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glx: don't call GL functions directly, use the current dispatch instead
With glvnd, GL functions will not be publicly exported from libGLX_mesa and we don't even need them privately defined. Reviewed-by: Adam Jackson <ajax@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33634>
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parent
0204609365
commit
ebf6008434
3 changed files with 29 additions and 25 deletions
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@ -43,6 +43,8 @@
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#include "kopper_interface.h"
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#include "loader_dri_helper.h"
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#include "dri_util.h"
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#include "mapi/glapi/glapi.h"
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#include "mesa/main/dispatch.h"
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static int xshm_error = 0;
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static int xshm_opcode = -1;
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@ -540,7 +542,7 @@ driswSwapBuffers(__GLXDRIdrawable * pdraw,
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(void) remainder;
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if (flush) {
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glFlush();
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CALL_Flush(GET_DISPATCH(), ());
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}
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if (psc->kopper)
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@ -556,7 +558,7 @@ drisw_copy_sub_buffer(__GLXDRIdrawable * pdraw,
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int x, int y, int width, int height, Bool flush)
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{
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if (flush) {
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glFlush();
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CALL_Flush(GET_DISPATCH(), ());
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}
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driswCopySubBuffer(pdraw->dri_drawable, x, y, width, height);
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@ -113,7 +113,7 @@ if with_platform_windows
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endif
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libglx = static_library(
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'glx',
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[files_libglx, glx_generated],
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[files_libglx, glx_generated, main_dispatch_h],
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include_directories : [inc_include, inc_src, inc_glapi, inc_loader, inc_loader_x11,
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inc_gallium, inc_mesa, inc_st_dri, inc_gallium_aux],
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c_args : [
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@ -36,6 +36,8 @@
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#ifdef GLX_DIRECT_RENDERING
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#include "glxclient.h"
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#include "mapi/glapi/glapi.h"
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#include "mesa/main/dispatch.h"
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/* Implementation. */
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@ -197,22 +199,22 @@ DRI_glXUseXFont(struct glx_context *CC, Font font, int first, int count, int lis
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#endif
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/* Save the current packing mode for bitmaps. */
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glGetIntegerv(GL_UNPACK_SWAP_BYTES, &swapbytes);
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glGetIntegerv(GL_UNPACK_LSB_FIRST, &lsbfirst);
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glGetIntegerv(GL_UNPACK_ROW_LENGTH, &rowlength);
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glGetIntegerv(GL_UNPACK_SKIP_ROWS, &skiprows);
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glGetIntegerv(GL_UNPACK_SKIP_PIXELS, &skippixels);
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glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment);
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CALL_GetIntegerv(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, &swapbytes));
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CALL_GetIntegerv(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, &lsbfirst));
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CALL_GetIntegerv(GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, &rowlength));
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CALL_GetIntegerv(GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, &skiprows));
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CALL_GetIntegerv(GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, &skippixels));
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CALL_GetIntegerv(GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, &alignment));
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/* Enforce a standard packing mode which is compatible with
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fill_bitmap() from above. This is actually the default mode,
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except for the (non)alignment. */
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glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
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glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
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glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, GL_FALSE));
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CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, GL_FALSE));
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CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, 0));
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CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, 0));
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CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, 0));
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CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, 1));
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pixmap = XCreatePixmap(dpy, RootWindow(dpy, screen), 10, 10, 1);
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values.foreground = BlackPixel(dpy, DefaultScreen(dpy));
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@ -260,18 +262,18 @@ DRI_glXUseXFont(struct glx_context *CC, Font font, int first, int count, int lis
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bm_width = (width + 7) / 8;
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bm_height = height;
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glNewList(list, GL_COMPILE);
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CALL_NewList(GET_DISPATCH(), (list, GL_COMPILE));
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if (valid && (bm_width > 0) && (bm_height > 0)) {
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memset(bm, '\0', bm_width * bm_height);
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fill_bitmap(dpy, screen, gc, bm_width, bm_height, x, y, c, bm);
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glBitmap(width, height, x0, y0, dx, dy, bm);
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CALL_Bitmap(GET_DISPATCH(), (width, height, x0, y0, dx, dy, bm));
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}
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else {
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glBitmap(0, 0, 0.0, 0.0, dx, dy, NULL);
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CALL_Bitmap(GET_DISPATCH(), (0, 0, 0.0, 0.0, dx, dy, NULL));
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}
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glEndList();
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CALL_EndList(GET_DISPATCH(), ());
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}
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free(bm);
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@ -279,12 +281,12 @@ DRI_glXUseXFont(struct glx_context *CC, Font font, int first, int count, int lis
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XFreeGC(dpy, gc);
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/* Restore saved packing modes. */
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glPixelStorei(GL_UNPACK_SWAP_BYTES, swapbytes);
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glPixelStorei(GL_UNPACK_LSB_FIRST, lsbfirst);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, rowlength);
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glPixelStorei(GL_UNPACK_SKIP_ROWS, skiprows);
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glPixelStorei(GL_UNPACK_SKIP_PIXELS, skippixels);
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glPixelStorei(GL_UNPACK_ALIGNMENT, alignment);
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CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, swapbytes));
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CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, lsbfirst));
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CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, rowlength));
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CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, skiprows));
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CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, skippixels));
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CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, alignment));
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}
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#endif
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