Use the new software rasterizer. Reworked optimized line,tri,point

functions to fit into the framework provided for extending the
software rasterizer.
This commit is contained in:
Keith Whitwell 2000-11-05 18:26:12 +00:00
parent cd03ed4f54
commit ec0585883a
5 changed files with 491 additions and 419 deletions

View file

@ -1,4 +1,4 @@
/* $Id: xm_api.c,v 1.5 2000/10/31 18:09:46 keithw Exp $ */
/* $Id: xm_api.c,v 1.6 2000/11/05 18:26:12 keithw Exp $ */
/*
* Mesa 3-D graphics library
@ -77,6 +77,7 @@
#endif
#include "macros.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#ifndef GLX_NONE_EXT
#define GLX_NONE_EXT 0x8000
@ -1616,6 +1617,7 @@ void XMesaDestroyVisual( XMesaVisual v )
XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list )
{
XMesaContext c;
GLcontext *ctx;
GLboolean direct = GL_TRUE; /* XXXX */
/* NOT_DONE: should this be GL_FALSE??? */
static GLboolean firstTime = GL_TRUE;
@ -1630,7 +1632,7 @@ XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list )
return NULL;
}
c->gl_ctx = _mesa_create_context( v->gl_visual,
ctx = c->gl_ctx = _mesa_create_context( v->gl_visual,
share_list ? share_list->gl_ctx : (GLcontext *) NULL,
(void *) c, direct );
if (!c->gl_ctx) {
@ -1638,9 +1640,9 @@ XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list )
return NULL;
}
gl_extensions_enable(c->gl_ctx, "GL_HP_occlusion_test");
gl_extensions_enable(c->gl_ctx, "GL_ARB_texture_cube_map");
gl_extensions_enable(c->gl_ctx, "GL_EXT_texture_env_combine");
gl_extensions_enable(ctx, "GL_HP_occlusion_test");
gl_extensions_enable(ctx, "GL_ARB_texture_cube_map");
gl_extensions_enable(ctx, "GL_EXT_texture_env_combine");
if (CHECK_BYTE_ORDER(v)) {
c->swapbytes = GL_FALSE;
@ -1654,30 +1656,32 @@ XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list )
c->display = v->display;
c->pixelformat = v->dithered_pf; /* Dithering is enabled by default */
c->gl_ctx->Driver.UpdateState = xmesa_update_state;
/* These flags cover all the tests made in UpdateState, plus what
* the software rasterizer needs to choose line,point and triangle
* functions.
*/
c->gl_ctx->Driver.UpdateStateNotify = (_NEW_POINT|
_NEW_TEXTURE|
_NEW_LINE|
_NEW_LIGHT|
_NEW_DEPTH|
_NEW_POLYGON|
_NEW_TEXTURE|
_SWRAST_NEW_RASTERMASK|
_SWRAST_NEW_TRIANGLE|
_SWRAST_NEW_LINE|
_SWRAST_NEW_POINT);
ctx->Driver.UpdateState = xmesa_update_state;
ctx->Driver.UpdateStateNotify = ~0;
#if defined(GLX_DIRECT_RENDERING) && !defined(XFree86Server)
c->driContextPriv = driContextPriv;
#endif
/* Run the config file */
_mesa_context_initialize( c->gl_ctx );
/* Set up some constant pointers:
*/
xmesa_init_pointers( ctx );
if (ctx->VB)
_swsetup_RegisterVB( ctx->VB );
/* Initialize the software rasterizer and helper modules.
*/
_swrast_CreateContext( ctx );
_swsetup_CreateContext( ctx );
xmesa_register_swrast_functions( ctx );
/* Run the config file
*/
_mesa_context_initialize( ctx );
return c;
}
@ -1691,8 +1695,11 @@ void XMesaDestroyContext( XMesaContext c )
if (c->xm_buffer && c->xm_buffer->FXctx)
fxMesaDestroyContext(c->xm_buffer->FXctx);
#endif
if (c->gl_ctx)
if (c->gl_ctx) {
_swsetup_DestroyContext( c->gl_ctx );
_swrast_DestroyContext( c->gl_ctx );
_mesa_destroy_context( c->gl_ctx );
}
/* Disassociate old buffer with this context */
if (c->xm_buffer)

View file

@ -1,4 +1,4 @@
/* $Id: xm_dd.c,v 1.2 2000/09/08 21:44:57 brianp Exp $ */
/* $Id: xm_dd.c,v 1.3 2000/11/05 18:26:12 keithw Exp $ */
/*
* Mesa 3-D graphics library
@ -36,7 +36,8 @@
#include "types.h"
#include "xmesaP.h"
#include "extensions.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
/*
* Return the size (width,height of the current color buffer.
@ -142,40 +143,6 @@ flush( GLcontext *ctx )
}
#if 0
static GLboolean
set_buffer( GLcontext *ctx, GLenum mode )
{
const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
if (mode == GL_FRONT_LEFT) {
/* read/write front buffer */
xmesa->xm_buffer->buffer = xmesa->xm_buffer->frontbuffer;
ctx->NewState |= NEW_RASTER_OPS;
gl_update_state(ctx);
return GL_TRUE;
}
else if (mode==GL_BACK_LEFT && xmesa->xm_buffer->db_state) {
/* read/write back buffer */
if (xmesa->xm_buffer->backpixmap) {
xmesa->xm_buffer->buffer =
(XMesaDrawable)xmesa->xm_buffer->backpixmap;
}
else if (xmesa->xm_buffer->backimage) {
xmesa->xm_buffer->buffer = None;
}
else {
/* just in case there wasn't enough memory for back buffer */
xmesa->xm_buffer->buffer = xmesa->xm_buffer->frontbuffer;
}
ctx->NewState |= NEW_RASTER_OPS;
gl_update_state(ctx);
return GL_TRUE;
}
else {
return GL_FALSE;
}
}
#endif
static GLboolean
@ -823,7 +790,7 @@ clear_buffers( GLcontext *ctx, GLbitfield mask,
#ifndef XFree86Server
#if 0
/*
* This function implements glDrawPixels() with an XPutImage call when
* drawing to the front buffer (X Window drawable).
@ -922,27 +889,59 @@ enable( GLcontext *ctx, GLenum pname, GLboolean state )
}
/*
* Initialize all the DD.* function pointers depending on the color
* buffer configuration. This is mainly called by XMesaMakeCurrent.
*/
void
xmesa_update_state( GLcontext *ctx )
void xmesa_update_state( GLcontext *ctx )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
/*int depth=GET_VISUAL_DEPTH(xmesa->xm_visual);*/
const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
(void) DitherValues; /* silenced unused var warning */
#ifndef XFree86Server
(void) drawpixels_8R8G8B;
#endif
/*
* Always the same:
/* Propogate statechange information to swrast and swrast_setup
* modules. The X11 driver has no internal GL-dependent state.
*/
_swrast_InvalidateState( ctx, ctx->NewState );
_swsetup_InvalidateState( ctx, ctx->NewState );
/* setup pointers to front and back buffer clear functions */
xmesa->xm_buffer->front_clear_func = clear_front_pixmap;
if (xmesa->xm_buffer->backpixmap != XIMAGE) {
xmesa->xm_buffer->back_clear_func = clear_back_pixmap;
}
else if (sizeof(GLushort)!=2 || sizeof(GLuint)!=4) {
xmesa->xm_buffer->back_clear_func = clear_nbit_ximage;
}
else switch (xmesa->xm_visual->BitsPerPixel) {
case 8:
if (xmesa->xm_visual->hpcr_clear_flag) {
xmesa->xm_buffer->back_clear_func = clear_HPCR_ximage;
}
else {
xmesa->xm_buffer->back_clear_func = clear_8bit_ximage;
}
break;
case 16:
xmesa->xm_buffer->back_clear_func = clear_16bit_ximage;
break;
case 24:
xmesa->xm_buffer->back_clear_func = clear_24bit_ximage;
break;
case 32:
xmesa->xm_buffer->back_clear_func = clear_32bit_ximage;
break;
default:
xmesa->xm_buffer->back_clear_func = clear_nbit_ximage;
break;
}
xmesa_update_span_funcs(ctx);
}
/* Setup pointers and other driver state that is constant for the life
* of a context.
