st/mesa: replace 'usage' with 'bindings' to be consistent

Plus, update comments and formatting.
This commit is contained in:
Brian Paul 2010-04-23 13:05:13 -06:00
parent e4c54d4049
commit eb2bd2158e

View file

@ -422,23 +422,19 @@ st_finish_render_texture(GLcontext *ctx,
/**
* Validate a renderbuffer attachment for a particular usage.
* Validate a renderbuffer attachment for a particular set of bindings.
*/
static GLboolean
st_validate_attachment(struct pipe_screen *screen,
const struct gl_renderbuffer_attachment *att,
GLuint usage)
unsigned bindings)
{
const struct st_texture_object *stObj =
st_texture_object(att->Texture);
const struct st_texture_object *stObj = st_texture_object(att->Texture);
/**
* Only validate texture attachments for now, since
/* Only validate texture attachments for now, since
* st_renderbuffer_alloc_storage makes sure that
* the format is supported.
*/
if (att->Type != GL_TEXTURE)
return GL_TRUE;
@ -446,10 +442,10 @@ st_validate_attachment(struct pipe_screen *screen,
return GL_FALSE;
return screen->is_format_supported(screen, stObj->pt->format,
PIPE_TEXTURE_2D,
usage, 0);
PIPE_TEXTURE_2D, bindings, 0);
}
/**
* Check that the framebuffer configuration is valid in terms of what
* the driver can support.