mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-05 03:08:05 +02:00
Merge branch 'crestline' into crestline-qa
This commit is contained in:
commit
ead0f46d5f
23 changed files with 356 additions and 793 deletions
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@ -24,11 +24,11 @@ PROGS = glthreads \
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pbinfo \
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pbdemo \
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wincopy \
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xdemo \
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xfont \
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xrotfontdemo \
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yuvrect_client
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# omit this XMesa API demo: xdemo
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##### RULES #####
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@ -473,7 +473,7 @@ main(int argc, char *argv[])
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dpy = XOpenDisplay(displayName);
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if (!dpy) {
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fprintf(stderr, "Unable to open display %s\n", displayName);
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fprintf(stderr, "Unable to open display %s\n", XDisplayName(displayName));
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return -1;
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}
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}
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@ -587,8 +587,8 @@ main(int argc, char *argv[])
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dpy = XOpenDisplay(dpyName);
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if (!dpy) {
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printf("Error: couldn't open display %s\n",
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dpyName ? dpyName : getenv("DISPLAY"));
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fprintf(stderr, "Error: couldn't open display %s\n",
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XDisplayName(dpyName));
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return -1;
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}
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@ -575,7 +575,7 @@ main(int argc, char *argv[])
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dpy = XOpenDisplay(dpyName);
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if (!dpy) {
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printf("Error: couldn't open display %s\n", dpyName);
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printf("Error: couldn't open display %s\n", XDisplayName(dpyName));
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return -1;
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}
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@ -57,7 +57,7 @@ static int NumHeads = 0;
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static void
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Error(const char *display, const char *msg)
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{
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fprintf(stderr, "Error on display %s - %s\n", display, msg);
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fprintf(stderr, "Error on display %s - %s\n", XDisplayName(display), msg);
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exit(1);
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}
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@ -939,7 +939,7 @@ main(int argc, char *argv[])
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dpy = XOpenDisplay(displayName);
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if (!dpy) {
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fprintf(stderr, "Error: unable to open display %s\n", displayName);
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fprintf(stderr, "Error: unable to open display %s\n", XDisplayName(displayName));
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return -1;
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}
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@ -749,7 +749,7 @@ main(int argc, char *argv[])
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dpy = XOpenDisplay(dpyName);
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if (!dpy) {
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printf("Error: couldn't open display %s\n", dpyName);
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printf("Error: couldn't open display %s\n", XDisplayName(dpyName));
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return -1;
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}
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@ -59,7 +59,7 @@ static GLuint TexObj = 0;
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static void
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Error(const char *display, const char *msg)
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{
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fprintf(stderr, "Error on display %s - %s\n", display, msg);
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fprintf(stderr, "Error on display %s - %s\n", XDisplayName(display), msg);
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exit(1);
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}
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@ -91,7 +91,7 @@ make_window( const char * dpyName, const char *name,
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dpy = XOpenDisplay(dpyName);
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if (!dpy) {
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printf("Error: couldn't open display %s\n", dpyName);
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printf("Error: couldn't open display %s\n", XDisplayName(dpyName));
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exit(1);
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}
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@ -95,7 +95,7 @@ main(int argc, char *argv[])
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dpy = XOpenDisplay(dpyName);
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if (!dpy) {
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printf("Error: couldn't open display %s\n", dpyName ? dpyName : ":0");
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printf("Error: couldn't open display %s\n", XDisplayName(dpyName));
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return 1;
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}
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@ -296,7 +296,7 @@ main(int argc, char *argv[])
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dpy = XOpenDisplay(dpyName);
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if (!dpy) {
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printf("Error: couldn't open display %s\n",
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dpyName ? dpyName : getenv("DISPLAY"));
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XDisplayName(dpyName));
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return -1;
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||||
}
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@ -102,6 +102,7 @@ GLboolean mach64CreateContext( const __GLcontextModes *glVisual,
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mach64ContextPtr mmesa;
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mach64ScreenPtr mach64Screen;
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int i, heap;
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GLuint *c_textureSwapsPtr = NULL;
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#if DO_DEBUG
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MACH64_DEBUG = driParseDebugString(getenv("MACH64_DEBUG"), debug_control);
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@ -153,15 +154,28 @@ GLboolean mach64CreateContext( const __GLcontextModes *glVisual,
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mmesa->CurrentTexObj[0] = NULL;
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mmesa->CurrentTexObj[1] = NULL;
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make_empty_list( &mmesa->SwappedOut );
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(void) memset( mmesa->texture_heaps, 0, sizeof( mmesa->texture_heaps ) );
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make_empty_list( &mmesa->swapped );
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mmesa->firstTexHeap = mach64Screen->firstTexHeap;
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mmesa->lastTexHeap = mach64Screen->firstTexHeap + mach64Screen->numTexHeaps;
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for ( i = mmesa->firstTexHeap ; i < mmesa->lastTexHeap ; i++ ) {
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make_empty_list( &mmesa->TexObjList[i] );
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mmesa->texHeap[i] = mmInit( 0, mach64Screen->texSize[i] );
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mmesa->lastTexAge[i] = -1;
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mmesa->texture_heaps[i] = driCreateTextureHeap( i, mmesa,
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mach64Screen->texSize[i],
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6, /* align to 64-byte boundary, use 12 for page-size boundary */
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MACH64_NR_TEX_REGIONS,
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(drmTextureRegionPtr)mmesa->sarea->tex_list[i],
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&mmesa->sarea->tex_age[i],
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&mmesa->swapped,
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sizeof( mach64TexObj ),
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(destroy_texture_object_t *) mach64DestroyTexObj );
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#if ENABLE_PERF_BOXES
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c_textureSwapsPtr = & mmesa->c_textureSwaps;
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#endif
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driSetTextureSwapCounterLocation( mmesa->texture_heaps[i],
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c_textureSwapsPtr );
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}
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mmesa->RenderIndex = -1; /* Impossible value */
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@ -176,17 +190,25 @@ GLboolean mach64CreateContext( const __GLcontextModes *glVisual,
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* Test for 2 textures * bytes/texel * size * size. There's no
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||||
* need to account for mipmaps since we only upload one level.
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*/
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heap = mach64Screen->IsPCI ? MACH64_CARD_HEAP : MACH64_AGP_HEAP;
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|
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if ( mach64Screen->texSize[heap] >= 2 * mach64Screen->cpp * 1024*1024 ) {
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ctx->Const.MaxTextureLevels = 11; /* 1024x1024 */
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} else if ( mach64Screen->texSize[heap] >= 2 * mach64Screen->cpp * 512*512 ) {
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ctx->Const.MaxTextureLevels = 10; /* 512x512 */
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||||
} else {
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ctx->Const.MaxTextureLevels = 9; /* 256x256 */
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||||
}
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||||
|
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ctx->Const.MaxTextureUnits = 2;
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ctx->Const.MaxTextureImageUnits = 2;
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ctx->Const.MaxTextureCoordUnits = 2;
|
||||
|
||||
heap = mach64Screen->IsPCI ? MACH64_CARD_HEAP : MACH64_AGP_HEAP;
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||||
|
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driCalculateMaxTextureLevels( & mmesa->texture_heaps[heap],
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1,
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& ctx->Const,
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||||
mach64Screen->cpp,
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10, /* max 2D texture size is 1024x1024 */
|
||||
0, /* 3D textures unsupported. */
|
||||
0, /* cube textures unsupported. */
|
||||
0, /* texture rectangles unsupported. */
|
||||
1, /* mipmapping unsupported. */
|
||||
GL_TRUE, /* need to have both textures in
|
||||
either local or AGP memory */
|
||||
0 );
|
||||
|
||||
#if ENABLE_PERF_BOXES
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||||
mmesa->boxes = ( getenv( "LIBGL_PERFORMANCE_BOXES" ) != NULL );
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@ -250,31 +272,29 @@ void mach64DestroyContext( __DRIcontextPrivate *driContextPriv )
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assert(mmesa); /* should never be null */
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if ( mmesa ) {
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if (mmesa->glCtx->Shared->RefCount == 1) {
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/* This share group is about to go away, free our private
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* texture object data.
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||||
*/
|
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mach64TexObjPtr t, next_t;
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||||
int i;
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||||
GLboolean release_texture_heaps;
|
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|
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for ( i = mmesa->firstTexHeap ; i < mmesa->lastTexHeap ; i++ ) {
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foreach_s ( t, next_t, &mmesa->TexObjList[i] ) {
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mach64DestroyTexObj( mmesa, t );
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}
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mmDestroy( mmesa->texHeap[i] );
|
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mmesa->texHeap[i] = NULL;
|
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}
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|
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foreach_s ( t, next_t, &mmesa->SwappedOut ) {
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mach64DestroyTexObj( mmesa, t );
|
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}
|
||||
}
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release_texture_heaps = (mmesa->glCtx->Shared->RefCount == 1);
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|
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_swsetup_DestroyContext( mmesa->glCtx );
|
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_tnl_DestroyContext( mmesa->glCtx );
|
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_ac_DestroyContext( mmesa->glCtx );
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_swrast_DestroyContext( mmesa->glCtx );
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if (release_texture_heaps) {
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/* This share group is about to go away, free our private
|
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* texture object data.
|
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*/
|
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int i;
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||||
|
||||
for ( i = mmesa->firstTexHeap ; i < mmesa->lastTexHeap ; i++ ) {
|
||||
driDestroyTextureHeap( mmesa->texture_heaps[i] );
|
||||
mmesa->texture_heaps[i] = NULL;
|
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}
|
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|
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assert( is_empty_list( & mmesa->swapped ) );
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}
|
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|
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mach64FreeVB( mmesa->glCtx );
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|
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/* Free the vertex buffer */
|
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|
|
|
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|
|
@ -134,15 +134,17 @@ typedef void (*mach64_line_func)( mach64ContextPtr,
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typedef void (*mach64_point_func)( mach64ContextPtr,
|
||||
mach64Vertex * );
|
||||
|
||||
#ifdef TEXMEM
|
||||
struct mach64_texture_object {
|
||||
driTextureObject base;
|
||||
|
||||
GLuint offset;
|
||||
GLuint bufAddr;
|
||||
|
||||
GLuint dirty;
|
||||
GLuint age;
|
||||
GLint heap; /* same as base.heap->heapId */
|
||||
|
||||
/* For communicating values from mach64AllocTexObj(), mach64SetTexImages()
|
||||
* to mach64UpdateTextureUnit(). Alternately, we can use the tObj values or
|
||||
* set the context registers directly.
|
||||
*/
|
||||
GLint widthLog2;
|
||||
GLint heightLog2;
|
||||
GLint maxLog2;
|
||||
|
|
@ -150,50 +152,14 @@ struct mach64_texture_object {
|
|||
GLint hasAlpha;
|
||||
GLint textureFormat;
|
||||
|
||||
/* Have to keep these separate due to how they are programmed.
