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mesa: add MapBufferRange driver callbacks
Will be needed in coming GL extensions (GL_map_buffer_range, GL 3.0). Will be used by the vbo module to avoid reallocating vbo's at each draw primitive call.
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1 changed files with 26 additions and 0 deletions
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@ -36,6 +36,22 @@
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struct gl_pixelstore_attrib;
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struct mesa_display_list;
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#if FEATURE_ARB_vertex_buffer_object
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/* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return
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* NULL) if buffer is unavailable for immediate mapping.
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*
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* Does GL_MAP_INVALIDATE_RANGE_BIT do this? It seems so, but it
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* would require more book-keeping in the driver than seems necessary
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* at this point.
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*
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* Does GL_MAP_INVALDIATE_BUFFER_BIT do this? Not really -- we don't
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* want to provoke the driver to throw away the old storage, we will
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* respect the contents of already referenced data.
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*/
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#define MESA_MAP_NOWAIT_BIT 0x0040
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#endif
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/**
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* Device driver function table.
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* Core Mesa uses these function pointers to call into device drivers.
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@ -780,6 +796,16 @@ struct dd_function_table {
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void * (*MapBuffer)( GLcontext *ctx, GLenum target, GLenum access,
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struct gl_buffer_object *obj );
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/* May return NULL if MESA_MAP_NOWAIT_BIT is set in access:
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*/
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void * (*MapBufferRange)( GLcontext *ctx, GLenum target,
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GLintptr offset, GLsizeiptr length, GLbitfield access,
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struct gl_buffer_object *obj);
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void (*FlushMappedBufferRange) (GLcontext *ctx, GLenum target,
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GLintptr offset, GLsizeiptr length,
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struct gl_buffer_object *obj);
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GLboolean (*UnmapBuffer)( GLcontext *ctx, GLenum target,
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struct gl_buffer_object *obj );
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/*@}*/
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