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mesa: use _mesa_get_current_tex_unit() helper
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2 changed files with 4 additions and 3 deletions
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@ -37,6 +37,7 @@
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#include "mtypes.h"
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#include "enums.h"
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#include "api_arrayelt.h"
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#include "texstate.h"
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@ -228,8 +229,7 @@ get_texcoord_unit(GLcontext *ctx)
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static GLboolean
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enable_texture(GLcontext *ctx, GLboolean state, GLbitfield texBit)
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{
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const GLuint curr = ctx->Texture.CurrentUnit;
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struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
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struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
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const GLbitfield newenabled = state
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? (texUnit->Enabled | texBit) : (texUnit->Enabled & ~texBit);
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@ -44,6 +44,7 @@
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#include "teximage.h"
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#include "texobj.h"
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#include "texstore.h"
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#include "texstate.h"
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/** Set this to 1 to help debug FBO incompleteness problems */
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@ -1955,7 +1956,7 @@ _mesa_GenerateMipmapEXT(GLenum target)
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return;
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}
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texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
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texUnit = _mesa_get_current_tex_unit(ctx);
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texObj = _mesa_select_tex_object(ctx, texUnit, target);
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_mesa_lock_texture(ctx, texObj);
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