|
||||
* FIXME: Why don't we just use the tObj values?
|
||||
*/
|
||||
GLboolean BilinearMin;
|
||||
GLboolean BilinearMag;
|
||||
GLboolean ClampS;
|
||||
GLboolean ClampT;
|
||||
};
|
||||
#else
|
||||
struct mach64_texture_object {
|
||||
struct mach64_texture_object *next;
|
||||
struct mach64_texture_object *prev;
|
||||
struct gl_texture_object *tObj;
|
||||
|
||||
struct mem_block *memBlock;
|
||||
GLuint offset;
|
||||
GLuint size;
|
||||
|
||||
GLuint dirty;
|
||||
GLuint age;
|
||||
|
||||
GLint bound;
|
||||
GLint heap;
|
||||
|
||||
GLint widthLog2;
|
||||
GLint heightLog2;
|
||||
GLint maxLog2;
|
||||
|
||||
GLint hasAlpha;
|
||||
GLint textureFormat;
|
||||
|
||||
/* Have to keep these separate due to how they are programmed.
|
||||
* FIXME: Why don't we just use the tObj values?
|
||||
*/
|
||||
GLboolean BilinearMin;
|
||||
GLboolean BilinearMag;
|
||||
GLboolean ClampS;
|
||||
GLboolean ClampT;
|
||||
};
|
||||
#endif
|
||||
|
||||
typedef struct mach64_texture_object mach64TexObj, *mach64TexObjPtr;
|
||||
|
||||
|
||||
struct mach64_context {
|
||||
GLcontext *glCtx;
|
||||
|
||||
|
|
@ -229,17 +195,10 @@ struct mach64_context {
|
|||
/* Texture object bookkeeping
|
||||
*/
|
||||
mach64TexObjPtr CurrentTexObj[2];
|
||||
#ifdef TEXMEM
|
||||
unsigned nr_heaps;
|
||||
driTexHeap * texture_heaps[ R128_NR_TEX_HEAPS ];
|
||||
driTextureObject swapped;
|
||||
#else
|
||||
mach64TexObj TexObjList[MACH64_NR_TEX_HEAPS];
|
||||
mach64TexObj SwappedOut;
|
||||
struct mem_block *texHeap[MACH64_NR_TEX_HEAPS];
|
||||
GLuint lastTexAge[MACH64_NR_TEX_HEAPS];
|
||||
|
||||
GLint firstTexHeap, lastTexHeap;
|
||||
#endif
|
||||
driTexHeap *texture_heaps[MACH64_NR_TEX_HEAPS];
|
||||
driTextureObject swapped;
|
||||
|
||||
/* Fallback rasterization functions
|
||||
*/
|
||||
|
|
|
|||
|
|
@ -82,14 +82,15 @@ void mach64GetLock( mach64ContextPtr mmesa, GLuint flags )
|
|||
| MACH64_UPLOAD_MISC
|
||||
| MACH64_UPLOAD_CLIPRECTS);
|
||||
|
||||
/* EXA render acceleration uses the texture engine, so restore it */
|
||||
mmesa->dirty |= (MACH64_UPLOAD_TEXTURE);
|
||||
|
||||
if ( sarea->ctx_owner != mmesa->hHWContext ) {
|
||||
sarea->ctx_owner = mmesa->hHWContext;
|
||||
mmesa->dirty = MACH64_UPLOAD_ALL;
|
||||
}
|
||||
|
||||
for ( i = mmesa->firstTexHeap ; i < mmesa->lastTexHeap ; i++ ) {
|
||||
if ( mmesa->texHeap[i] && (sarea->tex_age[i] != mmesa->lastTexAge[i]) ) {
|
||||
mach64AgeTextures( mmesa, i );
|
||||
}
|
||||
DRI_AGE_TEXTURES( mmesa->texture_heaps[i] );
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -305,7 +305,7 @@ mach64CreateScreen( __DRIscreenPrivate *sPriv )
|
|||
mach64Screen->texSize[MACH64_AGP_HEAP] = 0;
|
||||
mach64Screen->logTexGranularity[MACH64_AGP_HEAP] = 0;
|
||||
} else {
|
||||
if (mach64Screen->texSize[MACH64_CARD_HEAP] > 0) {
|
||||
if (serverInfo->textureSize > 0) {
|
||||
mach64Screen->numTexHeaps = MACH64_NR_TEX_HEAPS;
|
||||
mach64Screen->firstTexHeap = MACH64_CARD_HEAP;
|
||||
} else {
|
||||
|
|
|
|||
|
|
@ -116,21 +116,20 @@ mach64AllocTexObj( struct gl_texture_object *texObj )
|
|||
fprintf( stderr, "%s( %p )\n", __FUNCTION__, texObj );
|
||||
|
||||
t = (mach64TexObjPtr) CALLOC_STRUCT( mach64_texture_object );
|
||||
texObj->DriverData = t;
|
||||
if ( !t )
|
||||
return NULL;
|
||||
|
||||
/* Initialize non-image-dependent parts of the state:
|
||||
*/
|
||||
t->tObj = texObj;
|
||||
t->base.tObj = texObj;
|
||||
t->base.dirty_images[0] = (1 << 0);
|
||||
|
||||
t->offset = 0;
|
||||
t->bufAddr = 0;
|
||||
|
||||
t->dirty = 1;
|
||||
|
||||
make_empty_list( t );
|
||||
make_empty_list( (driTextureObject *) t );
|
||||
|
||||
mach64SetTexWrap( t, texObj->WrapS, texObj->WrapT );
|
||||
/*mach64SetTexMaxAnisotropy( t, texObj->MaxAnisotropy );*/
|
||||
mach64SetTexFilter( t, texObj->MinFilter, texObj->MagFilter );
|
||||
mach64SetTexBorderColor( t, texObj->_BorderChan );
|
||||
|
||||
|
|
@ -251,18 +250,17 @@ static void mach64TexImage1D( GLcontext *ctx, GLenum target, GLint level,
|
|||
struct gl_texture_image *texImage )
|
||||
{
|
||||
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
|
||||
mach64TexObjPtr t = (mach64TexObjPtr) texObj->DriverData;
|
||||
driTextureObject * t = (driTextureObject *) texObj->DriverData;
|
||||
|
||||
if ( t ) {
|
||||
mach64SwapOutTexObj( mmesa, t );
|
||||
driSwapOutTextureObject( t );
|
||||
}
|
||||
else {
|
||||
t = mach64AllocTexObj(texObj);
|
||||
t = (driTextureObject *) mach64AllocTexObj(texObj);
|
||||
if (!t) {
|
||||
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
|
||||
return;
|
||||
}
|
||||
texObj->DriverData = t;
|
||||
}
|
||||
|
||||
/* Note, this will call mach64ChooseTextureFormat */
|
||||
|
|
@ -285,19 +283,18 @@ static void mach64TexSubImage1D( GLcontext *ctx,
|
|||
struct gl_texture_image *texImage )
|
||||
{
|
||||
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
|
||||
mach64TexObjPtr t = (mach64TexObjPtr) texObj->DriverData;
|
||||
driTextureObject * t = (driTextureObject *) texObj->DriverData;
|
||||
|
||||
assert( t ); /* this _should_ be true */
|
||||
if ( t ) {
|
||||
mach64SwapOutTexObj( mmesa, t );
|
||||
driSwapOutTextureObject( t );
|
||||
}
|
||||
else {
|
||||
t = mach64AllocTexObj(texObj);
|
||||
t = (driTextureObject *) mach64AllocTexObj(texObj);
|
||||
if (!t) {
|
||||
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D");
|
||||
return;
|
||||
}
|
||||
texObj->DriverData = t;
|
||||
}
|
||||
|
||||
_mesa_store_texsubimage1d(ctx, target, level, xoffset, width,
|
||||
|
|
@ -316,18 +313,17 @@ static void mach64TexImage2D( GLcontext *ctx, GLenum target, GLint level,
|
|||
struct gl_texture_image *texImage )
|
||||
{
|
||||
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
|
||||
mach64TexObjPtr t = (mach64TexObjPtr) texObj->DriverData;
|
||||
driTextureObject * t = (driTextureObject *) texObj->DriverData;
|
||||
|
||||
if ( t ) {
|
||||
mach64SwapOutTexObj( mmesa, t );
|
||||
driSwapOutTextureObject( t );
|
||||
}
|
||||
else {
|
||||
t = mach64AllocTexObj(texObj);
|
||||
t = (driTextureObject *) mach64AllocTexObj(texObj);
|
||||
if (!t) {
|
||||
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
|
||||
return;
|
||||
}
|
||||
texObj->DriverData = t;
|
||||
}
|
||||
|
||||
/* Note, this will call mach64ChooseTextureFormat */
|
||||
|
|
@ -350,19 +346,18 @@ static void mach64TexSubImage2D( GLcontext *ctx,
|
|||
struct gl_texture_image *texImage )
|
||||
{
|
||||
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
|
||||
mach64TexObjPtr t = (mach64TexObjPtr) texObj->DriverData;
|
||||
driTextureObject * t = (driTextureObject *) texObj->DriverData;
|
||||
|
||||
assert( t ); /* this _should_ be true */
|
||||
if ( t ) {
|
||||
mach64SwapOutTexObj( mmesa, t );
|
||||
driSwapOutTextureObject( t );
|
||||
}
|
||||
else {
|
||||
t = mach64AllocTexObj(texObj);
|
||||
t = (driTextureObject *) mach64AllocTexObj(texObj);
|
||||
if (!t) {
|
||||
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D");
|
||||
return;
|
||||
}
|
||||
texObj->DriverData = t;
|
||||
}
|
||||
|
||||
_mesa_store_texsubimage2d(ctx, target, level, xoffset, yoffset, width,
|
||||
|
|
@ -372,44 +367,6 @@ static void mach64TexSubImage2D( GLcontext *ctx,
|
|||
mmesa->new_state |= MACH64_NEW_TEXTURE;
|
||||
}
|
||||
|
||||
/* Due to the way we must program texture state into the Rage Pro,
|
||||
* we must leave these calculations to the absolute last minute.