*/
void xmesa_init_pointers( GLcontext *ctx )
{
ctx->Driver.GetString = get_string;
ctx->Driver.UpdateState = xmesa_update_state;
ctx->Driver.GetBufferSize = get_buffer_size;
ctx->Driver.Flush = flush;
ctx->Driver.Finish = finish;
@ -962,48 +961,13 @@ xmesa_update_state( GLcontext *ctx )
ctx->Driver.ColorMask = color_mask;
ctx->Driver.Enable = enable;
ctx->Driver.PointsFunc = xmesa_get_points_func( ctx );
ctx->Driver.LineFunc = xmesa_get_line_func( ctx );
ctx->Driver.TriangleFunc = xmesa_get_triangle_func( ctx );
ctx->Driver.PointsFunc = _swsetup_Points;
ctx->Driver.LineFunc = _swsetup_Line;
ctx->Driver.TriangleFunc = _swsetup_Triangle;
ctx->Driver.QuadFunc = _swsetup_Quad;
ctx->Driver.RasterSetup = _swsetup_RasterSetup;
ctx->Driver.RegisterVB = _swsetup_RegisterVB;
ctx->Driver.UnregisterVB = _swsetup_UnregisterVB;
/* ctx->Driver.TriangleCaps = DD_TRI_CULL; */
/* setup pointers to front and back buffer clear functions */
/* XXX this bit of code could be moved to a one-time init */
xmesa->xm_buffer->front_clear_func = clear_front_pixmap;
if (xmesa->xm_buffer->backpixmap != XIMAGE) {
/* back buffer is a pixmap */
xmesa->xm_buffer->back_clear_func = clear_back_pixmap;
}
else if (sizeof(GLushort)!=2 || sizeof(GLuint)!=4) {
/* Do this on Crays */
xmesa->xm_buffer->back_clear_func = clear_nbit_ximage;
}
else {
/* Do this on most machines */
switch (xmesa->xm_visual->BitsPerPixel) {
case 8:
if (xmesa->xm_visual->hpcr_clear_flag) {
xmesa->xm_buffer->back_clear_func = clear_HPCR_ximage;
}
else {
xmesa->xm_buffer->back_clear_func = clear_8bit_ximage;
}
break;
case 16:
xmesa->xm_buffer->back_clear_func = clear_16bit_ximage;
break;
case 24:
xmesa->xm_buffer->back_clear_func = clear_24bit_ximage;
break;
case 32:
xmesa->xm_buffer->back_clear_func = clear_32bit_ximage;
break;
default:
xmesa->xm_buffer->back_clear_func = clear_nbit_ximage;
break;
}
}
xmesa_update_span_funcs(ctx);
(void) DitherValues; /* silenced unused var warning */
}

View file

@ -1,4 +1,4 @@
/* $Id: xm_line.c,v 1.5 2000/10/31 18:09:46 keithw Exp $ */
/* $Id: xm_line.c,v 1.6 2000/11/05 18:26:12 keithw Exp $ */
/*
* Mesa 3-D graphics library
@ -42,6 +42,9 @@
/* Internal swrast includes:
*/
#include "swrast/s_depth.h"
#include "swrast/s_points.h"
#include "swrast/s_lines.h"
#include "swrast/s_context.h"
/**********************************************************************/
@ -52,65 +55,52 @@
/*
* Render an array of points into a pixmap, any pixel format.
*/
static void draw_points_ANY_pixmap( GLcontext *ctx, GLuint first, GLuint last )
static void draw_points_ANY_pixmap( GLcontext *ctx, SWvertex *vert )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
XMesaDisplay *dpy = xmesa->xm_visual->display;
XMesaDrawable buffer = xmesa->xm_buffer->buffer;
XMesaGC gc = xmesa->xm_buffer->gc2;
struct vertex_buffer *VB = ctx->VB;
register GLuint i;
if (xmesa->xm_visual->gl_visual->RGBAflag) {
/* RGB mode */
for (i=first;i<=last;i++) {
if (VB->ClipMask[i]==0) {
register int x, y;
const GLubyte *color = VB->ColorPtr->data[i];
unsigned long pixel = xmesa_color_to_pixel( xmesa,
color[0], color[1], color[2], color[3], xmesa->pixelformat);
XMesaSetForeground( dpy, gc, pixel );
x = (GLint) VB->Win.data[i][0];
y = FLIP( xmesa->xm_buffer, (GLint) VB->Win.data[i][1] );
XMesaDrawPoint( dpy, buffer, gc, x, y);
}
}
register int x, y;
const GLubyte *color = vert->color;
unsigned long pixel = xmesa_color_to_pixel( xmesa,
color[0], color[1],
color[2], color[3],
xmesa->pixelformat);
XMesaSetForeground( dpy, gc, pixel );
x = (GLint) vert->win[0];
y = FLIP( xmesa->xm_buffer, (GLint) vert->win[1] );
XMesaDrawPoint( dpy, buffer, gc, x, y);
}
else {
/* Color index mode */
for (i=first;i<=last;i++) {
if (VB->ClipMask[i]==0) {
register int x, y;
XMesaSetForeground( dpy, gc, VB->IndexPtr->data[i] );
x = (GLint) VB->Win.data[i][0];
y = FLIP( xmesa->xm_buffer, (GLint) VB->Win.data[i][1] );
XMesaDrawPoint( dpy, buffer, gc, x, y);
}
}
register int x, y;
XMesaSetForeground( dpy, gc, vert->index );
x = (GLint) vert->win[0];
y = FLIP( xmesa->xm_buffer, (GLint) vert->win[1] );
XMesaDrawPoint( dpy, buffer, gc, x, y);
}
}
/*
* Analyze context state to see if we can provide a fast points drawing
* function, like those in points.c. Otherwise, return NULL.
/* Override the swrast point-selection function. Try to use one of
* our internal point functions, otherwise fall back to the standard
* swrast functions.
*/
points_func xmesa_get_points_func( GLcontext *ctx )
void xmesa_choose_point( GLcontext *ctx )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
SWcontext *swrast = SWRAST_CONTEXT(ctx);
if (ctx->Point.Size==1.0F && !ctx->Point.SmoothFlag && ctx->RasterMask==0
&& !ctx->Texture.ReallyEnabled) {
if (xmesa->xm_buffer->buffer==XIMAGE) {
return (points_func) NULL; /*draw_points_ximage;*/
}
else {
return draw_points_ANY_pixmap;
}
if (ctx->Point.Size==1.0F && !ctx->Point.SmoothFlag
&& swrast->_RasterMask==0
&& !ctx->Texture._ReallyEnabled) {
swrast->Point = draw_points_ANY_pixmap;
}
else {
return (points_func) NULL;
else {
_swrast_choose_point( ctx );
}
}
@ -126,28 +116,27 @@ points_func xmesa_get_points_func( GLcontext *ctx )
* Render a line into a pixmap, any pixel format.
*/
static void flat_pixmap_line( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pv )
SWvertex *vert0, SWvertex *vert1 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
struct vertex_buffer *VB = ctx->VB;
register int x0, y0, x1, y1;
XMesaGC gc;
unsigned long pixel;
if (xmesa->xm_visual->gl_visual->RGBAflag) {
const GLubyte *color = VB->ColorPtr->data[pv];
const GLubyte *color = vert0->color;
pixel = xmesa_color_to_pixel( xmesa, color[0], color[1], color[2], color[3],
xmesa->pixelformat );
}
else {
pixel = VB->IndexPtr->data[pv];
pixel = vert0->index;
}
gc = xmesa->xm_buffer->gc2;
XMesaSetForeground( xmesa->display, gc, pixel );
x0 = (GLint) VB->Win.data[vert0][0];
y0 = FLIP( xmesa->xm_buffer, (GLint) VB->Win.data[vert0][1] );
x1 = (GLint) VB->Win.data[vert1][0];
y1 = FLIP( xmesa->xm_buffer, (GLint) VB->Win.data[vert1][1] );
x0 = (GLint) vert0->win[0];
y0 = FLIP( xmesa->xm_buffer, (GLint) vert0->win[1] );
x1 = (GLint) vert1->win[0];
y1 = FLIP( xmesa->xm_buffer, (GLint) vert1->win[1] );
XMesaDrawLine( xmesa->display, xmesa->xm_buffer->buffer, gc,
x0, y0, x1, y1 );
}
@ -158,10 +147,10 @@ static void flat_pixmap_line( GLcontext *ctx,
* Draw a flat-shaded, PF_TRUECOLOR line into an XImage.
