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anv: fake non intel vendorID for Death Stranding
The assumption is the same issue that is plaguing Cyberpunk 2077 is
also at play here. That is the XeSS library is looking for the Windows
driver binary and not finding them in the Wine/Proton distribution.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24237>
(cherry picked from commit 9acbb197fb)
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2 changed files with 4 additions and 1 deletions
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@ -1282,7 +1282,7 @@
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"description": "anv: fake non intel vendorID for Death Stranding",
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"nominated": true,
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"nomination_type": 0,
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"resolution": 0,
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"resolution": 1,
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"main_sha": null,
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"because_sha": null
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},
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@ -1053,6 +1053,9 @@ TODO: document the other workarounds.
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<application name="NieR:Automata" executable="NieRAutomata.exe">
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<option name="limit_trig_input_range" value="true" />
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</application>
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<application name="DEATH STRANDING" executable="ds.exe">
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<option name="force_vk_vendor" value="-1" />
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</application>
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<!--
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Disable 16-bit feature on zink and angle so that GLES mediump doesn't
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lower to our inefficent 16-bit shader support. No need to do so for
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