Removed some dead code. R128 does not (as far as I can tell) support

GL_ARB_texture_border_clamp.  The ATI drivers for Windows support it,
but I can see no way to make it work without a fallback.
This commit is contained in:
Ian Romanick 2004-01-13 02:18:58 +00:00
parent 3d8f7d4c8c
commit eba6bacc88

View file

@ -57,6 +57,14 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#define TEX_1 2
/**
* Set the texture wrap modes. Currently \c GL_REPEAT, \c GL_CLAMP,
* \c GL_CLAMP_TO_EDGE, and \c GL_MIRRORED_REPEAT are supported.
*
* \param t Texture object whose wrap modes are to be set
* \param swrap Wrap mode for the \a s texture coordinate
* \param twrap Wrap mode for the \a t texture coordinate
*/
static void r128SetTexWrap( r128TexObjPtr t, GLenum swrap, GLenum twrap )
{
t->setup.tex_cntl &= ~(R128_TEX_CLAMP_S_MASK | R128_TEX_CLAMP_T_MASK);
@ -71,9 +79,6 @@ static void r128SetTexWrap( r128TexObjPtr t, GLenum swrap, GLenum twrap )
case GL_REPEAT:
t->setup.tex_cntl |= R128_TEX_CLAMP_S_WRAP;
break;
case GL_CLAMP_TO_BORDER:
t->setup.tex_cntl |= R128_TEX_CLAMP_S_BORDER_COLOR;
break;
case GL_MIRRORED_REPEAT:
t->setup.tex_cntl |= R128_TEX_CLAMP_S_MIRROR;
break;
@ -89,9 +94,6 @@ static void r128SetTexWrap( r128TexObjPtr t, GLenum swrap, GLenum twrap )
case GL_REPEAT:
t->setup.tex_cntl |= R128_TEX_CLAMP_T_WRAP;
break;
case GL_CLAMP_TO_BORDER:
t->setup.tex_cntl |= R128_TEX_CLAMP_T_BORDER_COLOR;
break;
case GL_MIRRORED_REPEAT:
t->setup.tex_cntl |= R128_TEX_CLAMP_T_MIRROR;
break;
@ -457,8 +459,8 @@ static void r128DDTexEnv( GLcontext *ctx, GLenum target,
}
break;
case GL_TEXTURE_LOD_BIAS_EXT:
do {
case GL_TEXTURE_LOD_BIAS:
{
CARD32 t = rmesa->setup.tex_cntl_c;
GLint bias;
CARD32 b;
@ -490,7 +492,7 @@ static void r128DDTexEnv( GLcontext *ctx, GLenum target,
rmesa->setup.tex_cntl_c = t;
rmesa->dirty |= R128_UPLOAD_CONTEXT;
}
} while (0);
}
break;
default: