Mesa: fix number of buffers in st_draw_vbo().

The clean-up call to pipe->set_vertex_buffers() should use the same
number of buffers as the first call.

Signed-off-by: Pekka Paalanen <pq@iki.fi>
This commit is contained in:
Pekka Paalanen 2008-11-09 01:02:10 +02:00 committed by Brian Paul
parent 2276dcf05f
commit eb4dded5be

View file

@ -672,7 +672,7 @@ st_draw_vbo(GLcontext *ctx,
pipe_buffer_reference(pipe->screen, &vbuffer[attr].buffer, NULL);
assert(!vbuffer[attr].buffer);
}
pipe->set_vertex_buffers(pipe, vp->num_inputs, vbuffer);
pipe->set_vertex_buffers(pipe, num_vbuffers, vbuffer);
}