*/
static void flat_TRUECOLOR_line( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pv )
SWvertex *vert0, SWvertex *vert1 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
const GLubyte *color = ctx->VB->ColorPtr->data[pv];
const GLubyte *color = vert0->color;
XMesaImage *img = xmesa->xm_buffer->backimage;
unsigned long pixel;
PACK_TRUECOLOR( pixel, color[0], color[1], color[2] );
@ -179,10 +168,10 @@ static void flat_TRUECOLOR_line( GLcontext *ctx,
* Draw a flat-shaded, PF_8A8B8G8R line into an XImage.
*/
static void flat_8A8B8G8R_line( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pv )
SWvertex *vert0, SWvertex *vert1 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
const GLubyte *color = ctx->VB->ColorPtr->data[pv];
const GLubyte *color = vert0->color;
GLuint pixel = PACK_8B8G8R( color[0], color[1], color[2] );
#define PIXEL_TYPE GLuint
@ -199,10 +188,10 @@ static void flat_8A8B8G8R_line( GLcontext *ctx,
* Draw a flat-shaded, PF_8R8G8B line into an XImage.
*/
static void flat_8R8G8B_line( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pv )
SWvertex *vert0, SWvertex *vert1 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
const GLubyte *color = ctx->VB->ColorPtr->data[pv];
const GLubyte *color = vert0->color;
GLuint pixel = PACK_8R8G8B( color[0], color[1], color[2] );
#define PIXEL_TYPE GLuint
@ -219,10 +208,10 @@ static void flat_8R8G8B_line( GLcontext *ctx,
* Draw a flat-shaded, PF_8R8G8B24 line into an XImage.
*/
static void flat_8R8G8B24_line( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pv )
SWvertex *vert0, SWvertex *vert1 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
const GLubyte *color = ctx->VB->ColorPtr->data[pv];
const GLubyte *color = vert0->color;
#define PIXEL_TYPE bgr_t
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
@ -242,10 +231,10 @@ static void flat_8R8G8B24_line( GLcontext *ctx,
* Draw a flat-shaded, PF_5R6G5B line into an XImage.
*/
static void flat_5R6G5B_line( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pv )
SWvertex *vert0, SWvertex *vert1 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
const GLubyte *color = ctx->VB->ColorPtr->data[pv];
const GLubyte *color = vert0->color;
GLushort pixel = PACK_5R6G5B( color[0], color[1], color[2] );
#define PIXEL_TYPE GLushort
@ -262,10 +251,10 @@ static void flat_5R6G5B_line( GLcontext *ctx,
* Draw a flat-shaded, PF_DITHER_5R6G5B line into an XImage.
*/
static void flat_DITHER_5R6G5B_line( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pv )
SWvertex *vert0, SWvertex *vert1 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
const GLubyte *color = ctx->VB->ColorPtr->data[pv];
const GLubyte *color = vert0->color;
#define PIXEL_TYPE GLushort
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
@ -282,10 +271,10 @@ static void flat_DITHER_5R6G5B_line( GLcontext *ctx,
* Draw a flat-shaded, PF_DITHER 8-bit line into an XImage.
*/
static void flat_DITHER8_line( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pv )
SWvertex *vert0, SWvertex *vert1 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
const GLubyte *color = ctx->VB->ColorPtr->data[pv];
const GLubyte *color = vert0->color;
GLint r = color[0], g = color[1], b = color[2];
DITHER_SETUP;
@ -304,10 +293,10 @@ static void flat_DITHER8_line( GLcontext *ctx,
* Draw a flat-shaded, PF_LOOKUP 8-bit line into an XImage.
*/
static void flat_LOOKUP8_line( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pv )
SWvertex *vert0, SWvertex *vert1 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
const GLubyte *color = ctx->VB->ColorPtr->data[pv];
const GLubyte *color = vert0->color;
GLubyte pixel;
LOOKUP_SETUP;
pixel = (GLubyte) LOOKUP( color[0], color[1], color[2] );
@ -326,10 +315,10 @@ static void flat_LOOKUP8_line( GLcontext *ctx,
* Draw a flat-shaded, PF_HPCR line into an XImage.
*/
static void flat_HPCR_line( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pv )
SWvertex *vert0, SWvertex *vert1 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
const GLubyte *color = ctx->VB->ColorPtr->data[pv];
const GLubyte *color = vert0->color;
GLint r = color[0], g = color[1], b = color[2];
#define INTERP_XY 1
@ -348,10 +337,10 @@ static void flat_HPCR_line( GLcontext *ctx,
* Draw a flat-shaded, Z-less, PF_TRUECOLOR line into an XImage.
*/
static void flat_TRUECOLOR_z_line( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pv )
SWvertex *vert0, SWvertex *vert1 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
const GLubyte *color = ctx->VB->ColorPtr->data[pv];
const GLubyte *color = vert0->color;
XMesaImage *img = xmesa->xm_buffer->backimage;
unsigned long pixel;
PACK_TRUECOLOR( pixel, color[0], color[1], color[2] );
@ -374,10 +363,10 @@ static void flat_TRUECOLOR_z_line( GLcontext *ctx,
* Draw a flat-shaded, Z-less, PF_8A8B8G8R line into an XImage.
*/
static void flat_8A8B8G8R_z_line( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pv )
SWvertex *vert0, SWvertex *vert1 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
const GLubyte *color = ctx->VB->ColorPtr->data[pv];
const GLubyte *color = vert0->color;
GLuint pixel = PACK_8B8G8R( color[0], color[1], color[2] );
#define INTERP_Z 1
@ -400,10 +389,10 @@ static void flat_8A8B8G8R_z_line( GLcontext *ctx,
* Draw a flat-shaded, Z-less, PF_8R8G8B line into an XImage.
*/
static void flat_8R8G8B_z_line( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pv )
SWvertex *vert0, SWvertex *vert1 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
const GLubyte *color = ctx->VB->ColorPtr->data[pv];
const GLubyte *color = vert0->color;
GLuint pixel = PACK_8R8G8B( color[0], color[1], color[2] );
#define INTERP_Z 1
@ -426,10 +415,10 @@ static void flat_8R8G8B_z_line( GLcontext *ctx,
* Draw a flat-shaded, Z-less, PF_8R8G8B24 line into an XImage.
*/
static void flat_8R8G8B24_z_line( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pv )
SWvertex *vert0, SWvertex *vert1 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
const GLubyte *color = ctx->VB->ColorPtr->data[pv];
const GLubyte *color = vert0->color;
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
@ -453,10 +442,10 @@ static void flat_8R8G8B24_z_line( GLcontext *ctx,
* Draw a flat-shaded, Z-less, PF_5R6G5B line into an XImage.
*/
static void flat_5R6G5B_z_line( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pv )
SWvertex *vert0, SWvertex *vert1 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
const GLubyte *color = ctx->VB->ColorPtr->data[pv];
const GLubyte *color = vert0->color;
GLushort pixel = PACK_5R6G5B( color[0], color[1], color[2] );
#define INTERP_Z 1
@ -478,10 +467,10 @@ static void flat_5R6G5B_z_line( GLcontext *ctx,
* Draw a flat-shaded, Z-less, PF_DITHER_5R6G5B line into an XImage.
*/
static void flat_DITHER_5R6G5B_z_line( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pv )
SWvertex *vert0, SWvertex *vert1 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
const GLubyte *color = ctx->VB->ColorPtr->data[pv];
const GLubyte *color = vert0->color;
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
@ -502,10 +491,10 @@ static void flat_DITHER_5R6G5B_z_line( GLcontext *ctx,
* Draw a flat-shaded, Z-less, PF_DITHER 8-bit line into an XImage.
*/
static void flat_DITHER8_z_line( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pv )
SWvertex *vert0, SWvertex *vert1 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
const GLubyte *color = ctx->VB->ColorPtr->data[pv];
const GLubyte *color = vert0->color;
GLint r = color[0], g = color[1], b = color[2];
DITHER_SETUP;
@ -529,10 +518,10 @@ static void flat_DITHER8_z_line( GLcontext *ctx,
* Draw a flat-shaded, Z-less, PF_LOOKUP 8-bit line into an XImage.
*/
static void flat_LOOKUP8_z_line( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pv )
SWvertex *vert0, SWvertex *vert1 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
const GLubyte *color = ctx->VB->ColorPtr->data[pv];
const GLubyte *color = vert0->color;
GLubyte pixel;
LOOKUP_SETUP;
pixel = (GLubyte) LOOKUP( color[0], color[1], color[2] );
@ -557,10 +546,10 @@ static void flat_LOOKUP8_z_line( GLcontext *ctx,
* Draw a flat-shaded, Z-less, PF_HPCR line into an XImage.
