d3d12: Compare shader keys with a switch, instead of cascading if's

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21610>
This commit is contained in:
Giancarlo Devich 2023-02-28 15:44:43 -08:00 committed by Marge Bot
parent 4887b88d22
commit ebd925e79c

View file

@ -765,7 +765,18 @@ d3d12_compare_shader_keys(struct d3d12_selection_context* sel_ctx, const d3d12_s
if (expect->hash != have->hash)
return false;
if (expect->stage == PIPE_SHADER_GEOMETRY) {
switch (expect->stage) {
case PIPE_SHADER_VERTEX:
if (expect->vs.needs_format_emulation != have->vs.needs_format_emulation)
return false;
if (expect->vs.needs_format_emulation) {
if (memcmp(expect->vs.format_conversion, have->vs.format_conversion,
sel_ctx->ctx->gfx_pipeline_state.ves->num_elements * sizeof(enum pipe_format)))
return false;
}
break;
case PIPE_SHADER_GEOMETRY:
if (expect->gs.writes_psize) {
if (!have->gs.writes_psize ||
expect->gs.point_pos_stream_out != have->gs.point_pos_stream_out ||
@ -773,13 +784,30 @@ d3d12_compare_shader_keys(struct d3d12_selection_context* sel_ctx, const d3d12_s
expect->gs.sprite_origin_upper_left != have->gs.sprite_origin_upper_left ||
expect->gs.point_size_per_vertex != have->gs.point_size_per_vertex)
return false;
} else if (have->gs.writes_psize) {
} else if (have->gs.writes_psize)
return false;
}
if (expect->gs.primitive_id != have->gs.primitive_id ||
expect->gs.triangle_strip != have->gs.triangle_strip)
return false;
} else if (expect->stage == PIPE_SHADER_FRAGMENT) {
break;
case PIPE_SHADER_TESS_CTRL:
if (expect->hs.primitive_mode != have->hs.primitive_mode ||
expect->hs.ccw != have->hs.ccw ||
expect->hs.point_mode != have->hs.point_mode ||
expect->hs.spacing != have->hs.spacing ||
expect->hs.patch_vertices_in != have->hs.patch_vertices_in ||
!d3d12_compare_varying_info(expect->hs.required_patch_outputs, have->hs.required_patch_outputs) ||
expect->hs.next_patch_inputs != have->hs.next_patch_inputs)
return false;
break;
case PIPE_SHADER_TESS_EVAL:
if (expect->ds.tcs_vertices_out != have->ds.tcs_vertices_out ||
!d3d12_compare_varying_info(expect->ds.required_patch_inputs, have->ds.required_patch_inputs) ||
expect->ds.prev_patch_outputs != have ->ds.prev_patch_outputs)
return false;
break;
case PIPE_SHADER_FRAGMENT:
if (expect->fs.frag_result_color_lowering != have->fs.frag_result_color_lowering ||
expect->fs.manual_depth_range != have->fs.manual_depth_range ||
expect->fs.polygon_stipple != have->fs.polygon_stipple ||
@ -789,24 +817,16 @@ d3d12_compare_shader_keys(struct d3d12_selection_context* sel_ctx, const d3d12_s
expect->fs.missing_dual_src_outputs != have->fs.missing_dual_src_outputs ||
expect->fs.multisample_disabled != have->fs.multisample_disabled)
return false;
} else if (expect->stage == PIPE_SHADER_COMPUTE) {
if (expect->fs.provoking_vertex != have->fs.provoking_vertex)
return false;
break;
case PIPE_SHADER_COMPUTE:
if (memcmp(expect->cs.workgroup_size, have->cs.workgroup_size,
sizeof(have->cs.workgroup_size)))
return false;
} else if (expect->stage == PIPE_SHADER_TESS_CTRL) {
if (expect->hs.primitive_mode != have->hs.primitive_mode ||
expect->hs.ccw != have->hs.ccw ||
expect->hs.point_mode != have->hs.point_mode ||
expect->hs.spacing != have->hs.spacing ||
expect->hs.patch_vertices_in != have->hs.patch_vertices_in ||
!d3d12_compare_varying_info(expect->hs.required_patch_outputs, have->hs.required_patch_outputs) ||
expect->hs.next_patch_inputs != have->hs.next_patch_inputs)
return false;
} else if (expect->stage == PIPE_SHADER_TESS_EVAL) {
if (expect->ds.tcs_vertices_out != have->ds.tcs_vertices_out ||
!d3d12_compare_varying_info(expect->ds.required_patch_inputs, have->ds.required_patch_inputs) ||
expect->ds.prev_patch_outputs != have ->ds.prev_patch_outputs)
return false;
break;
default:
unreachable("invalid stage");
}
if (expect->input_clip_size != have->input_clip_size)
@ -846,20 +866,6 @@ d3d12_compare_shader_keys(struct d3d12_selection_context* sel_ctx, const d3d12_s
expect->halfz != have->halfz)
return false;
if (expect->stage == PIPE_SHADER_VERTEX) {
if (expect->vs.needs_format_emulation != have->vs.needs_format_emulation)
return false;
if (expect->vs.needs_format_emulation) {
if (memcmp(expect->vs.format_conversion, have->vs.format_conversion,
sel_ctx->ctx->gfx_pipeline_state.ves->num_elements * sizeof (enum pipe_format)))
return false;
}
}
if (expect->stage == PIPE_SHADER_FRAGMENT && expect->fs.provoking_vertex != have->fs.provoking_vertex)
return false;
/* Because we only add varyings we check that a shader has at least the expected in-
* and outputs. */