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pan/decode: Remove shader replacement artefact
Did this ever work? Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6196>
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@ -332,9 +332,6 @@ static const struct pandecode_flag_info sfbd_unk2_info [] = {
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};
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#undef FLAG_INFO
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extern char *replace_fragment;
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extern char *replace_vertex;
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#define DEFINE_CASE(name) case MALI_## name: return "MALI_" #name
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static char *pandecode_format(enum mali_format format)
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{
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