|
||||
*/
|
||||
void mach64EmitTexStateLocked( mach64ContextPtr mmesa,
|
||||
mach64TexObjPtr t0,
|
||||
mach64TexObjPtr t1 )
|
||||
{
|
||||
drm_mach64_sarea_t *sarea = mmesa->sarea;
|
||||
drm_mach64_context_regs_t *regs = &(mmesa->setup);
|
||||
|
||||
/* for multitex, both textures must be local or AGP */
|
||||
if ( t0 && t1 )
|
||||
assert(t0->heap == t1->heap);
|
||||
|
||||
if ( t0 ) {
|
||||
if (t0->heap == MACH64_CARD_HEAP) {
|
||||
#if ENABLE_PERF_BOXES
|
||||
mmesa->c_texsrc_card++;
|
||||
#endif
|
||||
mmesa->setup.tex_cntl &= ~MACH64_TEX_SRC_AGP;
|
||||
} else {
|
||||
#if ENABLE_PERF_BOXES
|
||||
mmesa->c_texsrc_agp++;
|
||||
#endif
|
||||
mmesa->setup.tex_cntl |= MACH64_TEX_SRC_AGP;
|
||||
}
|
||||
mmesa->setup.tex_offset = t0->offset;
|
||||
}
|
||||
|
||||
if ( t1 ) {
|
||||
mmesa->setup.secondary_tex_off = t1->offset;
|
||||
}
|
||||
|
||||
memcpy( &sarea->context_state.tex_size_pitch, ®s->tex_size_pitch,
|
||||
MACH64_NR_TEXTURE_REGS * sizeof(GLuint) );
|
||||
}
|
||||
|
||||
|
||||
/* ================================================================
|
||||
* Device Driver API texture functions
|
||||
*/
|
||||
|
|
@ -491,24 +448,23 @@ static void mach64DDTexParameter( GLcontext *ctx, GLenum target,
|
|||
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexParameter");
|
||||
return;
|
||||
}
|
||||
tObj->DriverData = t;
|
||||
}
|
||||
|
||||
switch ( pname ) {
|
||||
case GL_TEXTURE_MIN_FILTER:
|
||||
case GL_TEXTURE_MAG_FILTER:
|
||||
if ( t->bound ) FLUSH_BATCH( mmesa );
|
||||
if ( t->base.bound ) FLUSH_BATCH( mmesa );
|
||||
mach64SetTexFilter( t, tObj->MinFilter, tObj->MagFilter );
|
||||
break;
|
||||
|
||||
case GL_TEXTURE_WRAP_S:
|
||||
case GL_TEXTURE_WRAP_T:
|
||||
if ( t->bound ) FLUSH_BATCH( mmesa );
|
||||
if ( t->base.bound ) FLUSH_BATCH( mmesa );
|
||||
mach64SetTexWrap( t, tObj->WrapS, tObj->WrapT );
|
||||
break;
|
||||
|
||||
case GL_TEXTURE_BORDER_COLOR:
|
||||
if ( t->bound ) FLUSH_BATCH( mmesa );
|
||||
if ( t->base.bound ) FLUSH_BATCH( mmesa );
|
||||
mach64SetTexBorderColor( t, tObj->_BorderChan );
|
||||
break;
|
||||
|
||||
|
|
@ -522,8 +478,8 @@ static void mach64DDTexParameter( GLcontext *ctx, GLenum target,
|
|||
* For mach64 we're only concerned with the base level
|
||||
* since that's the only texture we upload.
|
||||
*/
|
||||
if ( t->bound ) FLUSH_BATCH( mmesa );
|
||||
mach64SwapOutTexObj( mmesa, t );
|
||||
if ( t->base.bound ) FLUSH_BATCH( mmesa );
|
||||
driSwapOutTextureObject( (driTextureObject *) t );
|
||||
break;
|
||||
|
||||
default:
|
||||
|
|
@ -547,7 +503,7 @@ static void mach64DDBindTexture( GLcontext *ctx, GLenum target,
|
|||
FLUSH_BATCH( mmesa );
|
||||
|
||||
if ( mmesa->CurrentTexObj[unit] ) {
|
||||
mmesa->CurrentTexObj[unit]->bound &= ~(unit+1);
|
||||
mmesa->CurrentTexObj[unit]->base.bound &= ~(1 << unit);
|
||||
mmesa->CurrentTexObj[unit] = NULL;
|
||||
}
|
||||
|
||||
|
|
@ -558,33 +514,37 @@ static void mach64DDDeleteTexture( GLcontext *ctx,
|
|||
struct gl_texture_object *tObj )
|
||||
{
|
||||
mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
|
||||
mach64TexObjPtr t = (mach64TexObjPtr)tObj->DriverData;
|
||||
driTextureObject * t = (driTextureObject *) tObj->DriverData;
|
||||
|
||||
if ( t ) {
|
||||
if ( t->bound && mmesa ) {
|
||||
FLUSH_BATCH( mmesa );
|
||||
|
||||
mmesa->CurrentTexObj[t->bound-1] = 0;
|
||||
mmesa->new_state |= MACH64_NEW_TEXTURE;
|
||||
}
|
||||
|
||||
mach64DestroyTexObj( mmesa, t );
|
||||
tObj->DriverData = NULL;
|
||||
driDestroyTextureObject( t );
|
||||
|
||||
/* Free mipmap images and the texture object itself */
|
||||
_mesa_delete_texture_object(ctx, tObj);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
static GLboolean mach64DDIsTextureResident( GLcontext *ctx,
|
||||
struct gl_texture_object *tObj )
|
||||
/**
|
||||
* Allocate a new texture object.
|
||||
* Called via ctx->Driver.NewTextureObject.
|
||||
* Note: we could use containment here to 'derive' the driver-specific
|
||||
* texture object from the core mesa gl_texture_object. Not done at this time.
|
||||
*/
|
||||
static struct gl_texture_object *
|
||||
mach64NewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
|
||||
{
|
||||
mach64TexObjPtr t = (mach64TexObjPtr)tObj->DriverData;
|
||||
|
||||
return ( t && t->memBlock );
|
||||
struct gl_texture_object *obj;
|
||||
obj = _mesa_new_texture_object(ctx, name, target);
|
||||
mach64AllocTexObj( obj );
|
||||
return obj;
|
||||
}
|
||||
|
||||
|
||||
void mach64InitTextureFuncs( struct dd_function_table *functions )
|
||||
{
|
||||
functions->TexEnv = mach64DDTexEnv;
|
||||
|
|
@ -593,18 +553,15 @@ void mach64InitTextureFuncs( struct dd_function_table *functions )
|
|||
functions->TexSubImage1D = mach64TexSubImage1D;
|
||||
functions->TexImage2D = mach64TexImage2D;
|
||||
functions->TexSubImage2D = mach64TexSubImage2D;
|
||||
functions->TexImage3D = _mesa_store_teximage3d;
|
||||
functions->TexSubImage3D = _mesa_store_texsubimage3d;
|
||||
functions->CopyTexImage1D = _swrast_copy_teximage1d;
|
||||
functions->CopyTexImage2D = _swrast_copy_teximage2d;
|
||||
functions->CopyTexSubImage1D = _swrast_copy_texsubimage1d;
|
||||
functions->CopyTexSubImage2D = _swrast_copy_texsubimage2d;
|
||||
functions->CopyTexSubImage3D = _swrast_copy_texsubimage3d;
|
||||
functions->TexParameter = mach64DDTexParameter;
|
||||
functions->BindTexture = mach64DDBindTexture;
|
||||
functions->NewTextureObject = mach64NewTextureObject;
|
||||
functions->DeleteTexture = mach64DDDeleteTexture;
|
||||
functions->IsTextureResident = driIsTextureResident;
|
||||
|
||||
functions->UpdateTexturePalette = NULL;
|
||||
functions->ActiveTexture = NULL;
|
||||
functions->IsTextureResident = mach64DDIsTextureResident;
|
||||
functions->PrioritizeTexture = NULL;
|
||||
functions->PrioritizeTexture = NULL;
|
||||
|
||||
driInitTextureFormats();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -34,25 +34,15 @@
|
|||
|
||||
extern void mach64UpdateTextureState( GLcontext *ctx );
|
||||
|
||||
extern void mach64SwapOutTexObj( mach64ContextPtr mach64ctx,
|
||||
mach64TexObjPtr t );
|
||||
|
||||
extern void mach64UploadTexImages( mach64ContextPtr mach64ctx,
|
||||
mach64TexObjPtr t );
|
||||
|
||||
extern void mach64UploadMultiTexImages( mach64ContextPtr mach64ctx,
|
||||
mach64TexObjPtr t0, mach64TexObjPtr t1 );
|
||||
|
||||
extern void mach64AgeTextures( mach64ContextPtr mach64ctx, int heap );
|
||||
extern void mach64DestroyTexObj( mach64ContextPtr mach64ctx,
|
||||
mach64TexObjPtr t );
|
||||
|
||||
extern void mach64UpdateTexLRU( mach64ContextPtr mach64ctx,
|
||||
mach64TexObjPtr t );
|
||||
|
||||
extern void mach64PrintLocalLRU( mach64ContextPtr mach64ctx, int heap );
|
||||
extern void mach64PrintGlobalLRU( mach64ContextPtr mach64ctx, int heap );
|
||||
|
||||
extern void mach64EmitTexStateLocked( mach64ContextPtr mmesa,
|
||||
mach64TexObjPtr t0,
|
||||
mach64TexObjPtr t1 );
|
||||
|
|
|
|||
|
|
@ -49,333 +49,19 @@
|
|||
*/
|
||||
void mach64DestroyTexObj( mach64ContextPtr mmesa, mach64TexObjPtr t )
|
||||
{
|
||||
#if ENABLE_PERF_BOXES
|
||||
/* Bump the performace counter */
|
||||
if (mmesa)
|
||||
mmesa->c_textureSwaps++;
|
||||
#endif
|
||||
if ( !t ) return;
|
||||
unsigned i;
|
||||
|
||||
#if 0
|
||||
if ( t->tObj && t->memBlock && mmesa ) {
|
||||
/* not a placeholder, so release from global LRU if necessary */
|
||||
int heap = t->heap;
|
||||
drmTextureRegion *list = mmesa->sarea->tex_list[heap];
|
||||
int log2sz = mmesa->mach64Screen->logTexGranularity[heap];
|
||||
int start = t->memBlock->ofs >> log2sz;
|
||||
int end = (t->memBlock->ofs + t->memBlock->size - 1) >> log2sz;
|
||||
int i;
|
||||
|
||||
mmesa->lastTexAge[heap] = ++mmesa->sarea->tex_age[heap];
|
||||
|
||||
/* Update the global LRU */
|
||||
for ( i = start ; i <= end ; i++ ) {
|
||||
/* do we own this block? */
|
||||
if (list[i].in_use == mmesa->hHWContext) {
|
||||
list[i].in_use = 0;
|
||||
list[i].age = mmesa->lastTexAge[heap];
|
||||
|
||||
/* remove_from_list(i) */
|
||||
list[(GLuint)list[i].next].prev = list[i].prev;
|
||||
list[(GLuint)list[i].prev].next = list[i].next;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
if ( t->memBlock ) {
|
||||
mmFreeMem( t->memBlock );
|
||||
t->memBlock = NULL;
|
||||
}
|
||||
|
||||
if ( t->tObj ) {
|
||||
t->tObj->DriverData = NULL;
|
||||
}
|
||||
|
||||
if ( t->bound && mmesa )
|
||||
mmesa->CurrentTexObj[t->bound-1] = NULL;
|
||||
|
||||
remove_from_list( t );
|
||||
FREE( t );
|
||||
}
|
||||
|
||||
/* Keep track of swapped out texture objects.
