r300g: disable HiZ permanently if the the depth function is inverted

Instead of temporarily.

The HiZ function (something like a depth function) is a property
of a HiZ buffer and can only be changed during HiZ clears.
This commit is contained in:
Marek Olšák 2011-02-28 22:10:04 +01:00
parent d99ec708af
commit ebf69f2c50
3 changed files with 93 additions and 72 deletions

View file

@ -102,7 +102,6 @@ struct r300_dsa_state {
};
struct r300_hyperz_state {
int current_func; /* -1 after a clear before first op */
int flush;
/* This is actually a command buffer with named dwords. */
uint32_t cb_flush_begin;
@ -414,6 +413,21 @@ struct r300_vertex_element_state {
struct r300_vertex_stream_state vertex_stream;
};
enum r300_hiz_func {
HIZ_FUNC_NONE,
/* The function, when determined, is set in stone
* until the next HiZ clear. */
/* MAX is written to the HiZ buffer.
* Used for LESS, LEQUAL. */
HIZ_FUNC_MAX,
/* MIN is written to the HiZ buffer.
* Used for GREATER, GEQUAL. */
HIZ_FUNC_MIN,
};
struct r300_context {
/* Parent class */
struct pipe_context context;
@ -559,6 +573,8 @@ struct r300_context {
struct pipe_surface *locked_zbuffer;
/* Whether HIZ is enabled. */
boolean hiz_in_use;
/* HiZ function. Can be either MIN or MAX. */
enum r300_hiz_func hiz_func;
void *dsa_decompress_zmask;

View file

@ -1028,8 +1028,6 @@ void r300_emit_hiz_clear(struct r300_context *r300, unsigned size, void *state)
{
struct pipe_framebuffer_state *fb =
(struct pipe_framebuffer_state*)r300->fb_state.state;
struct r300_hyperz_state *z =
(struct r300_hyperz_state*)r300->hyperz_state.state;
struct r300_resource* tex;
CS_LOCALS(r300);
@ -1042,10 +1040,9 @@ void r300_emit_hiz_clear(struct r300_context *r300, unsigned size, void *state)
OUT_CS(0xffffffff);
END_CS;
z->current_func = -1;
/* Mark the current zbuffer's hiz ram as in use. */
r300->hiz_in_use = TRUE;
r300->hiz_func = HIZ_FUNC_NONE;
r300_mark_atom_dirty(r300, &r300->hyperz_state);
}

