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pan/decode: Fix MSAA texture decoding
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5782>
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1 changed files with 6 additions and 8 deletions
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@ -2065,8 +2065,9 @@ pandecode_texture_payload(mali_ptr payload,
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/* Miptree for each face */
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if (type == MALI_TEX_CUBE)
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bitmap_count *= 6;
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else if (type == MALI_TEX_3D && layout == MALI_TEXTURE_LINEAR)
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bitmap_count *= (depth + 1);
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/* Array of layers */
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bitmap_count *= (depth + 1);
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/* Array of textures */
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bitmap_count *= (array_size + 1);
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@ -2171,22 +2172,19 @@ pandecode_texture(mali_ptr u,
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/* All four width/height/depth/array_size dimensions are present
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* regardless of the type of texture, but it is an error to have
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* non-zero dimensions for unused dimensions. Verify this. array_size
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* can always be set, as can width. */
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* can always be set, as can width. Depth used for MSAA. */
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if (t->height && dimension < 2)
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pandecode_msg("XXX: nonzero height for <2D texture\n");
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if (t->depth && dimension < 3)
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pandecode_msg("XXX: nonzero depth for <2D texture\n");
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/* Print only the dimensions that are actually there */
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pandecode_log_cont(": %d", t->width + 1);
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if (dimension >= 2)
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if (t->height || t->depth)
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pandecode_log_cont("x%u", t->height + 1);
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if (dimension >= 3)
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if (t->depth)
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pandecode_log_cont("x%u", t->depth + 1);
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if (t->array_size)
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