|
||||
*/
|
||||
void mach64SwapOutTexObj( mach64ContextPtr mmesa,
|
||||
mach64TexObjPtr t )
|
||||
{
|
||||
#if ENABLE_PERF_BOXES
|
||||
/* Bump the performace counter */
|
||||
if (mmesa)
|
||||
mmesa->c_textureSwaps++;
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
if ( t->tObj && t->memBlock && mmesa ) {
|
||||
/* not a placeholder, so release from global LRU if necessary */
|
||||
int heap = t->heap;
|
||||
drmTextureRegion *list = mmesa->sarea->tex_list[heap];
|
||||
int log2sz = mmesa->mach64Screen->logTexGranularity[heap];
|
||||
int start = t->memBlock->ofs >> log2sz;
|
||||
int end = (t->memBlock->ofs + t->memBlock->size - 1) >> log2sz;
|
||||
int i;
|
||||
|
||||
mmesa->lastTexAge[heap] = ++mmesa->sarea->tex_age[heap];
|
||||
|
||||
/* Update the global LRU */
|
||||
for ( i = start ; i <= end ; i++ ) {
|
||||
/* do we own this block? */
|
||||
if (list[i].in_use == mmesa->hHWContext) {
|
||||
list[i].in_use = 0;
|
||||
list[i].age = mmesa->lastTexAge[heap];
|
||||
|
||||
/* remove_from_list(i) */
|
||||
list[(GLuint)list[i].next].prev = list[i].prev;
|
||||
list[(GLuint)list[i].prev].next = list[i].next;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
if ( t->memBlock ) {
|
||||
mmFreeMem( t->memBlock );
|
||||
t->memBlock = NULL;
|
||||
}
|
||||
|
||||
t->dirty = ~0;
|
||||
move_to_tail( &mmesa->SwappedOut, t );
|
||||
}
|
||||
|
||||
/* Print out debugging information about texture LRU.
|
||||
*/
|
||||
void mach64PrintLocalLRU( mach64ContextPtr mmesa, int heap )
|
||||
{
|
||||
mach64TexObjPtr t;
|
||||
int sz = 1 << (mmesa->mach64Screen->logTexGranularity[heap]);
|
||||
|
||||
fprintf( stderr, "\nLocal LRU, heap %d:\n", heap );
|
||||
|
||||
foreach( t, &mmesa->TexObjList[heap] ) {
|
||||
if ( !t->tObj ) {
|
||||
fprintf( stderr, "Placeholder %d at 0x%x sz 0x%x\n",
|
||||
t->memBlock->ofs / sz,
|
||||
t->memBlock->ofs,
|
||||
t->memBlock->size );
|
||||
} else {
|
||||
fprintf( stderr, "Texture (bound %d) at 0x%x sz 0x%x\n",
|
||||
t->bound,
|
||||
t->memBlock->ofs,
|
||||
t->memBlock->size );
|
||||
}
|
||||
}
|
||||
|
||||
fprintf( stderr, "\n" );
|
||||
}
|
||||
|
||||
void mach64PrintGlobalLRU( mach64ContextPtr mmesa, int heap )
|
||||
{
|
||||
drm_tex_region_t *list = mmesa->sarea->tex_list[heap];
|
||||
int i, j;
|
||||
|
||||
fprintf( stderr, "\nGlobal LRU, heap %d list %p:\n", heap, list );
|
||||
|
||||
for ( i = 0, j = MACH64_NR_TEX_REGIONS ; i < MACH64_NR_TEX_REGIONS ; i++ ) {
|
||||
fprintf( stderr, "list[%d] age %d in_use %d next %d prev %d\n",
|
||||
j, list[j].age, list[j].in_use, list[j].next, list[j].prev );
|
||||
j = list[j].next;
|
||||
if ( j == MACH64_NR_TEX_REGIONS ) break;
|
||||
}
|
||||
|
||||
if ( j != MACH64_NR_TEX_REGIONS ) {
|
||||
fprintf( stderr, "Loop detected in global LRU\n" );
|
||||
for ( i = 0 ; i < MACH64_NR_TEX_REGIONS ; i++ ) {
|
||||
fprintf( stderr, "list[%d] age %d in_use %d next %d prev %d\n",
|
||||
i, list[i].age, list[i].in_use, list[i].next, list[i].prev );
|
||||
}
|
||||
}
|
||||
|
||||
fprintf( stderr, "\n" );
|
||||
}
|
||||
|
||||
/* Reset the global texture LRU.
|
||||
*/
|
||||
/* NOTE: This function is only called while holding the hardware lock */
|
||||
static void mach64ResetGlobalLRU( mach64ContextPtr mmesa, int heap )
|
||||
{
|
||||
drm_tex_region_t *list = mmesa->sarea->tex_list[heap];
|
||||
int sz = 1 << mmesa->mach64Screen->logTexGranularity[heap];
|
||||
int i;
|
||||
|
||||
/* (Re)initialize the global circular LRU list. The last element in
|
||||
* the array (MACH64_NR_TEX_REGIONS) is the sentinal. Keeping it at
|
||||
* the end of the array allows it to be addressed rationally when
|
||||
* looking up objects at a particular location in texture memory.
|
||||
/* See if it was the driver's current object.
|
||||
*/
|
||||
for ( i = 0 ; (i+1) * sz <= mmesa->mach64Screen->texSize[heap] ; i++ ) {
|
||||
list[i].prev = i-1;
|
||||
list[i].next = i+1;
|
||||
list[i].age = 0;
|
||||
list[i].in_use = 0;
|
||||
}
|
||||
|
||||
i--;
|
||||
list[0].prev = MACH64_NR_TEX_REGIONS;
|
||||
list[i].prev = i-1;
|
||||
list[i].next = MACH64_NR_TEX_REGIONS;
|
||||
list[MACH64_NR_TEX_REGIONS].prev = i;
|
||||
list[MACH64_NR_TEX_REGIONS].next = 0;
|
||||
mmesa->sarea->tex_age[heap] = 0;
|
||||
}
|
||||
|
||||
/* Update the local and global texture LRUs.
|
||||
*/
|
||||
/* NOTE: This function is only called while holding the hardware lock */
|
||||
void mach64UpdateTexLRU( mach64ContextPtr mmesa,
|
||||
mach64TexObjPtr t )
|
||||
{
|
||||
int heap = t->heap;
|
||||
drm_tex_region_t *list = mmesa->sarea->tex_list[heap];
|
||||
int log2sz = mmesa->mach64Screen->logTexGranularity[heap];
|
||||
int start = t->memBlock->ofs >> log2sz;
|
||||
int end = (t->memBlock->ofs + t->memBlock->size - 1) >> log2sz;
|
||||
int i;
|
||||
|
||||
mmesa->lastTexAge[heap] = ++mmesa->sarea->tex_age[heap];
|
||||
|
||||
if ( !t->memBlock ) {
|
||||
fprintf( stderr, "no memblock\n\n" );
|
||||
return;
|
||||
}
|
||||
|
||||
/* Update our local LRU */
|
||||
move_to_head( &mmesa->TexObjList[heap], t );
|
||||
|
||||
/* Update the global LRU */
|
||||
for ( i = start ; i <= end ; i++ ) {
|
||||
list[i].in_use = mmesa->hHWContext;
|
||||
list[i].age = mmesa->lastTexAge[heap];
|
||||
|
||||
#if 0
|
||||
/* if this is the last region, it's not in the list */
|
||||
if ( !(i*(1<<log2sz) > mmesa->mach64Screen->texSize[heap] ) ) {
|
||||
#endif
|
||||
/* remove_from_list(i) */
|
||||
list[(GLuint)list[i].next].prev = list[i].prev;
|
||||
list[(GLuint)list[i].prev].next = list[i].next;
|
||||
#if 0
|
||||
}
|
||||
#endif
|
||||
|
||||
/* insert_at_head(list, i) */
|
||||
list[i].prev = MACH64_NR_TEX_REGIONS;
|
||||
list[i].next = list[MACH64_NR_TEX_REGIONS].next;
|
||||
list[(GLuint)list[MACH64_NR_TEX_REGIONS].next].prev = i;
|
||||
list[MACH64_NR_TEX_REGIONS].next = i;
|
||||
}
|
||||
|
||||
if ( MACH64_DEBUG & DEBUG_VERBOSE_LRU ) {
|
||||
mach64PrintGlobalLRU( mmesa, t->heap );
|
||||
mach64PrintLocalLRU( mmesa, t->heap );
|
||||
}
|
||||
}
|
||||
|
||||
/* Update our notion of what textures have been changed since we last
|
||||
* held the lock. This pertains to both our local textures and the
|
||||
* textures belonging to other clients. Keep track of other client's
|
||||
* textures by pushing a placeholder texture onto the LRU list -- these
|
||||
* are denoted by (tObj == NULL).
|
||||
*/
|
||||
/* NOTE: This function is only called while holding the hardware lock */
|
||||
static void mach64TexturesGone( mach64ContextPtr mmesa, int heap,
|
||||
int offset, int size, int in_use )
|
||||
{
|
||||
mach64TexObjPtr t, tmp;
|
||||
|
||||
foreach_s ( t, tmp, &mmesa->TexObjList[heap] ) {
|
||||
if ( t->memBlock->ofs >= offset + size ||
|
||||
t->memBlock->ofs + t->memBlock->size <= offset )
|
||||
continue;
|
||||
|
||||
/* It overlaps - kick it out. Need to hold onto the currently
|
||||
* bound objects, however.
|
||||
*/
|
||||
if ( t->bound ) {
|
||||
mach64SwapOutTexObj( mmesa, t );
|
||||
} else {
|
||||
mach64DestroyTexObj( mmesa, t );
|
||||
}
|
||||
}
|
||||
|
||||
if ( in_use > 0 && in_use != mmesa->hHWContext ) {
|
||||
t = (mach64TexObjPtr) CALLOC( sizeof(*t) );
|
||||
if (!t) return;
|
||||
|
||||
t->memBlock = mmAllocMem( mmesa->texHeap[heap], size, 0, offset );
|
||||
if ( !t->memBlock ) {
|
||||
fprintf( stderr, "Couldn't alloc placeholder sz %x ofs %x\n",
|
||||
(int)size, (int)offset );
|
||||
mmDumpMemInfo( mmesa->texHeap[heap] );
|
||||
return;
|
||||
}
|
||||
insert_at_head( &mmesa->TexObjList[heap], t );
|
||||
}
|
||||
}
|
||||
|
||||
/* Update our client's shared texture state. If another client has
|
||||
* modified a region in which we have textures, then we need to figure
|
||||
* out which of our textures has been removed, and update our global
|
||||
* LRU.
