st/mesa: don't pass compare mode for stencil-sampled textures

Fixes dEQP-GLES31.functional.stencil_texturing.misc.compare_mode_effect

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 3970257cef)
This commit is contained in:
Ilia Mirkin 2017-02-12 14:14:28 -05:00 committed by Emil Velikov
parent 8d7110e552
commit eb5a044ce7

View file

@ -226,7 +226,7 @@ convert_sampler(struct st_context *st,
/* If sampling a depth texture and using shadow comparison */
if ((texBaseFormat == GL_DEPTH_COMPONENT ||
texBaseFormat == GL_DEPTH_STENCIL) &&
(texBaseFormat == GL_DEPTH_STENCIL && !texobj->StencilSampling)) &&
msamp->CompareMode == GL_COMPARE_R_TO_TEXTURE) {
sampler->compare_mode = PIPE_TEX_COMPARE_R_TO_TEXTURE;
sampler->compare_func = st_compare_func_to_pipe(msamp->CompareFunc);