*/
static void flat_HPCR_z_line( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pv )
SWvertex *vert0, SWvertex *vert1 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
const GLubyte *color = ctx->VB->ColorPtr->data[pv];
const GLubyte *color = vert0->color;
GLint r = color[0], g = color[1], b = color[2];
#define INTERP_XY 1
@ -662,28 +651,24 @@ fprintf (stderr, "\n");
}
#endif
/*
* Analyze context state to see if we can provide a fast line drawing
* function, like those in lines.c. Otherwise, return NULL.
*/
line_func xmesa_get_line_func( GLcontext *ctx )
static swrast_line_func get_line_func( GLcontext *ctx )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
SWcontext *swrast = SWRAST_CONTEXT(ctx);
int depth = GET_VISUAL_DEPTH(xmesa->xm_visual);
(void) DitherValues; /* silence unused var warning */
(void) kernel1; /* silence unused var warning */
if (ctx->Line.SmoothFlag) return (line_func)NULL;
if (ctx->Texture.ReallyEnabled) return (line_func)NULL;
if (ctx->Light.ShadeModel!=GL_FLAT) return (line_func)NULL;
if (ctx->Line.SmoothFlag) return (swrast_line_func)NULL;
if (ctx->Texture._ReallyEnabled) return (swrast_line_func)NULL;
if (ctx->Light.ShadeModel!=GL_FLAT) return (swrast_line_func)NULL;
/* X line stippling doesn't match OpenGL stippling */
if (ctx->Line.StippleFlag==GL_TRUE) return (line_func)NULL;
if (ctx->Line.StippleFlag==GL_TRUE) return (swrast_line_func)NULL;
if (xmesa->xm_buffer->buffer==XIMAGE
&& ctx->RasterMask==DEPTH_BIT
&& swrast->_RasterMask==DEPTH_BIT
&& ctx->Depth.Func==GL_LESS
&& ctx->Depth.Mask==GL_TRUE
&& ctx->Visual.DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS
@ -702,17 +687,17 @@ line_func xmesa_get_line_func( GLcontext *ctx )
case PF_DITHER_5R6G5B:
return flat_DITHER_5R6G5B_z_line;
case PF_DITHER:
return (depth==8) ? flat_DITHER8_z_line : (line_func)NULL;
return (depth==8) ? flat_DITHER8_z_line : (swrast_line_func)NULL;
case PF_LOOKUP:
return (depth==8) ? flat_LOOKUP8_z_line : (line_func)NULL;
return (depth==8) ? flat_LOOKUP8_z_line : (swrast_line_func)NULL;
case PF_HPCR:
return flat_HPCR_z_line;
default:
return (line_func)NULL;
return (swrast_line_func)NULL;
}
}
if (xmesa->xm_buffer->buffer==XIMAGE
&& ctx->RasterMask==0
&& swrast->_RasterMask==0
&& ctx->Line.Width==1.0F) {
switch (xmesa->pixelformat) {
case PF_TRUECOLOR:
@ -728,13 +713,13 @@ line_func xmesa_get_line_func( GLcontext *ctx )
case PF_DITHER_5R6G5B:
return flat_DITHER_5R6G5B_line;
case PF_DITHER:
return (depth==8) ? flat_DITHER8_line : (line_func)NULL;
return (depth==8) ? flat_DITHER8_line : (swrast_line_func)NULL;
case PF_LOOKUP:
return (depth==8) ? flat_LOOKUP8_line : (line_func)NULL;
return (depth==8) ? flat_LOOKUP8_line : (swrast_line_func)NULL;
case PF_HPCR:
return flat_HPCR_line;
default:
return (line_func)NULL;
return (swrast_line_func)NULL;
}
}
#if 0
@ -742,10 +727,46 @@ line_func xmesa_get_line_func( GLcontext *ctx )
* software Mesa's. This causes the linehv.c conformance test to fail.
* In the future, we might provide a config option to enable this.
*/
if (xmesa->xm_buffer->buffer!=XIMAGE && ctx->RasterMask==0) {
if (xmesa->xm_buffer->buffer!=XIMAGE && ctx->_RasterMask==0) {
setup_x_line_options( ctx );
return flat_pixmap_line;
}
#endif
return (line_func)NULL;
return (swrast_line_func)NULL;
}
/* Override for the swrast line-selection function. Try to use one
* of our internal line functions, otherwise fall back to the
* standard swrast functions.
*/
void xmesa_choose_line( GLcontext *ctx )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
if (!(swrast->Line = get_line_func( ctx )))
_swrast_choose_line( ctx );
}
#define XMESA_NEW_POINT (_NEW_POINT|_SWRAST_NEW_RASTERMASK)
#define XMESA_NEW_LINE (_NEW_LINE|_NEW_TEXTURE|_NEW_LIGHT|\
_NEW_DEPTH|_SWRAST_NEW_RASTERMASK)
#define XMESA_NEW_TRIANGLE (_NEW_POLYGON|_NEW_TEXTURE|_NEW_LIGHT|\
_SWRAST_NEW_RASTERMASK|_NEW_DEPTH)
/* Extend the software rasterizer with our line/point/triangle
* functions.
*/
void xmesa_register_swrast_functions( GLcontext *ctx )
{
SWcontext *swrast = SWRAST_CONTEXT( ctx );
swrast->choose_point = xmesa_choose_point;
swrast->choose_line = xmesa_choose_line;
swrast->choose_triangle = xmesa_choose_triangle;
swrast->invalidate_point |= XMESA_NEW_POINT;
swrast->invalidate_line |= XMESA_NEW_LINE;
swrast->invalidate_triangle |= XMESA_NEW_TRIANGLE;
}

View file

@ -1,4 +1,4 @@
/* $Id: xm_tri.c,v 1.6 2000/10/31 18:09:47 keithw Exp $ */
/* $Id: xm_tri.c,v 1.7 2000/11/05 18:26:12 keithw Exp $ */
/*
* Mesa 3-D graphics library
@ -41,7 +41,9 @@
/* Internal swrast includes:
*/
#include "swrast/s_context.h"
#include "swrast/s_depth.h"
#include "swrast/s_triangle.h"
@ -57,36 +59,34 @@
* no raster ops.
*/
static void flat_pixmap_triangle( GLcontext *ctx,
GLuint v0, GLuint v1, GLuint v2, GLuint pv )
SWvertex *v0,
SWvertex *v1,
SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
struct vertex_buffer *VB = ctx->VB;
XMesaPoint p[3];
XMesaGC gc;
if (0 /*VB->MonoColor*/) {
gc = xmesa->xm_buffer->gc1; /* use current color */
}
else {
{
unsigned long pixel;
if (xmesa->xm_visual->gl_visual->RGBAflag) {
pixel = xmesa_color_to_pixel( xmesa,
VB->ColorPtr->data[pv][0], VB->ColorPtr->data[pv][1],
VB->ColorPtr->data[pv][2], VB->ColorPtr->data[pv][3],
v0->color[0], v0->color[1],
v0->color[2], v0->color[3],
xmesa->pixelformat );
}
else {
pixel = VB->IndexPtr->data[pv];
pixel = v0->index;
}
gc = xmesa->xm_buffer->gc2;
XMesaSetForeground( xmesa->display, gc, pixel );
}
p[0].x = (GLint) (VB->Win.data[v0][0] + 0.5f);
p[0].y = FLIP( xmesa->xm_buffer, (GLint) (VB->Win.data[v0][1] - 0.5f) );
p[1].x = (GLint) (VB->Win.data[v1][0] + 0.5f);
p[1].y = FLIP( xmesa->xm_buffer, (GLint) (VB->Win.data[v1][1] - 0.5f) );
p[2].x = (GLint) (VB->Win.data[v2][0] + 0.5f);
p[2].y = FLIP( xmesa->xm_buffer, (GLint) (VB->Win.data[v2][1] - 0.5f) );
p[0].x = (GLint) (v0->win[0] + 0.5f);
p[0].y = FLIP( xmesa->xm_buffer, (GLint) (v0->win[1] - 0.5f) );
p[1].x = (GLint) (v1->win[0] + 0.5f);
p[1].y = FLIP( xmesa->xm_buffer, (GLint) (v1->win[1] - 0.5f) );
p[2].x = (GLint) (v2->win[0] + 0.5f);
p[2].y = FLIP( xmesa->xm_buffer, (GLint) (v2->win[1] - 0.5f) );
XMesaFillPolygon( xmesa->display, xmesa->xm_buffer->buffer, gc,
p, 3, Convex, CoordModeOrigin );
}
@ -97,12 +97,12 @@ static void flat_pixmap_triangle( GLcontext *ctx,
* XImage, smooth, depth-buffered, PF_TRUECOLOR triangle.