|
||||
*/
|
||||
void mach64AgeTextures( mach64ContextPtr mmesa, int heap )
|
||||
{
|
||||
drm_mach64_sarea_t *sarea = mmesa->sarea;
|
||||
|
||||
if ( sarea->tex_age[heap] != mmesa->lastTexAge[heap] ) {
|
||||
int sz = 1 << mmesa->mach64Screen->logTexGranularity[heap];
|
||||
int nr = 0;
|
||||
int idx;
|
||||
|
||||
/* Have to go right round from the back to ensure stuff ends up
|
||||
* LRU in our local list... Fix with a cursor pointer.
|
||||
*/
|
||||
for ( idx = sarea->tex_list[heap][MACH64_NR_TEX_REGIONS].prev ;
|
||||
idx != MACH64_NR_TEX_REGIONS && nr < MACH64_NR_TEX_REGIONS ;
|
||||
idx = sarea->tex_list[heap][idx].prev, nr++ )
|
||||
if ( mmesa != NULL )
|
||||
{
|
||||
for ( i = 0 ; i < mmesa->glCtx->Const.MaxTextureUnits ; i++ )
|
||||
{
|
||||
/* If switching texturing schemes, then the SAREA might not
|
||||
* have been properly cleared, so we need to reset the
|
||||
* global texture LRU.
|
||||
*/
|
||||
if ( idx * sz > mmesa->mach64Screen->texSize[heap] ) {
|
||||
nr = MACH64_NR_TEX_REGIONS;
|
||||
break;
|
||||
}
|
||||
|
||||
if ( sarea->tex_list[heap][idx].age > mmesa->lastTexAge[heap] ) {
|
||||
mach64TexturesGone( mmesa, heap, idx * sz, sz,
|
||||
sarea->tex_list[heap][idx].in_use );
|
||||
}
|
||||
if ( t == mmesa->CurrentTexObj[ i ] ) {
|
||||
assert( t->base.bound & (1 << i) );
|
||||
mmesa->CurrentTexObj[ i ] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
/* If switching texturing schemes, then the SAREA might not
|
||||
* have been properly cleared, so we need to reset the
|
||||
* global texture LRU.
|
||||
*/
|
||||
if ( nr == MACH64_NR_TEX_REGIONS ) {
|
||||
mach64TexturesGone( mmesa, heap, 0,
|
||||
mmesa->mach64Screen->texSize[heap], 0 );
|
||||
mach64ResetGlobalLRU( mmesa, heap );
|
||||
}
|
||||
|
||||
if ( 0 ) {
|
||||
mach64PrintGlobalLRU( mmesa, heap );
|
||||
mach64PrintLocalLRU( mmesa, heap );
|
||||
}
|
||||
|
||||
mmesa->dirty |= (MACH64_UPLOAD_CONTEXT |
|
||||
MACH64_UPLOAD_TEX0IMAGE |
|
||||
MACH64_UPLOAD_TEX1IMAGE);
|
||||
mmesa->lastTexAge[heap] = sarea->tex_age[heap];
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -395,7 +81,7 @@ static void mach64UploadAGPSubImage( mach64ContextPtr mmesa,
|
|||
if ( ( level < 0 ) || ( level > mmesa->glCtx->Const.MaxTextureLevels ) )
|
||||
return;
|
||||
|
||||
image = t->tObj->Image[0][level];
|
||||
image = t->base.tObj->Image[0][level];
|
||||
if ( !image )
|
||||
return;
|
||||
|
||||
|
|
@ -424,14 +110,13 @@ static void mach64UploadAGPSubImage( mach64ContextPtr mmesa,
|
|||
fprintf( stderr, "mach64UploadSubImage: %d,%d of %d,%d at %d,%d\n",
|
||||
width, height, image->Width, image->Height, x, y );
|
||||
fprintf( stderr, " blit ofs: 0x%07x pitch: 0x%x dwords: %d\n",
|
||||
(GLuint)t->offset, (GLint)width, dwords );
|
||||
mmDumpMemInfo( mmesa->texHeap[t->heap] );
|
||||
(GLuint)t->bufAddr, (GLint)width, dwords );
|
||||
}
|
||||
|
||||
assert(image->Data);
|
||||
|
||||
{
|
||||
CARD32 *dst = (CARD32 *)((char *)mach64Screen->agpTextures.map + t->memBlock->ofs);
|
||||
CARD32 *dst = (CARD32 *)((char *)mach64Screen->agpTextures.map + t->base.memBlock->ofs);
|
||||
const GLubyte *src = (const GLubyte *) image->Data +
|
||||
(y * image->Width + x) * image->TexFormat->TexelBytes;
|
||||
const GLuint bytes = width * height * image->TexFormat->TexelBytes;
|
||||
|
|
@ -460,7 +145,7 @@ static void mach64UploadLocalSubImage( mach64ContextPtr mmesa,
|
|||
if ( ( level < 0 ) || ( level > mmesa->glCtx->Const.MaxTextureLevels ) )
|
||||
return;
|
||||
|
||||
image = t->tObj->Image[0][level];
|
||||
image = t->base.tObj->Image[0][level];
|
||||
if ( !image )
|
||||
return;
|
||||
|
||||
|
|
@ -543,7 +228,7 @@ static void mach64UploadLocalSubImage( mach64ContextPtr mmesa,
|
|||
}
|
||||
|
||||
dwords = width * height / texelsPerDword;
|
||||
offset = t->offset;
|
||||
offset = t->bufAddr;
|
||||
|
||||
#if ENABLE_PERF_BOXES
|
||||
/* Bump the performance counter */
|
||||
|
|
@ -555,7 +240,6 @@ static void mach64UploadLocalSubImage( mach64ContextPtr mmesa,
|
|||
width, height, image->Width, image->Height, x, y );
|
||||
fprintf( stderr, " blit ofs: 0x%07x pitch: 0x%x dwords: %d\n",
|
||||
(GLuint)offset, (GLint)width, dwords );
|
||||
mmDumpMemInfo( mmesa->texHeap[t->heap] );
|
||||
}
|
||||
|
||||
/* Subdivide the texture if required (account for the registers added by the drm) */
|
||||
|
|
@ -594,78 +278,32 @@ static void mach64UploadLocalSubImage( mach64ContextPtr mmesa,
|
|||
*/
|
||||
void mach64UploadTexImages( mach64ContextPtr mmesa, mach64TexObjPtr t )
|
||||
{
|
||||
GLint heap;
|
||||
|
||||
if ( MACH64_DEBUG & DEBUG_VERBOSE_API ) {
|
||||
fprintf( stderr, "%s( %p, %p )\n",
|
||||
__FUNCTION__, mmesa->glCtx, t );
|
||||
}
|
||||
|
||||
assert(t);
|
||||
assert(t->tObj);
|
||||
assert(t->base.tObj);
|
||||
|
||||
/* Choose the heap appropriately */
|
||||
heap = MACH64_CARD_HEAP;
|
||||
if ( !t->base.memBlock ) {
|
||||
int heap;
|
||||
|
||||
if ( !mmesa->mach64Screen->IsPCI &&
|
||||
t->size > mmesa->mach64Screen->texSize[heap] ) {
|
||||
heap = MACH64_AGP_HEAP;
|
||||
}
|
||||
/* NULL heaps are skipped */
|
||||
heap = driAllocateTexture( mmesa->texture_heaps, MACH64_NR_TEX_HEAPS,
|
||||
(driTextureObject *) t );
|
||||
|
||||
if ( heap == -1 ) {
|
||||
fprintf( stderr, "%s: upload texture failure, sz=%d\n", __FUNCTION__,
|
||||
t->base.totalSize );
|
||||
exit(-1);
|
||||
return;
|
||||
}
|
||||
|
||||
/* Do we need to eject LRU texture objects? */
|
||||
if ( !t->memBlock ) {
|
||||
t->heap = heap;
|
||||
|
||||
/* Allocate a memory block on a 64-byte boundary */
|
||||
t->memBlock = mmAllocMem( mmesa->texHeap[heap], t->size, 6, 0 );
|
||||
|
||||
/* Try AGP before kicking anything out of local mem */
|
||||
if ( !mmesa->mach64Screen->IsPCI && !t->memBlock && heap == MACH64_CARD_HEAP ) {
|
||||
t->memBlock = mmAllocMem( mmesa->texHeap[MACH64_AGP_HEAP],
|
||||
t->size, 6, 0 );
|
||||
|
||||
if ( t->memBlock )
|
||||
heap = t->heap = MACH64_AGP_HEAP;
|
||||
}
|
||||
|
||||
/* Kick out textures until the requested texture fits */
|
||||
while ( !t->memBlock ) {
|
||||
if ( mmesa->TexObjList[heap].prev->bound ) {
|
||||
fprintf( stderr,
|
||||
"mach64UploadTexImages: ran into bound texture\n" );
|
||||
return;
|
||||
}
|
||||
if ( mmesa->TexObjList[heap].prev == &mmesa->TexObjList[heap] ) {
|
||||
if ( mmesa->mach64Screen->IsPCI ) {
|
||||
fprintf( stderr, "%s: upload texture failure on "
|
||||
"local texture heaps, sz=%d\n", __FUNCTION__,
|
||||
t->size );
|
||||
return;
|
||||
} else if ( heap == MACH64_CARD_HEAP ) {
|
||||
heap = t->heap = MACH64_AGP_HEAP;
|
||||
continue;
|
||||
} else {
|
||||
int i;
|
||||
fprintf( stderr, "%s: upload texture failure on "
|
||||
"%sAGP texture heaps, sz=%d\n", __FUNCTION__,
|
||||
mmesa->firstTexHeap == MACH64_CARD_HEAP ? "both local and " : "",
|
||||
t->size );
|
||||
for ( i = mmesa->firstTexHeap ; i < mmesa->lastTexHeap ; i++ ) {
|
||||
mach64PrintLocalLRU( mmesa, i );
|
||||
mmDumpMemInfo( mmesa->texHeap[i] );
|
||||
}
|
||||
exit(-1);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
mach64SwapOutTexObj( mmesa, mmesa->TexObjList[heap].prev );
|
||||
|
||||
t->memBlock = mmAllocMem( mmesa->texHeap[heap], t->size, 6, 0 );
|
||||
}
|
||||
|
||||
/* Set the base offset of the texture image */
|
||||
t->offset = mmesa->mach64Screen->texOffset[heap] + t->memBlock->ofs;
|
||||
t->bufAddr = mmesa->mach64Screen->texOffset[heap] + t->base.memBlock->ofs;
|
||||
|
||||
/* Force loading the new state into the hardware */
|
||||
mmesa->dirty |= (MACH64_UPLOAD_SCALE_3D_CNTL |
|
||||
|
|
@ -673,142 +311,152 @@ void mach64UploadTexImages( mach64ContextPtr mmesa, mach64TexObjPtr t )
|
|||
}
|
||||
|
||||
/* Let the world know we've used this memory recently */
|
||||
mach64UpdateTexLRU( mmesa, t );
|
||||
driUpdateTextureLRU( (driTextureObject *) t );
|
||||
|
||||
/* Upload any images that are new */
|
||||
if ( t->dirty ) {
|
||||
if ( t->base.dirty_images[0] ) {
|
||||
const GLint j = t->base.tObj->BaseLevel;
|
||||
if (t->heap == MACH64_AGP_HEAP) {
|
||||
/* Need to make sure any vertex buffers in the queue complete */
|
||||
mach64WaitForIdleLocked( mmesa );
|
||||
mach64UploadAGPSubImage( mmesa, t, t->tObj->BaseLevel, 0, 0,
|
||||
t->tObj->Image[0][t->tObj->BaseLevel]->Width,
|
||||
t->tObj->Image[0][t->tObj->BaseLevel]->Height );
|
||||
mach64UploadAGPSubImage( mmesa, t, j, 0, 0,
|
||||
t->base.tObj->Image[0][j]->Width,
|
||||
t->base.tObj->Image[0][j]->Height );
|
||||
} else {
|
||||
mach64UploadLocalSubImage( mmesa, t, t->tObj->BaseLevel, 0, 0,
|
||||
t->tObj->Image[0][t->tObj->BaseLevel]->Width,
|
||||
t->tObj->Image[0][t->tObj->BaseLevel]->Height );
|
||||
mach64UploadLocalSubImage( mmesa, t, j, 0, 0,
|
||||
t->base.tObj->Image[0][j]->Width,
|
||||
t->base.tObj->Image[0][j]->Height );
|
||||
}
|
||||
|
||||
mmesa->setup.tex_cntl |= MACH64_TEX_CACHE_FLUSH;
|
||||
t->base.dirty_images[0] = 0;
|
||||
}
|
||||
|
||||
mmesa->dirty |= MACH64_UPLOAD_TEXTURE;
|
||||
}
|
||||
|
||||
t->dirty = 0;
|
||||
|
||||
/* Allocate memory from the same texture heap `heap' for both textures
|
||||
* `u0' and `u1'.
|
||||
*/
|
||||
static int mach64AllocateMultiTex( mach64ContextPtr mmesa,
|
||||
mach64TexObjPtr u0,
|
||||
mach64TexObjPtr u1,
|
||||
int heap, GLboolean alloc_u0 )
|
||||
{
|
||||
/* Both objects should be bound */
|
||||
assert( u0->base.bound && u1->base.bound );
|
||||
|
||||
if ( alloc_u0 ) {
|
||||
/* Evict u0 from its current heap */
|
||||
if ( u0->base.memBlock ) {
|
||||
assert( u0->heap != heap );
|
||||
driSwapOutTextureObject( (driTextureObject *) u0 );
|
||||
}
|
||||
|
||||
/* Try to allocate u0 in the chosen heap */
|
||||
u0->heap = driAllocateTexture( &mmesa->texture_heaps[heap], 1,
|
||||
(driTextureObject *) u0 );
|
||||
|
||||
if ( u0->heap == -1 ) {
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
/* Evict u1 from its current heap */
|
||||
if ( u1->base.memBlock ) {
|
||||
assert( u1->heap != heap );
|
||||
driSwapOutTextureObject( (driTextureObject *) u1 );
|
||||
}
|
||||
|
||||
/* Try to allocate u1 in the same heap as u0 */
|
||||
u1->heap = driAllocateTexture( &mmesa->texture_heaps[heap], 1,
|
||||
(driTextureObject *) u1 );
|
||||
|
||||
if ( u1->heap == -1 ) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Bound objects are not evicted */
|
||||
assert( u0->base.memBlock && u1->base.memBlock );
|
||||
assert( u0->heap == u1->heap );
|
||||
|
||||
return heap;
|
||||
}
|
||||
|
||||
/* The mach64 needs to have both primary and secondary textures in either
|
||||
* local or AGP memory, so we need a "buddy system" to make sure that allocation
|
||||
* succeeds or fails for both textures.
|
||||
* FIXME: This needs to be optimized better.
|
||||
*/
|
||||
void mach64UploadMultiTexImages( mach64ContextPtr mmesa,
|
||||
mach64TexObjPtr t0,
|
||||
mach64TexObjPtr t1 )
|
||||
{
|
||||
GLint heap;
|
||||
|
||||
if ( MACH64_DEBUG & DEBUG_VERBOSE_API ) {
|
||||
fprintf( stderr, "%s( %p, %p %p )\n",
|
||||
__FUNCTION__, mmesa->glCtx, t0, t1 );
|
||||
}
|
||||
|
||||
assert(t0 && t1);
|
||||
assert(t0->tObj && t1->tObj);
|
||||
assert(t0->base.tObj && t1->base.tObj);
|
||||
|
||||
/* Choose the heap appropriately */
|
||||
heap = MACH64_CARD_HEAP;
|
||||
if ( !t0->base.memBlock || !t1->base.memBlock || t0->heap != t1->heap ) {
|
||||
mach64TexObjPtr u0 = NULL;
|
||||
mach64TexObjPtr u1 = NULL;
|
||||
unsigned totalSize = t0->base.totalSize + t1->base.totalSize;
|
||||
|
||||
if ( !mmesa->mach64Screen->IsPCI &&
|
||||
((t0->size + t1->size) > mmesa->mach64Screen->texSize[heap]) ) {
|
||||
heap = MACH64_AGP_HEAP;
|
||||
}
|
||||
int heap, ret;
|
||||
|
||||
/* Do we need to eject LRU texture objects? */
|
||||
if ( !t0->memBlock || !t1->memBlock || t0->heap != t1->heap ) {
|
||||
/* FIXME: starting from scratch for now to keep it simple */
|
||||
if ( t0->memBlock ) {
|
||||
mach64SwapOutTexObj( mmesa, t0 );
|
||||
}
|
||||
if ( t1->memBlock ) {
|
||||
mach64SwapOutTexObj( mmesa, t1 );
|
||||
}
|
||||
t0->heap = t1->heap = heap;
|
||||
/* Allocate a memory block on a 64-byte boundary */
|
||||
t0->memBlock = mmAllocMem( mmesa->texHeap[heap], t0->size, 6, 0 );
|
||||
if ( t0->memBlock ) {
|
||||
t1->memBlock = mmAllocMem( mmesa->texHeap[heap], t1->size, 6, 0 );
|
||||
if ( !t1->memBlock ) {
|
||||
mmFreeMem( t0->memBlock );
|
||||
t0->memBlock = NULL;
|
||||
}
|
||||
}
|
||||
/* Try AGP before kicking anything out of local mem */
|
||||
if ( (!t0->memBlock || !t1->memBlock) && heap == MACH64_CARD_HEAP ) {
|
||||
t0->memBlock = mmAllocMem( mmesa->texHeap[MACH64_AGP_HEAP], t0->size, 6, 0 );
|
||||
if ( t0->memBlock ) {
|
||||
t1->memBlock = mmAllocMem( mmesa->texHeap[MACH64_AGP_HEAP], t1->size, 6, 0 );
|
||||
if ( !t1->memBlock ) {
|
||||
mmFreeMem( t0->memBlock );
|
||||
t0->memBlock = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
if ( t0->memBlock && t1->memBlock )
|
||||
heap = t0->heap = t1->heap = MACH64_AGP_HEAP;
|
||||
/* Check if one of the textures is already swapped in a heap and the
|
||||
* other texture fits in that heap.
|
||||
*/
|
||||
if ( t0->base.memBlock && totalSize <= t0->base.heap->size ) {
|
||||
u0 = t0;
|
||||
u1 = t1;
|
||||
} else if ( t1->base.memBlock && totalSize <= t1->base.heap->size ) {
|
||||
u0 = t1;
|
||||
u1 = t0;
|
||||
}
|
||||
|
||||
/* Kick out textures until the requested texture fits */
|
||||
while ( !t0->memBlock || !t1->memBlock ) {
|
||||
if ( mmesa->TexObjList[heap].prev->bound ) {
|
||||
fprintf( stderr,
|
||||
"%s: ran into bound texture\n", __FUNCTION__ );
|
||||
return;
|
||||
}
|
||||
if ( mmesa->TexObjList[heap].prev == &mmesa->TexObjList[heap] ) {
|
||||
if ( mmesa->mach64Screen->IsPCI ) {
|
||||
fprintf( stderr, "%s: upload texture failure on local "
|
||||
"texture heaps, tex0 sz=%d tex1 sz=%d\n", __FUNCTION__,
|
||||
t0->size, t1->size );
|
||||
return;
|
||||
} else if ( heap == MACH64_CARD_HEAP ) {
|
||||
/* If only one allocation succeeded, start over again in AGP */
|
||||
if (t0->memBlock) {
|
||||
mmFreeMem( t0->memBlock );
|
||||
t0->memBlock = NULL;
|
||||
}
|
||||
if (t1->memBlock) {
|
||||
mmFreeMem( t1->memBlock );
|
||||
t1->memBlock = NULL;
|
||||
}
|
||||
heap = t0->heap = t1->heap = MACH64_AGP_HEAP;
|
||||
continue;
|
||||
} else {
|
||||
int i;
|
||||
fprintf( stderr, "%s: upload texture failure on %s"
|
||||
"AGP texture heaps, tex0 sz=%d tex1 sz=%d\n", __FUNCTION__,
|
||||
mmesa->firstTexHeap == MACH64_CARD_HEAP ? "both local and " : "",
|
||||
t0->size, t1->size );
|
||||
for ( i = mmesa->firstTexHeap ; i < mmesa->lastTexHeap ; i++ ) {
|
||||
mach64PrintLocalLRU( mmesa, i );
|
||||
mmDumpMemInfo( mmesa->texHeap[i] );
|
||||
}
|
||||
exit(-1);
|
||||
return;
|
||||
}
|
||||
if ( u0 ) {
|
||||
heap = u0->heap;
|
||||
|
||||
ret = mach64AllocateMultiTex( mmesa, u0, u1, heap, GL_FALSE );
|
||||
} else {
|
||||
/* Both textures are swapped out or collocation is impossible */
|
||||
u0 = t0;
|
||||
u1 = t1;
|
||||
|
||||
/* Choose the heap appropriately */
|
||||
heap = MACH64_CARD_HEAP;
|
||||
|
||||
if ( totalSize > mmesa->texture_heaps[heap]->size ) {
|
||||
heap = MACH64_AGP_HEAP;
|
||||
}
|
||||
|
||||
mach64SwapOutTexObj( mmesa, mmesa->TexObjList[heap].prev );
|
||||
|
||||
if (!t0->memBlock)
|
||||
t0->memBlock = mmAllocMem( mmesa->texHeap[heap], t0->size, 6, 0 );
|
||||
if (!t1->memBlock)
|
||||
t1->memBlock = mmAllocMem( mmesa->texHeap[heap], t1->size, 6, 0 );
|
||||
ret = mach64AllocateMultiTex( mmesa, u0, u1, heap, GL_TRUE );
|
||||
}
|
||||
|
||||
if ( ret == -1 && heap == MACH64_CARD_HEAP ) {
|
||||
/* Try AGP if local memory failed */
|
||||
heap = MACH64_AGP_HEAP;
|
||||
|
||||
ret = mach64AllocateMultiTex( mmesa, u0, u1, heap, GL_TRUE );
|
||||
}
|
||||
|
||||
if ( ret == -1 ) {
|
||||
/* FIXME:
|
||||
* Swap out all textures from the AGP heap and re-run allocation, this
|
||||
* should succeed in all cases.
