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screen->caps.multi_draw_indirect_partial_stride;
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st->has_occlusion_query =
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@ -159,7 +159,6 @@ struct st_context
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bool force_compute_based_texture_transfer;
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bool force_specialized_compute_transfer;
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bool force_persample_in_shader;
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bool has_multi_draw_indirect;
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bool has_indirect_partial_stride;
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bool has_occlusion_query;
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bool has_single_pipe_stat;
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@ -179,7 +179,7 @@ st_indirect_draw_vbo(struct gl_context *ctx,
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break;
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}
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assert(st->has_multi_draw_indirect || !indirect_draw_count);
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assert(st->screen->caps.multi_draw_indirect || !indirect_draw_count);
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if (info.index_size) {
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struct gl_buffer_object *bufobj = ctx->Array.VAO->IndexBufferObj;
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@ -208,7 +208,7 @@ st_indirect_draw_vbo(struct gl_context *ctx,
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if (!indirect.buffer)
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return;
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if (!st->has_multi_draw_indirect) {
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if (!st->screen->caps.multi_draw_indirect) {
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int i;
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indirect.draw_count = 1;
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