*/
static void smooth_TRUECOLOR_z_triangle( GLcontext *ctx,
GLuint v0, GLuint v1, GLuint v2,
GLuint pv )
SWvertex *v0,
SWvertex *v1,
SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
XMesaImage *img = xmesa->xm_buffer->backimage;
(void) pv;
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_RGB 1
@ -132,11 +132,11 @@ static void smooth_TRUECOLOR_z_triangle( GLcontext *ctx,
* XImage, smooth, depth-buffered, PF_8A8B8G8R triangle.
*/
static void smooth_8A8B8G8R_z_triangle( GLcontext *ctx,
GLuint v0, GLuint v1, GLuint v2,
GLuint pv )
SWvertex *v0,
SWvertex *v1,
SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
(void) pv;
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_RGB 1
@ -166,11 +166,11 @@ static void smooth_8A8B8G8R_z_triangle( GLcontext *ctx,
* XImage, smooth, depth-buffered, PF_8R8G8B triangle.
*/
static void smooth_8R8G8B_z_triangle( GLcontext *ctx,
GLuint v0, GLuint v1, GLuint v2,
GLuint pv )
SWvertex *v0,
SWvertex *v1,
SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
(void) pv;
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_RGB 1
@ -200,11 +200,11 @@ static void smooth_8R8G8B_z_triangle( GLcontext *ctx,
* XImage, smooth, depth-buffered, PF_8R8G8B24 triangle.
*/
static void smooth_8R8G8B24_z_triangle( GLcontext *ctx,
GLuint v0, GLuint v1, GLuint v2,
GLuint pv )
SWvertex *v0,
SWvertex *v1,
SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
(void) pv;
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_RGB 1
@ -236,12 +236,12 @@ static void smooth_8R8G8B24_z_triangle( GLcontext *ctx,
* XImage, smooth, depth-buffered, PF_TRUEDITHER triangle.
*/
static void smooth_TRUEDITHER_z_triangle( GLcontext *ctx,
GLuint v0, GLuint v1, GLuint v2,
GLuint pv )
SWvertex *v0,
SWvertex *v1,
SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
XMesaImage *img = xmesa->xm_buffer->backimage;
(void) pv;
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_RGB 1
@ -270,11 +270,11 @@ static void smooth_TRUEDITHER_z_triangle( GLcontext *ctx,
* XImage, smooth, depth-buffered, PF_5R6G5B triangle.
*/
static void smooth_5R6G5B_z_triangle( GLcontext *ctx,
GLuint v0, GLuint v1, GLuint v2,
GLuint pv )
SWvertex *v0,
SWvertex *v1,
SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
(void) pv;
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_RGB 1
@ -304,11 +304,11 @@ static void smooth_5R6G5B_z_triangle( GLcontext *ctx,
* XImage, smooth, depth-buffered, PF_DITHER_5R6G5B triangle.
*/
static void smooth_DITHER_5R6G5B_z_triangle( GLcontext *ctx,
GLuint v0, GLuint v1, GLuint v2,
GLuint pv )
SWvertex *v0,
SWvertex *v1,
SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
(void) pv;
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_RGB 1
@ -338,11 +338,11 @@ static void smooth_DITHER_5R6G5B_z_triangle( GLcontext *ctx,
* XImage, smooth, depth-buffered, 8-bit, PF_DITHER8 triangle.
*/
static void smooth_DITHER8_z_triangle( GLcontext *ctx,
GLuint v0, GLuint v1, GLuint v2,
GLuint pv )
SWvertex *v0,
SWvertex *v1,
SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
(void) pv;
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_RGB 1
@ -373,12 +373,12 @@ static void smooth_DITHER8_z_triangle( GLcontext *ctx,
* XImage, smooth, depth-buffered, PF_DITHER triangle.
*/
static void smooth_DITHER_z_triangle( GLcontext *ctx,
GLuint v0, GLuint v1, GLuint v2,
GLuint pv )
SWvertex *v0,
SWvertex *v1,
SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
XMesaImage *img = xmesa->xm_buffer->backimage;
(void) pv;
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_RGB 1
@ -409,11 +409,12 @@ static void smooth_DITHER_z_triangle( GLcontext *ctx,
/*
* XImage, smooth, depth-buffered, 8-bit PF_LOOKUP triangle.
*/
static void smooth_LOOKUP8_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
GLuint v2, GLuint pv )
static void smooth_LOOKUP8_z_triangle( GLcontext *ctx,
SWvertex *v0,
SWvertex *v1,
SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
(void) pv;
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_RGB 1
@ -444,11 +445,12 @@ static void smooth_LOOKUP8_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
/*
* XImage, smooth, depth-buffered, 8-bit PF_HPCR triangle.
*/
static void smooth_HPCR_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
GLuint v2, GLuint pv )
static void smooth_HPCR_z_triangle( GLcontext *ctx,
SWvertex *v0,
SWvertex *v1,
SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
(void) pv;
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_RGB 1
@ -478,8 +480,9 @@ static void smooth_HPCR_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
* XImage, flat, depth-buffered, PF_TRUECOLOR triangle.
*/
static void flat_TRUECOLOR_z_triangle( GLcontext *ctx,
GLuint v0, GLuint v1, GLuint v2,
GLuint pv )
SWvertex *v0,
SWvertex *v1,
SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
XMesaImage *img = xmesa->xm_buffer->backimage;
@ -487,7 +490,7 @@ static void flat_TRUECOLOR_z_triangle( GLcontext *ctx,
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define SETUP_CODE \
unsigned long pixel; \
PACK_TRUECOLOR(pixel, VB->ColorPtr->data[pv][0], VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2]);
PACK_TRUECOLOR(pixel, v0->color[0], v0->color[1], v0->color[2]);
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
@ -509,8 +512,10 @@ static void flat_TRUECOLOR_z_triangle( GLcontext *ctx,
/*
* XImage, flat, depth-buffered, PF_8A8B8G8R triangle.
*/
static void flat_8A8B8G8R_z_triangle( GLcontext *ctx, GLuint v0,
GLuint v1, GLuint v2, GLuint pv )
static void flat_8A8B8G8R_z_triangle( GLcontext *ctx,
SWvertex *v0,
SWvertex *v1,
SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
#define INTERP_Z 1
@ -519,8 +524,8 @@ static void flat_8A8B8G8R_z_triangle( GLcontext *ctx, GLuint v0,
#define PIXEL_TYPE GLuint
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define SETUP_CODE \
unsigned long p = PACK_8B8G8R( VB->ColorPtr->data[pv][0], \
VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] );
unsigned long p = PACK_8B8G8R( v0->color[0], \
v0->color[1], v0->color[2] );
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
GLint i, len = RIGHT-LEFT; \
@ -541,8 +546,10 @@ static void flat_8A8B8G8R_z_triangle( GLcontext *ctx, GLuint v0,
/*
* XImage, flat, depth-buffered, PF_8R8G8B triangle.
*/
static void flat_8R8G8B_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
GLuint v2, GLuint pv )
static void flat_8R8G8B_z_triangle( GLcontext *ctx,
SWvertex *v0,
SWvertex *v1,
SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
#define INTERP_Z 1
@ -551,8 +558,8 @@ static void flat_8R8G8B_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
#define PIXEL_TYPE GLuint
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define SETUP_CODE \
unsigned long p = PACK_8R8G8B( VB->ColorPtr->data[pv][0], \
VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] );
unsigned long p = PACK_8R8G8B( v0->color[0], \
v0->color[1], v0->color[2] );
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
GLint i, len = RIGHT-LEFT; \
@ -573,11 +580,13 @@ static void flat_8R8G8B_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
/*
* XImage, flat, depth-buffered, PF_8R8G8B24 triangle.
*/
static void flat_8R8G8B24_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
GLuint v2, GLuint pv )
static void flat_8R8G8B24_z_triangle( GLcontext *ctx,
SWvertex *v0,
SWvertex *v1,
SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
const GLubyte *color = ctx->VB->ColorPtr->data[pv];
const GLubyte *color = v0->color;
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define PIXEL_ADDRESS(X,Y) PIXELADDR3(xmesa->xm_buffer,X,Y)
@ -606,8 +615,10 @@ static void flat_8R8G8B24_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
/*
* XImage, flat, depth-buffered, PF_TRUEDITHER triangle.
*/
static void flat_TRUEDITHER_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
GLuint v2, GLuint pv )
static void flat_TRUEDITHER_z_triangle( GLcontext *ctx,
SWvertex *v0,
SWvertex *v1,
SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
XMesaImage *img = xmesa->xm_buffer->backimage;
@ -621,8 +632,8 @@ static void flat_TRUEDITHER_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
GLdepth z = FixedToDepth(ffz); \
if (z < zRow[i]) { \
unsigned long p; \
PACK_TRUEDITHER( p, xx, yy, VB->ColorPtr->data[pv][0], \
VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] ); \
PACK_TRUEDITHER( p, xx, yy, v0->color[0], \
v0->color[1], v0->color[2] ); \
XMesaPutPixel( img, xx, yy, p ); \
zRow[i] = z; \
} \
@ -636,8 +647,10 @@ static void flat_TRUEDITHER_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
/*
* XImage, flat, depth-buffered, PF_5R6G5B triangle.
*/
static void flat_5R6G5B_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
GLuint v2, GLuint pv )
static void flat_5R6G5B_z_triangle( GLcontext *ctx,
SWvertex *v0,
SWvertex *v1,
SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
#define INTERP_Z 1
@ -646,8 +659,8 @@ static void flat_5R6G5B_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
#define PIXEL_TYPE GLushort
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define SETUP_CODE \
unsigned long p = PACK_5R6G5B( VB->ColorPtr->data[pv][0], \
VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] );
unsigned long p = PACK_5R6G5B( v0->color[0], \
v0->color[1], v0->color[2] );
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
GLint i, len = RIGHT-LEFT; \
@ -668,11 +681,13 @@ static void flat_5R6G5B_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
/*
* XImage, flat, depth-buffered, PF_DITHER_5R6G5B triangle.
*/
static void flat_DITHER_5R6G5B_z_triangle( GLcontext *ctx, GLuint v0,
GLuint v1, GLuint v2, GLuint pv )
static void flat_DITHER_5R6G5B_z_triangle( GLcontext *ctx,
SWvertex *v0,
SWvertex *v1,
SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
const GLubyte *color = ctx->VB->ColorPtr->data[pv];
const GLubyte *color = v0->color;
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y)
@ -699,8 +714,10 @@ static void flat_DITHER_5R6G5B_z_triangle( GLcontext *ctx, GLuint v0,
/*
* XImage, flat, depth-buffered, 8-bit PF_DITHER triangle.
*/
static void flat_DITHER8_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
GLuint v2, GLuint pv )
static void flat_DITHER8_z_triangle( GLcontext *ctx,
SWvertex *v0,
SWvertex *v1,
SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
#define INTERP_Z 1
@ -709,7 +726,7 @@ static void flat_DITHER8_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
#define PIXEL_TYPE GLubyte
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define SETUP_CODE \
FLAT_DITHER_SETUP( VB->ColorPtr->data[pv][0], VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] );
FLAT_DITHER_SETUP( v0->color[0], v0->color[1], v0->color[2] );
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
@ -732,15 +749,17 @@ static void flat_DITHER8_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
/*
* XImage, flat, depth-buffered, PF_DITHER triangle.
*/
static void flat_DITHER_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
GLuint v2, GLuint pv )
static void flat_DITHER_z_triangle( GLcontext *ctx,
SWvertex *v0,
SWvertex *v1,
SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
XMesaImage *img = xmesa->xm_buffer->backimage;
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define SETUP_CODE \
FLAT_DITHER_SETUP( VB->ColorPtr->data[pv][0], VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] );
FLAT_DITHER_SETUP( v0->color[0], v0->color[1], v0->color[2] );
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
@ -764,8 +783,10 @@ static void flat_DITHER_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
/*
* XImage, flat, depth-buffered, 8-bit PF_HPCR triangle.
*/
static void flat_HPCR_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
GLuint v2, GLuint pv )
static void flat_HPCR_z_triangle( GLcontext *ctx,
SWvertex *v0,
SWvertex *v1,
SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
#define INTERP_Z 1
@ -774,9 +795,9 @@ static void flat_HPCR_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
#define PIXEL_TYPE GLubyte
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define SETUP_CODE \
GLubyte r = VB->ColorPtr->data[pv][0]; \
GLubyte g = VB->ColorPtr->data[pv][1]; \
GLubyte b = VB->ColorPtr->data[pv][2];
GLubyte r = v0->color[0]; \
GLubyte g = v0->color[1]; \
GLubyte b = v0->color[2];
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
GLint i, xx = LEFT, yy = FLIP(xmesa->xm_buffer,Y), len = RIGHT-LEFT; \
@ -797,8 +818,10 @@ static void flat_HPCR_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
/*
* XImage, flat, depth-buffered, 8-bit PF_LOOKUP triangle.
*/
static void flat_LOOKUP8_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
GLuint v2, GLuint pv )
static void flat_LOOKUP8_z_triangle( GLcontext *ctx,
SWvertex *v0,
SWvertex *v1,
SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
#define INTERP_Z 1
@ -808,9 +831,9 @@ static void flat_LOOKUP8_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define SETUP_CODE \
LOOKUP_SETUP; \
GLubyte r = VB->ColorPtr->data[pv][0]; \
GLubyte g = VB->ColorPtr->data[pv][1]; \
GLubyte b = VB->ColorPtr->data[pv][2]; \
GLubyte r = v0->color[0]; \
GLubyte g = v0->color[1]; \
GLubyte b = v0->color[2]; \
GLubyte p = LOOKUP(r,g,b);
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
@ -833,12 +856,13 @@ static void flat_LOOKUP8_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
/*
* XImage, smooth, NON-depth-buffered, PF_TRUECOLOR triangle.
*/
static void smooth_TRUECOLOR_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
GLuint v2, GLuint pv )
static void smooth_TRUECOLOR_triangle( GLcontext *ctx,
SWvertex *v0,
SWvertex *v1,
SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
XMesaImage *img = xmesa->xm_buffer->backimage;
(void) pv;
#define INTERP_RGB 1
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
@ -857,11 +881,12 @@ static void smooth_TRUECOLOR_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
/*
* XImage, smooth, NON-depth-buffered, PF_8A8B8G8R triangle.
*/
static void smooth_8A8B8G8R_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
GLuint v2, GLuint pv )
static void smooth_8A8B8G8R_triangle( GLcontext *ctx,
SWvertex *v0,
SWvertex *v1,
SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
(void) pv;
#define INTERP_RGB 1
#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLuint
@ -883,11 +908,12 @@ static void smooth_8A8B8G8R_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
/*
* XImage, smooth, NON-depth-buffered, PF_8R8G8B triangle.
*/
static void smooth_8R8G8B_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
GLuint v2, GLuint pv )
static void smooth_8R8G8B_triangle( GLcontext *ctx,
SWvertex *v0,
SWvertex *v1,
SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
(void) pv;
#define INTERP_RGB 1
#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLuint
@ -909,11 +935,12 @@ static void smooth_8R8G8B_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
/*
* XImage, smooth, NON-depth-buffered, PF_8R8G8B triangle.
*/
static void smooth_8R8G8B24_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
GLuint v2, GLuint pv )
static void smooth_8R8G8B24_triangle( GLcontext *ctx,
SWvertex *v0,
SWvertex *v1,
SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
(void) pv;
#define INTERP_RGB 1
#define PIXEL_ADDRESS(X,Y) PIXELADDR3(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE bgr_t
@ -937,12 +964,13 @@ static void smooth_8R8G8B24_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
/*
* XImage, smooth, NON-depth-buffered, PF_TRUEDITHER triangle.
*/
static void smooth_TRUEDITHER_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
GLuint v2, GLuint pv )
static void smooth_TRUEDITHER_triangle( GLcontext *ctx,
SWvertex *v0,
SWvertex *v1,
SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
XMesaImage *img = xmesa->xm_buffer->backimage;
(void) pv;
#define INTERP_RGB 1
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
@ -962,11 +990,12 @@ static void smooth_TRUEDITHER_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
/*
* XImage, smooth, NON-depth-buffered, PF_5R6G5B triangle.
*/
static void smooth_5R6G5B_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
GLuint v2, GLuint pv )
static void smooth_5R6G5B_triangle( GLcontext *ctx,
SWvertex *v0,
SWvertex *v1,
SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
(void) pv;
#define INTERP_RGB 1
#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLushort
@ -988,11 +1017,12 @@ static void smooth_5R6G5B_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
/*
* XImage, smooth, NON-depth-buffered, PF_DITHER_5R6G5B triangle.