|
||||
*/
|
||||
fprintf( stderr, "%s: upload multi-texture failure, sz0=%d sz1=%d\n",
|
||||
__FUNCTION__, t0->base.totalSize, t1->base.totalSize );
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
/* Set the base offset of the texture image */
|
||||
t0->offset = mmesa->mach64Screen->texOffset[heap] + t0->memBlock->ofs;
|
||||
t1->offset = mmesa->mach64Screen->texOffset[heap] + t1->memBlock->ofs;
|
||||
t0->bufAddr = mmesa->mach64Screen->texOffset[heap] + t0->base.memBlock->ofs;
|
||||
t1->bufAddr = mmesa->mach64Screen->texOffset[heap] + t1->base.memBlock->ofs;
|
||||
|
||||
/* Force loading the new state into the hardware */
|
||||
mmesa->dirty |= (MACH64_UPLOAD_SCALE_3D_CNTL |
|
||||
|
|
@ -816,42 +464,43 @@ void mach64UploadMultiTexImages( mach64ContextPtr mmesa,
|
|||
}
|
||||
|
||||
/* Let the world know we've used this memory recently */
|
||||
mach64UpdateTexLRU( mmesa, t0 );
|
||||
mach64UpdateTexLRU( mmesa, t1 );
|
||||
driUpdateTextureLRU( (driTextureObject *) t0 );
|
||||
driUpdateTextureLRU( (driTextureObject *) t1 );
|
||||
|
||||
/* Upload any images that are new */
|
||||
if ( t0->dirty ) {
|
||||
if ( t0->base.dirty_images[0] ) {
|
||||
const GLint j0 = t0->base.tObj->BaseLevel;
|
||||
if (t0->heap == MACH64_AGP_HEAP) {
|
||||
/* Need to make sure any vertex buffers in the queue complete */
|
||||
mach64WaitForIdleLocked( mmesa );
|
||||
mach64UploadAGPSubImage( mmesa, t0, t0->tObj->BaseLevel, 0, 0,
|
||||
t0->tObj->Image[0][t0->tObj->BaseLevel]->Width,
|
||||
t0->tObj->Image[0][t0->tObj->BaseLevel]->Height );
|
||||
mach64UploadAGPSubImage( mmesa, t0, j0, 0, 0,
|
||||
t0->base.tObj->Image[0][j0]->Width,
|
||||
t0->base.tObj->Image[0][j0]->Height );
|
||||
} else {
|
||||
mach64UploadLocalSubImage( mmesa, t0, t0->tObj->BaseLevel, 0, 0,
|
||||
t0->tObj->Image[0][t0->tObj->BaseLevel]->Width,
|
||||
t0->tObj->Image[0][t0->tObj->BaseLevel]->Height );
|
||||
mach64UploadLocalSubImage( mmesa, t0, j0, 0, 0,
|
||||
t0->base.tObj->Image[0][j0]->Width,
|
||||
t0->base.tObj->Image[0][j0]->Height );
|
||||
}
|
||||
mmesa->setup.tex_cntl |= MACH64_TEX_CACHE_FLUSH;
|
||||
t0->base.dirty_images[0] = 0;
|
||||
}
|
||||
if ( t1->dirty ) {
|
||||
if ( t1->base.dirty_images[0] ) {
|
||||
const GLint j1 = t1->base.tObj->BaseLevel;
|
||||
if (t1->heap == MACH64_AGP_HEAP) {
|
||||
/* Need to make sure any vertex buffers in the queue complete */
|
||||
mach64WaitForIdleLocked( mmesa );
|
||||
mach64UploadAGPSubImage( mmesa, t1, t1->tObj->BaseLevel, 0, 0,
|
||||
t1->tObj->Image[0][t1->tObj->BaseLevel]->Width,
|
||||
t1->tObj->Image[0][t1->tObj->BaseLevel]->Height );
|
||||
mach64UploadAGPSubImage( mmesa, t1, j1, 0, 0,
|
||||
t1->base.tObj->Image[0][j1]->Width,
|
||||
t1->base.tObj->Image[0][j1]->Height );
|
||||
} else {
|
||||
mach64UploadLocalSubImage( mmesa, t1, t1->tObj->BaseLevel, 0, 0,
|
||||
t1->tObj->Image[0][t1->tObj->BaseLevel]->Width,
|
||||
t1->tObj->Image[0][t1->tObj->BaseLevel]->Height );
|
||||
mach64UploadLocalSubImage( mmesa, t1, j1, 0, 0,
|
||||
t1->base.tObj->Image[0][j1]->Width,
|
||||
t1->base.tObj->Image[0][j1]->Height );
|
||||
}
|
||||
|
||||
mmesa->setup.tex_cntl |= MACH64_TEX_CACHE_FLUSH;
|
||||
t1->base.dirty_images[0] = 0;
|
||||
}
|
||||
|
||||
mmesa->dirty |= MACH64_UPLOAD_TEXTURE;
|
||||
|
||||
t0->dirty = 0;
|
||||
t1->dirty = 0;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -47,11 +47,6 @@ static void mach64SetTexImages( mach64ContextPtr mmesa,
|
|||
{
|
||||
mach64TexObjPtr t = (mach64TexObjPtr) tObj->DriverData;
|
||||
struct gl_texture_image *baseImage = tObj->Image[0][tObj->BaseLevel];
|
||||
#if 0
|
||||
int log2Pitch, log2Height, log2Size, log2MinSize;
|
||||
int i;
|
||||
GLint firstLevel, lastLevel;
|
||||
#endif
|
||||
int totalSize;
|
||||
|
||||
assert(t);
|
||||
|
|
@ -92,77 +87,17 @@ static void mach64SetTexImages( mach64ContextPtr mmesa,
|
|||
_mesa_problem(mmesa->glCtx, "Bad texture format in %s", __FUNCTION__);
|
||||
};
|
||||
|
||||
#if 0
|
||||
/* Compute which mipmap levels we really want to send to the hardware.
|
||||
* This depends on the base image size, GL_TEXTURE_MIN_LOD,
|
||||
* GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL.
|
||||
* Yes, this looks overly complicated, but it's all needed.
|
||||
*/
|
||||
firstLevel = tObj->BaseLevel + (GLint) (tObj->MinLod + 0.5);
|
||||
firstLevel = MAX2(firstLevel, tObj->BaseLevel);
|
||||
lastLevel = tObj->BaseLevel + (GLint) (tObj->MaxLod + 0.5);
|
||||
lastLevel = MAX2(lastLevel, tObj->BaseLevel);
|
||||
lastLevel = MIN2(lastLevel, tObj->BaseLevel + baseImage->MaxLog2);
|
||||
lastLevel = MIN2(lastLevel, tObj->MaxLevel);
|
||||
lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */
|
||||
totalSize = ( baseImage->Height *
|
||||
baseImage->Width *
|
||||
baseImage->TexFormat->TexelBytes );
|
||||
|
||||
log2Pitch = tObj->Image[firstLevel]->WidthLog2;
|
||||
log2Height = tObj->Image[firstLevel]->HeightLog2;
|
||||
log2Size = MAX2(log2Pitch, log2Height);
|
||||
log2MinSize = log2Size;
|
||||
totalSize = (totalSize + 31) & ~31;
|
||||
|
||||
t->dirty = 0;
|
||||
totalSize = 0;
|
||||
for ( i = firstLevel; i <= lastLevel; i++ ) {
|
||||
const struct gl_texture_image *texImage;
|
||||
|
||||
texImage = tObj->Image[i];
|
||||
if ( !texImage || !texImage->Data ) {
|
||||
lastLevel = i - 1;
|
||||
break;
|
||||
}
|
||||
|
||||
log2MinSize = texImage->MaxLog2;
|
||||
|
||||
t->image[i - firstLevel].offset = totalSize;
|
||||
t->image[i - firstLevel].width = tObj->Image[i]->Width;
|
||||
t->image[i - firstLevel].height = tObj->Image[i]->Height;
|
||||
|
||||
t->dirty |= (1 << i);
|
||||
|
||||
totalSize += (tObj->Image[i]->Height *
|
||||
tObj->Image[i]->Width *
|
||||
tObj->Image[i]->TexFormat->TexelBytes);
|
||||
|
||||
/* Offsets must be 32-byte aligned for host data blits and tiling */
|
||||
totalSize = (totalSize + 31) & ~31;
|
||||
}
|
||||
|
||||
t->totalSize = totalSize;
|
||||
t->firstLevel = firstLevel;
|
||||
t->lastLevel = lastLevel;
|
||||
t->base.totalSize = totalSize;
|
||||
t->base.firstLevel = tObj->BaseLevel;
|
||||
t->base.lastLevel = tObj->BaseLevel;
|
||||
|
||||
/* Set the texture format */
|
||||
t->setup.tex_cntl &= ~(0xf << 16);
|
||||
t->setup.tex_cntl |= t->textureFormat;
|
||||
|
||||
t->setup.tex_combine_cntl = 0x00000000; /* XXX is this right? */
|
||||
|
||||
t->setup.tex_size_pitch = ((log2Pitch << R128_TEX_PITCH_SHIFT) |
|
||||
(log2Size << R128_TEX_SIZE_SHIFT) |
|
||||
(log2Height << R128_TEX_HEIGHT_SHIFT) |
|
||||
(log2MinSize << R128_TEX_MIN_SIZE_SHIFT));
|
||||
|
||||
for ( i = 0 ; i < R128_MAX_TEXTURE_LEVELS ; i++ ) {
|
||||
t->setup.tex_offset[i] = 0x00000000;
|
||||
}
|
||||
|
||||
if (firstLevel == lastLevel)
|
||||
t->setup.tex_cntl |= R128_MIP_MAP_DISABLE;
|
||||
else
|
||||
t->setup.tex_cntl &= ~R128_MIP_MAP_DISABLE;
|
||||
|
||||
#else
|
||||
if ( ( baseImage->_BaseFormat == GL_RGBA ) ||
|
||||
( baseImage->_BaseFormat == GL_ALPHA ) ||
|
||||
( baseImage->_BaseFormat == GL_LUMINANCE_ALPHA ) ) {
|
||||
|
|
@ -171,15 +106,9 @@ static void mach64SetTexImages( mach64ContextPtr mmesa,