View file

@ -40,58 +40,70 @@
/* The HyperZ setup */
/*****************************************************************************/
static bool r300_get_sc_hz_max(struct r300_context *r300)
static enum r300_hiz_func r300_get_hiz_func(struct r300_context *r300)
{
struct r300_dsa_state *dsa_state = r300->dsa_state.state;
int func = dsa_state->z_stencil_control & R300_ZS_MASK;
int ret = R300_SC_HYPERZ_MIN;
struct r300_dsa_state *dsa = r300->dsa_state.state;
if (func >= R300_ZS_GEQUAL && func <= R300_ZS_ALWAYS)
ret = R300_SC_HYPERZ_MAX;
return ret;
if (!dsa->dsa.depth.enabled || !dsa->dsa.depth.writemask)
return HIZ_FUNC_NONE;
switch (dsa->dsa.depth.func) {
case PIPE_FUNC_NEVER:
case PIPE_FUNC_EQUAL:
case PIPE_FUNC_NOTEQUAL:
case PIPE_FUNC_ALWAYS:
return HIZ_FUNC_NONE;
case PIPE_FUNC_LESS:
case PIPE_FUNC_LEQUAL:
return HIZ_FUNC_MAX;
case PIPE_FUNC_GREATER:
case PIPE_FUNC_GEQUAL:
return HIZ_FUNC_MIN;
}
}
static bool r300_zfunc_same_direction(int func1, int func2)
/* Return what's used for the depth test (either minimum or maximum). */
static unsigned r300_get_sc_hz_max(struct r300_context *r300)
{
struct r300_dsa_state *dsa = r300->dsa_state.state;
unsigned func = dsa->dsa.depth.func;
return func >= PIPE_FUNC_GREATER ? R300_SC_HYPERZ_MAX : R300_SC_HYPERZ_MIN;
}
static boolean r300_is_hiz_func_valid(struct r300_context *r300)
{
struct r300_dsa_state *dsa = r300->dsa_state.state;
unsigned func = dsa->dsa.depth.func;
if (r300->hiz_func == HIZ_FUNC_NONE)
return TRUE;
/* func1 is less/lessthan */
if ((func1 == R300_ZS_LESS || func1 == R300_ZS_LEQUAL) &&
(func2 == R300_ZS_EQUAL || func2 == R300_ZS_GEQUAL ||
func2 == R300_ZS_GREATER))
return FALSE;
if (r300->hiz_func == HIZ_FUNC_MAX &&
(func == PIPE_FUNC_GEQUAL || func == PIPE_FUNC_GREATER))
return FALSE;
/* func1 is greater/greaterthan */
if ((func1 == R300_ZS_GEQUAL || func1 == R300_ZS_GREATER) &&
(func2 == R300_ZS_LESS || func2 == R300_ZS_LEQUAL))
return FALSE;
if (r300->hiz_func == HIZ_FUNC_MIN &&
(func == PIPE_FUNC_LESS || func == PIPE_FUNC_LEQUAL))
return FALSE;
return TRUE;
}
static int r300_get_hiz_min(struct r300_context *r300)
{
struct r300_dsa_state *dsa_state = r300->dsa_state.state;
int func = dsa_state->z_stencil_control & R300_ZS_MASK;
int ret = R300_HIZ_MIN;
if (func == R300_ZS_LESS || func == R300_ZS_LEQUAL)
ret = R300_HIZ_MAX;
return ret;
}
static boolean r300_dsa_stencil_op_not_keep(struct pipe_stencil_state *s)
{
if (s->enabled && (s->fail_op != PIPE_STENCIL_OP_KEEP ||
s->zfail_op != PIPE_STENCIL_OP_KEEP))
return TRUE;
return FALSE;
return s->enabled && (s->fail_op != PIPE_STENCIL_OP_KEEP ||
s->zfail_op != PIPE_STENCIL_OP_KEEP);
}
static boolean r300_can_hiz(struct r300_context *r300)
{
struct r300_dsa_state *dsa_state = r300->dsa_state.state;
struct pipe_depth_stencil_alpha_state *dsa = &dsa_state->dsa;
struct r300_screen* r300screen = r300->screen;
struct r300_hyperz_state *z = r300->hyperz_state.state;
struct r300_dsa_state *dsa = r300->dsa_state.state;
struct r300_screen *r300screen = r300->screen;
/* shader writes depth - no HiZ */
if (r300_fragment_shader_writes_depth(r300_fs(r300))) /* (5) */
@ -101,33 +113,19 @@ static boolean r300_can_hiz(struct r300_context *r300)
return FALSE;
/* if stencil fail/zfail op is not KEEP */
if (r300_dsa_stencil_op_not_keep(&dsa->stencil[0]) ||
r300_dsa_stencil_op_not_keep(&dsa->stencil[1]))
if (r300_dsa_stencil_op_not_keep(&dsa->dsa.stencil[0]) ||
r300_dsa_stencil_op_not_keep(&dsa->dsa.stencil[1]))
return FALSE;
if (dsa->depth.enabled) {
if (dsa->dsa.depth.enabled) {
/* if depth func is EQUAL pre-r500 */
if (dsa->depth.func == PIPE_FUNC_EQUAL && !r300screen->caps.is_r500)
if (dsa->dsa.depth.func == PIPE_FUNC_EQUAL && !r300screen->caps.is_r500)
return FALSE;
/* if depth func is NOTEQUAL */
if (dsa->depth.func == PIPE_FUNC_NOTEQUAL)
if (dsa->dsa.depth.func == PIPE_FUNC_NOTEQUAL)
return FALSE;
}
/* depth comparison function - if just cleared save and return okay */
if (z->current_func == -1) {
int func = dsa_state->z_stencil_control & R300_ZS_MASK;
if (func != 0 && func != 7)
z->current_func = dsa_state->z_stencil_control & R300_ZS_MASK;
} else {
/* simple don't change */
if (!r300_zfunc_same_direction(z->current_func,
(dsa_state->z_stencil_control & R300_ZS_MASK))) {
DBG(r300, DBG_HYPERZ,
"z func changed direction - disabling hyper-z %d -> %d\n",
z->current_func, dsa_state->z_stencil_control);
return FALSE;
}
}
return TRUE;
}
@ -150,10 +148,8 @@ static void r300_update_hyperz(struct r300_context* r300)
return;
}
if (!zstex)
return;
if (!r300->rws->get_value(r300->rws, R300_CAN_HYPERZ))
if (!zstex ||
!r300->rws->get_value(r300->rws, R300_CAN_HYPERZ))
return;
/* Zbuffer compression. */
@ -171,17 +167,29 @@ static void r300_update_hyperz(struct r300_context* r300)
z->gb_z_peq_config |= R300_GB_Z_PEQ_CONFIG_Z_PEQ_SIZE_8_8;
}
/* XXX Use can_hiz to disable hyperz for good, instead of turning it off/on. */
if (r300->hiz_in_use && !r300->hyperz_locked && r300_can_hiz(r300)) {
z->zb_bw_cntl |= R300_HIZ_ENABLE |
r300_get_hiz_min(r300);
/* HiZ. */
if (r300->hiz_in_use && !r300->hyperz_locked) {
/* Set the HiZ function if needed. */
if (r300->hiz_func == HIZ_FUNC_NONE) {
r300->hiz_func = r300_get_hiz_func(r300);
}
z->sc_hyperz |= R300_SC_HYPERZ_ENABLE |
r300_get_sc_hz_max(r300);
/* If the depth function is inverted, HiZ must be disabled. */
if (!r300_is_hiz_func_valid(r300)) {
r300->hiz_in_use = FALSE;
} else if (r300_can_hiz(r300)) {
/* Setup the HiZ bits. */
z->zb_bw_cntl |=
R300_HIZ_ENABLE |
(r300->hiz_func == HIZ_FUNC_MIN ? R300_HIZ_MIN : R300_HIZ_MAX);
if (r300->screen->caps.is_r500) {
z->zb_bw_cntl |= R500_HIZ_FP_EXP_BITS_3 |
R500_HIZ_EQUAL_REJECT_ENABLE;
z->sc_hyperz |= R300_SC_HYPERZ_ENABLE |
r300_get_sc_hz_max(r300);
if (r300->screen->caps.is_r500) {
z->zb_bw_cntl |= R500_HIZ_FP_EXP_BITS_3 |
R500_HIZ_EQUAL_REJECT_ENABLE;
}
}
}