*/
static void smooth_DITHER_5R6G5B_triangle( GLcontext *ctx, GLuint v0,
GLuint v1, GLuint v2, GLuint pv )
static void smooth_DITHER_5R6G5B_triangle( GLcontext *ctx,
SWvertex *v0,
SWvertex *v1,
SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
(void) pv;
#define INTERP_RGB 1
#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLushort
@ -1014,11 +1044,12 @@ static void smooth_DITHER_5R6G5B_triangle( GLcontext *ctx, GLuint v0,
/*
* XImage, smooth, NON-depth-buffered, 8-bit PF_DITHER triangle.
*/
static void smooth_DITHER8_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
GLuint v2, GLuint pv )
static void smooth_DITHER8_triangle( GLcontext *ctx,
SWvertex *v0,
SWvertex *v1,
SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
(void) pv;
#define INTERP_RGB 1
#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLubyte
@ -1041,12 +1072,14 @@ static void smooth_DITHER8_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
/*
* XImage, smooth, NON-depth-buffered, PF_DITHER triangle.
*/
static void smooth_DITHER_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
GLuint v2, GLuint pv )
static void smooth_DITHER_triangle( GLcontext *ctx,
SWvertex *v0,
SWvertex *v1,
SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
XMesaImage *img = xmesa->xm_buffer->backimage;
(void) pv;
#define INTERP_RGB 1
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
@ -1066,11 +1099,13 @@ static void smooth_DITHER_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
/*
* XImage, smooth, NON-depth-buffered, 8-bit PF_LOOKUP triangle.
*/
static void smooth_LOOKUP8_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
GLuint v2, GLuint pv )
static void smooth_LOOKUP8_triangle( GLcontext *ctx,
SWvertex *v0,
SWvertex *v1,
SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
(void) pv;
#define INTERP_RGB 1
#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLubyte
@ -1094,11 +1129,13 @@ static void smooth_LOOKUP8_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
/*
* XImage, smooth, NON-depth-buffered, 8-bit PF_HPCR triangle.
*/
static void smooth_HPCR_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
GLuint v2, GLuint pv )
static void smooth_HPCR_triangle( GLcontext *ctx,
SWvertex *v0,
SWvertex *v1,
SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
(void) pv;
#define INTERP_RGB 1
#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLubyte
@ -1120,14 +1157,16 @@ static void smooth_HPCR_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
/*
* XImage, flat, NON-depth-buffered, PF_TRUECOLOR triangle.
*/
static void flat_TRUECOLOR_triangle( GLcontext *ctx, GLuint v0,
GLuint v1, GLuint v2, GLuint pv )
static void flat_TRUECOLOR_triangle( GLcontext *ctx,
SWvertex *v0,
SWvertex *v1,
SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
XMesaImage *img = xmesa->xm_buffer->backimage;
#define SETUP_CODE \
unsigned long pixel; \
PACK_TRUECOLOR(pixel, VB->ColorPtr->data[pv][0], VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2]);
PACK_TRUECOLOR(pixel, v0->color[0], v0->color[1], v0->color[2]);
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
@ -1143,16 +1182,18 @@ static void flat_TRUECOLOR_triangle( GLcontext *ctx, GLuint v0,
/*
* XImage, flat, NON-depth-buffered, PF_8A8B8G8R triangle.
*/
static void flat_8A8B8G8R_triangle( GLcontext *ctx, GLuint v0,
GLuint v1, GLuint v2, GLuint pv )
static void flat_8A8B8G8R_triangle( GLcontext *ctx,
SWvertex *v0,
SWvertex *v1,
SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLuint
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define SETUP_CODE \
unsigned long p = PACK_8B8G8R( VB->ColorPtr->data[pv][0], \
VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] );
unsigned long p = PACK_8B8G8R( v0->color[0], \
v0->color[1], v0->color[2] );
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
GLint xx; \
@ -1168,16 +1209,18 @@ static void flat_8A8B8G8R_triangle( GLcontext *ctx, GLuint v0,
/*
* XImage, flat, NON-depth-buffered, PF_8R8G8B triangle.
*/
static void flat_8R8G8B_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
GLuint v2, GLuint pv )
static void flat_8R8G8B_triangle( GLcontext *ctx,
SWvertex *v0,
SWvertex *v1,
SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLuint
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define SETUP_CODE \
unsigned long p = PACK_8R8G8B( VB->ColorPtr->data[pv][0], \
VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] );
unsigned long p = PACK_8R8G8B( v0->color[0], \
v0->color[1], v0->color[2] );
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
GLint xx; \
@ -1193,11 +1236,13 @@ static void flat_8R8G8B_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
/*
* XImage, flat, NON-depth-buffered, PF_8R8G8B24 triangle.
*/
static void flat_8R8G8B24_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
GLuint v2, GLuint pv )
static void flat_8R8G8B24_triangle( GLcontext *ctx,
SWvertex *v0,
SWvertex *v1,
SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
const GLubyte *color = ctx->VB->ColorPtr->data[pv];
const GLubyte *color = v0->color;
#define PIXEL_ADDRESS(X,Y) PIXELADDR3(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE bgr_t
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
@ -1218,8 +1263,10 @@ static void flat_8R8G8B24_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
/*
* XImage, flat, NON-depth-buffered, PF_TRUEDITHER triangle.
*/
static void flat_TRUEDITHER_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
GLuint v2, GLuint pv )
static void flat_TRUEDITHER_triangle( GLcontext *ctx,
SWvertex *v0,
SWvertex *v1,
SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
XMesaImage *img = xmesa->xm_buffer->backimage;
@ -1228,8 +1275,8 @@ static void flat_TRUEDITHER_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
GLint xx, yy = FLIP(xmesa->xm_buffer, Y); \
for (xx=LEFT;xx<RIGHT;xx++) { \
unsigned long p; \
PACK_TRUEDITHER( p, xx, yy, VB->ColorPtr->data[pv][0], \
VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] ); \
PACK_TRUEDITHER( p, xx, yy, v0->color[0], \
v0->color[1], v0->color[2] ); \
XMesaPutPixel( img, xx, yy, p ); \
} \
}
@ -1241,16 +1288,18 @@ static void flat_TRUEDITHER_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
/*
* XImage, flat, NON-depth-buffered, PF_5R6G5B triangle.
*/
static void flat_5R6G5B_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
GLuint v2, GLuint pv )
static void flat_5R6G5B_triangle( GLcontext *ctx,
SWvertex *v0,
SWvertex *v1,
SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLushort
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define SETUP_CODE \
unsigned long p = PACK_5R6G5B( VB->ColorPtr->data[pv][0], \
VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] );
unsigned long p = PACK_5R6G5B( v0->color[0], \
v0->color[1], v0->color[2] );
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
GLint xx; \
@ -1266,11 +1315,13 @@ static void flat_5R6G5B_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
/*
* XImage, flat, NON-depth-buffered, PF_DITHER_5R6G5B triangle.
*/
static void flat_DITHER_5R6G5B_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
GLuint v2, GLuint pv )
static void flat_DITHER_5R6G5B_triangle( GLcontext *ctx,
SWvertex *v0,
SWvertex *v1,
SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
const GLubyte *color = ctx->VB->ColorPtr->data[pv];
const GLubyte *color = v0->color;
#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLushort
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
@ -1290,15 +1341,17 @@ static void flat_DITHER_5R6G5B_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
/*
* XImage, flat, NON-depth-buffered, 8-bit PF_DITHER triangle.
*/
static void flat_DITHER8_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
GLuint v2, GLuint pv )
static void flat_DITHER8_triangle( GLcontext *ctx,
SWvertex *v0,
SWvertex *v1,
SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLubyte
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define SETUP_CODE \
FLAT_DITHER_SETUP( VB->ColorPtr->data[pv][0], VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] );
FLAT_DITHER_SETUP( v0->color[0], v0->color[1], v0->color[2] );
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
@ -1316,13 +1369,15 @@ static void flat_DITHER8_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
/*
* XImage, flat, NON-depth-buffered, PF_DITHER triangle.
*/
static void flat_DITHER_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
GLuint v2, GLuint pv )
static void flat_DITHER_triangle( GLcontext *ctx,
SWvertex *v0,
SWvertex *v1,
SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
XMesaImage *img = xmesa->xm_buffer->backimage;
#define SETUP_CODE \
FLAT_DITHER_SETUP( VB->ColorPtr->data[pv][0], VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] );
FLAT_DITHER_SETUP( v0->color[0], v0->color[1], v0->color[2] );
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
@ -1340,17 +1395,19 @@ static void flat_DITHER_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
/*
* XImage, flat, NON-depth-buffered, 8-bit PF_HPCR triangle.
*/
static void flat_HPCR_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
GLuint v2, GLuint pv )
static void flat_HPCR_triangle( GLcontext *ctx,
SWvertex *v0,
SWvertex *v1,
SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLubyte
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define SETUP_CODE \
GLubyte r = VB->ColorPtr->data[pv][0]; \
GLubyte g = VB->ColorPtr->data[pv][1]; \
GLubyte b = VB->ColorPtr->data[pv][2];
GLubyte r = v0->color[0]; \
GLubyte g = v0->color[1]; \
GLubyte b = v0->color[2];
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
GLint xx, yy = FLIP(xmesa->xm_buffer, Y); \
@ -1366,8 +1423,10 @@ static void flat_HPCR_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
/*
* XImage, flat, NON-depth-buffered, 8-bit PF_LOOKUP triangle.
*/
static void flat_LOOKUP8_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
GLuint v2, GLuint pv )
static void flat_LOOKUP8_triangle( GLcontext *ctx,
SWvertex *v0,
SWvertex *v1,
SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
@ -1375,9 +1434,9 @@ static void flat_LOOKUP8_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define SETUP_CODE \
LOOKUP_SETUP; \
GLubyte r = VB->ColorPtr->data[pv][0]; \
GLubyte g = VB->ColorPtr->data[pv][1]; \
GLubyte b = VB->ColorPtr->data[pv][2]; \
GLubyte r = v0->color[0]; \
GLubyte g = v0->color[1]; \
GLubyte b = v0->color[2]; \
GLubyte p = LOOKUP(r,g,b);
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
@ -1468,9 +1527,10 @@ static void setup_x_polygon_options( GLcontext *ctx )
#endif
#ifdef DEBUG
void
_xmesa_print_triangle_func( triangle_func triFunc )
_xmesa_print_triangle_func( swrast_tri_func triFunc )
{
printf("XMesa tri func = ");
if (triFunc ==smooth_TRUECOLOR_z_triangle)
@ -1559,19 +1619,20 @@ _xmesa_print_triangle_func( triangle_func triFunc )
#endif
triangle_func xmesa_get_triangle_func( GLcontext *ctx )
static swrast_tri_func get_triangle_func( GLcontext *ctx )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
int depth = GET_VISUAL_DEPTH(xmesa->xm_visual);
(void) kernel1;
if (ctx->Polygon.SmoothFlag) return (triangle_func)NULL;
if (ctx->Texture.ReallyEnabled) return (triangle_func)NULL;
if (ctx->Polygon.SmoothFlag) return (swrast_tri_func)NULL;
if (ctx->Texture._ReallyEnabled) return (swrast_tri_func)NULL;
if (xmesa->xm_buffer->buffer==XIMAGE) {
if ( ctx->Light.ShadeModel==GL_SMOOTH
&& ctx->RasterMask==DEPTH_BIT
&& swrast->_RasterMask==DEPTH_BIT
&& ctx->Depth.Func==GL_LESS
&& ctx->Depth.Mask==GL_TRUE
&& ctx->Visual.DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS
@ -1597,13 +1658,13 @@ triangle_func xmesa_get_triangle_func( GLcontext *ctx )
return (depth==8) ? smooth_DITHER8_z_triangle
: smooth_DITHER_z_triangle;
case PF_LOOKUP:
return (depth==8) ? smooth_LOOKUP8_z_triangle : (triangle_func)NULL;
return (depth==8) ? smooth_LOOKUP8_z_triangle : (swrast_tri_func)NULL;
default:
return (triangle_func)NULL;
return (swrast_tri_func)NULL;
}
}
if ( ctx->Light.ShadeModel==GL_FLAT
&& ctx->RasterMask==DEPTH_BIT
&& swrast->_RasterMask==DEPTH_BIT
&& ctx->Depth.Func==GL_LESS
&& ctx->Depth.Mask==GL_TRUE
&& ctx->Visual.DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS
@ -1629,12 +1690,12 @@ triangle_func xmesa_get_triangle_func( GLcontext *ctx )
return (depth==8) ? flat_DITHER8_z_triangle
: flat_DITHER_z_triangle;
case PF_LOOKUP:
return (depth==8) ? flat_LOOKUP8_z_triangle : (triangle_func)NULL;
return (depth==8) ? flat_LOOKUP8_z_triangle : (swrast_tri_func)NULL;
default:
return (triangle_func)NULL;
return (swrast_tri_func)NULL;
}
}
if ( ctx->RasterMask==0 /* no depth test */
if ( swrast->_RasterMask==0 /* no depth test */
&& ctx->Light.ShadeModel==GL_SMOOTH
&& ctx->Polygon.StippleFlag==GL_FALSE) {
switch (xmesa->pixelformat) {
@ -1658,13 +1719,13 @@ triangle_func xmesa_get_triangle_func( GLcontext *ctx )
return (depth==8) ? smooth_DITHER8_triangle
: smooth_DITHER_triangle;
case PF_LOOKUP:
return (depth==8) ? smooth_LOOKUP8_triangle : (triangle_func)NULL;
return (depth==8) ? smooth_LOOKUP8_triangle : (swrast_tri_func)NULL;
default:
return (triangle_func)NULL;
return (swrast_tri_func)NULL;
}
}
if ( ctx->RasterMask==0 /* no depth test */
if ( swrast->_RasterMask==0 /* no depth test */
&& ctx->Light.ShadeModel==GL_FLAT
&& ctx->Polygon.StippleFlag==GL_FALSE) {
switch (xmesa->pixelformat) {
@ -1688,13 +1749,13 @@ triangle_func xmesa_get_triangle_func( GLcontext *ctx )
return (depth==8) ? flat_DITHER8_triangle
: flat_DITHER_triangle;
case PF_LOOKUP:
return (depth==8) ? flat_LOOKUP8_triangle : (triangle_func)NULL;
return (depth==8) ? flat_LOOKUP8_triangle : (swrast_tri_func)NULL;
default:
return (triangle_func)NULL;
return (swrast_tri_func)NULL;
}
}
return (triangle_func)NULL;
return (swrast_tri_func)NULL;
}
else {
/* draw to pixmap */
@ -1704,13 +1765,27 @@ triangle_func xmesa_get_triangle_func( GLcontext *ctx )
* test failure in the conformance tests.
* In the future, we might provide a config option to enable this.
*/
if (ctx->Light.ShadeModel==GL_FLAT && ctx->RasterMask==0) {
if (ctx->Light.ShadeModel==GL_FLAT && ctx->_RasterMask==0) {
if (ctx->Color.DitherFlag && depth < 24)
return (triangle_func)NULL;
return (swrast_tri_func)NULL;
setup_x_polygon_options( ctx );
return flat_pixmap_triangle;
}
#endif
return (triangle_func)NULL;
return (swrast_tri_func)NULL;
}
}
/* Override for the swrast tri-selection function. Try to use one
* of our internal tri functions, otherwise fall back to the
* standard swrast functions.
*/
void xmesa_choose_triangle( GLcontext *ctx )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
if (!(swrast->Triangle = get_triangle_func( ctx )))
_swrast_choose_triangle( ctx );
}

View file

@ -1,4 +1,4 @@
/* $Id: xmesaP.h,v 1.13 2000/09/26 20:54:13 brianp Exp $ */
/* $Id: xmesaP.h,v 1.14 2000/11/05 18:26:12 keithw Exp $ */
/*
* Mesa 3-D graphics library
@ -522,16 +522,21 @@ xmesa_color_to_pixel( XMesaContext xmesa,
extern void xmesa_alloc_back_buffer( XMesaBuffer b );
extern void xmesa_init_pointers( GLcontext *ctx );
extern void xmesa_update_state( GLcontext *ctx );
extern points_func xmesa_get_points_func( GLcontext *ctx );
extern line_func xmesa_get_line_func( GLcontext *ctx );
extern triangle_func xmesa_get_triangle_func( GLcontext *ctx );
extern void xmesa_update_span_funcs( GLcontext *ctx );
/* Plugged into the software rasterizer. Try to use internal
* swrast-style point, line and triangle functions.
*/
extern void xmesa_choose_point( GLcontext *ctx );
extern void xmesa_choose_line( GLcontext *ctx );
extern void xmesa_choose_triangle( GLcontext *ctx );
extern void xmesa_register_swrast_functions( GLcontext *ctx );
/* XXX this is a hack to implement shared display lists with 3Dfx */