|
|||
t->hasAlpha = 0;
|
||||
}
|
||||
|
||||
totalSize = ( baseImage->Width * baseImage->Height *
|
||||
baseImage->TexFormat->TexelBytes );
|
||||
totalSize = (totalSize + 31) & ~31;
|
||||
t->size = totalSize;
|
||||
t->widthLog2 = baseImage->WidthLog2;
|
||||
t->heightLog2 = baseImage->HeightLog2;
|
||||
t->maxLog2 = baseImage->MaxLog2;
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
static void mach64UpdateTextureEnv( GLcontext *ctx, int unit )
|
||||
|
|
@ -387,17 +316,17 @@ static void mach64UpdateTextureUnit( GLcontext *ctx, int unit )
|
|||
}
|
||||
|
||||
/* Upload teximages */
|
||||
if (t->dirty) {
|
||||
if (t->base.dirty_images[0]) {
|
||||
mach64SetTexImages( mmesa, tObj );
|
||||
mmesa->dirty |= (MACH64_UPLOAD_TEX0IMAGE << unit);
|
||||
}
|
||||
|
||||
/* Bind to the given texture unit */
|
||||
mmesa->CurrentTexObj[unit] = t;
|
||||
t->bound |= (1 << unit);
|
||||
t->base.bound |= (1 << unit);
|
||||
|
||||
if ( t->memBlock )
|
||||
mach64UpdateTexLRU( mmesa, t );
|
||||
if ( t->base.memBlock )
|
||||
driUpdateTextureLRU( (driTextureObject *) t ); /* XXX: should be locked! */
|
||||
|
||||
/* register setup */
|
||||
if ( unit == 0 ) {
|
||||
|
|
@ -515,8 +444,8 @@ void mach64UpdateTextureState( GLcontext *ctx )
|
|||
FALLBACK( mmesa, MACH64_FALLBACK_TEXTURE, GL_FALSE );
|
||||
|
||||
/* Unbind any currently bound textures */
|
||||
if ( mmesa->CurrentTexObj[0] ) mmesa->CurrentTexObj[0]->bound = 0;
|
||||
if ( mmesa->CurrentTexObj[1] ) mmesa->CurrentTexObj[1]->bound = 0;
|
||||
if ( mmesa->CurrentTexObj[0] ) mmesa->CurrentTexObj[0]->base.bound = 0;
|
||||
if ( mmesa->CurrentTexObj[1] ) mmesa->CurrentTexObj[1]->base.bound = 0;
|
||||
mmesa->CurrentTexObj[0] = NULL;
|
||||
mmesa->CurrentTexObj[1] = NULL;
|
||||
|
||||
|
|
@ -556,3 +485,41 @@ void mach64UpdateTextureState( GLcontext *ctx )
|
|||
MACH64_UPLOAD_TEXTURE);
|
||||
}
|
||||
|
||||
|
||||
/* Due to the way we must program texture state into the Rage Pro,
|
||||
* we must leave these calculations to the absolute last minute.
|
||||
*/
|
||||
void mach64EmitTexStateLocked( mach64ContextPtr mmesa,
|
||||
mach64TexObjPtr t0,
|
||||
mach64TexObjPtr t1 )
|
||||
{
|
||||
drm_mach64_sarea_t *sarea = mmesa->sarea;
|
||||
drm_mach64_context_regs_t *regs = &(mmesa->setup);
|
||||
|
||||
/* for multitex, both textures must be local or AGP */
|
||||
if ( t0 && t1 )
|
||||
assert(t0->heap == t1->heap);
|
||||
|
||||
if ( t0 ) {
|
||||
if (t0->heap == MACH64_CARD_HEAP) {
|
||||
#if ENABLE_PERF_BOXES
|
||||
mmesa->c_texsrc_card++;
|
||||
#endif
|
||||
mmesa->setup.tex_cntl &= ~MACH64_TEX_SRC_AGP;
|
||||
} else {
|
||||
#if ENABLE_PERF_BOXES
|
||||
mmesa->c_texsrc_agp++;
|
||||
#endif
|
||||
mmesa->setup.tex_cntl |= MACH64_TEX_SRC_AGP;
|
||||
}
|
||||
mmesa->setup.tex_offset = t0->bufAddr;
|
||||
}
|
||||
|
||||
if ( t1 ) {
|
||||
mmesa->setup.secondary_tex_off = t1->bufAddr;
|
||||
}
|
||||
|
||||
memcpy( &sarea->context_state.tex_size_pitch, ®s->tex_size_pitch,
|
||||
MACH64_NR_TEXTURE_REGS * sizeof(GLuint) );
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1583,7 +1583,10 @@ static void mach64FastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
|
|||
mach64ContextPtr mmesa = MACH64_CONTEXT( ctx );
|
||||
const GLuint vertsize = mmesa->vertex_size;
|
||||
GLint a;
|
||||
GLfloat ooa;
|
||||
union {
|
||||
GLfloat f;
|
||||
CARD32 u;
|
||||
} ooa;
|
||||
GLuint xy;
|
||||
const GLuint xyoffset = 9;
|
||||
GLint xx[3], yy[3]; /* 2 fractional bits for hardware */
|
||||
|
|
@ -1621,7 +1624,7 @@ static void mach64FastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
|
|||
return;
|
||||
}
|
||||
|
||||
ooa = 16.0 / a;
|
||||
ooa.f = 16.0 / a;
|
||||
|
||||
vb = (CARD32 *)mach64AllocDmaLow( mmesa, vbsiz * sizeof(CARD32) );
|
||||
vbchk = vb + vbsiz;
|
||||
|
|
@ -1629,7 +1632,7 @@ static void mach64FastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
|
|||
COPY_VERTEX( vb, vertsize, v0, 1 );
|
||||
COPY_VERTEX( vb, vertsize, v1, 2 );
|
||||
COPY_VERTEX_OOA( vb, vertsize, v2, 3 );
|
||||
LE32_OUT( vb++, *(CARD32 *)&ooa );
|
||||
LE32_OUT( vb++, ooa.u );
|
||||
|
||||
i = 3;
|
||||
while (1) {
|
||||
|
|
@ -1644,10 +1647,10 @@ static void mach64FastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
|
|||
|
||||
a = (xx[0] - xx[2]) * (yy[1] - yy[2]) -
|
||||
(yy[0] - yy[2]) * (xx[1] - xx[2]);
|
||||
ooa = 16.0 / a;
|
||||
ooa.f = 16.0 / a;
|
||||
|
||||
COPY_VERTEX_OOA( vb, vertsize, v0, 1 );
|
||||
LE32_OUT( vb++, *(CARD32 *)&ooa );
|
||||
LE32_OUT( vb++, ooa.u );
|
||||
|
||||
if (i >= n)
|
||||
break;
|
||||
|
|
@ -1660,10 +1663,10 @@ static void mach64FastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
|
|||
|
||||
a = (xx[0] - xx[2]) * (yy[1] - yy[2]) -
|
||||
(yy[0] - yy[2]) * (xx[1] - xx[2]);
|
||||
ooa = 16.0 / a;
|
||||
ooa.f = 16.0 / a;
|
||||
|
||||
COPY_VERTEX_OOA( vb, vertsize, v1, 2 );
|
||||
LE32_OUT( vb++, *(CARD32 *)&ooa );
|
||||
LE32_OUT( vb++, ooa.u );
|
||||
}
|
||||
|
||||
assert( vb == vbchk );
|
||||
|
|
|
|||
|
|
@ -735,6 +735,7 @@ struct r200_tcl_info {
|
|||
GLuint *Elts;
|
||||
|
||||
struct r200_dma_region indexed_verts;
|
||||
struct r200_dma_region weight;
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struct r200_dma_region obj;
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struct r200_dma_region rgba;
|
||||
struct r200_dma_region spec;
|
||||
|
|
|
|||
|
|
@ -423,7 +423,21 @@ void r200EmitArrays( GLcontext *ctx, GLuint inputs )
|
|||
count );
|
||||
}
|
||||
component[nr++] = &rmesa->tcl.generic[geninput];
|
||||
vfmt0 |= R200_VTX_W0 | R200_VTX_Z0;
|
||||
vfmt0 |= R200_VTX_W0 | R200_VTX_Z0;
|
||||
}
|
||||
|
||||
if (inputs & VERT_BIT_WEIGHT) {
|
||||
if (!rmesa->tcl.weight.buf)
|
||||
emit_vector( ctx,
|
||||
&rmesa->tcl.weight,
|
||||
(char *)VB->AttribPtr[VERT_ATTRIB_WEIGHT]->data,
|
||||
VB->AttribPtr[VERT_ATTRIB_WEIGHT]->size,
|
||||
VB->AttribPtr[VERT_ATTRIB_WEIGHT]->stride,
|
||||
count);
|
||||
|
||||
assert(VB->AttribPtr[VERT_ATTRIB_WEIGHT]->size <= 4);
|
||||
vfmt0 |= VB->AttribPtr[VERT_ATTRIB_WEIGHT]->size << R200_VTX_WEIGHT_COUNT_SHIFT;
|
||||
component[nr++] = &rmesa->tcl.weight;
|
||||
}
|
||||
|
||||
if (inputs & VERT_BIT_NORMAL) {
|
||||
|
|
@ -672,6 +686,9 @@ void r200ReleaseArrays( GLcontext *ctx, GLuint newinputs )
|
|||
if (newinputs & VERT_BIT_POS)
|
||||
r200ReleaseDmaRegion( rmesa, &rmesa->tcl.obj, __FUNCTION__ );
|
||||
|
||||
if (newinputs & VERT_BIT_WEIGHT)
|
||||
r200ReleaseDmaRegion( rmesa, &rmesa->tcl.weight, __FUNCTION__ );
|
||||
|
||||
if (newinputs & VERT_BIT_NORMAL)
|
||||
r200ReleaseDmaRegion( rmesa, &rmesa->tcl.norm, __FUNCTION__ );
|
||||
|
||||
|
|
|
|||
|
|
@ -503,7 +503,6 @@ static GLboolean r200_translate_vertex_program(GLcontext *ctx, struct r200_verte
|
|||
array_count++;
|
||||
}
|
||||
if (mesa_vp->Base.InputsRead & VERT_BIT_WEIGHT) {
|
||||
/* we don't actually handle that later. Then again, we don't have to... */
|
||||
vp->inputs[VERT_ATTRIB_WEIGHT] = 12;
|
||||
array_count++;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue