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radv: add a layer for fixing rendering issues with RAGE2
This game seems to incorrectly set the render area and since we switched to full dynamic rendering, the framebuffer dimensions is no longer used. Forcing the render area to be the framebuffer dimensions restore the previous logic and it fixes rendering issues. Fixes:c7d0d328d5("radv: Set the window scissor to the render area, not framebuffer") Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20900> (cherry picked from commit1a93cd1556)
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parent
89f0b69207
commit
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5 changed files with 64 additions and 2 deletions
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@ -4,7 +4,7 @@
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"description": "radv: add a layer for fixing rendering issues with RAGE2",
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"nominated": true,
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"nomination_type": 1,
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"resolution": 0,
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"resolution": 1,
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"main_sha": null,
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"because_sha": "c7d0d328d569c15c01c5830af838faac8a8b3c62"
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},
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56
src/amd/vulkan/layers/radv_rage2.c
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56
src/amd/vulkan/layers/radv_rage2.c
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@ -0,0 +1,56 @@
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/*
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* Copyright © 2023 Valve Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "radv_private.h"
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#include "vk_framebuffer.h"
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#include "vk_common_entrypoints.h"
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VKAPI_ATTR void VKAPI_CALL
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rage2_CmdBeginRenderPass(VkCommandBuffer commandBuffer,
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const VkRenderPassBeginInfo* pRenderPassBegin,
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VkSubpassContents contents)
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{
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VK_FROM_HANDLE(vk_framebuffer, framebuffer, pRenderPassBegin->framebuffer);
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RADV_FROM_HANDLE(radv_cmd_buffer, cmd_buffer, commandBuffer);
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struct radv_device *device = cmd_buffer->device;
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VkRenderPassBeginInfo render_pass_begin = {
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.sType = pRenderPassBegin->sType,
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.pNext = pRenderPassBegin->pNext,
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.renderPass = pRenderPassBegin->renderPass,
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.framebuffer = pRenderPassBegin->framebuffer,
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.clearValueCount = pRenderPassBegin->clearValueCount,
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.pClearValues = pRenderPassBegin->pClearValues,
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};
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/* RAGE2 seems to incorrectly set the render area and with dynamic rendering the concept of
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* framebuffer dimensions goes away. Forcing the render area to be the framebuffer dimensions
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* restores previous logic and it fixes rendering issues.
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*/
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render_pass_begin.renderArea.offset.x = 0;
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render_pass_begin.renderArea.offset.y = 0;
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render_pass_begin.renderArea.extent.width = framebuffer->width;
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render_pass_begin.renderArea.extent.height = framebuffer->height;
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device->layer_dispatch.app.CmdBeginRenderPass(commandBuffer, &render_pass_begin, contents);
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}
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@ -34,6 +34,7 @@ radv_entrypoints_gen_command += [
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# Application layer entrypoints
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'--device-prefix', 'metro_exodus',
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'--device-prefix', 'rage2',
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]
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radv_entrypoints = custom_target(
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@ -47,6 +48,7 @@ radv_entrypoints = custom_target(
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libradv_files = files(
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'bvh/bvh.h',
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'layers/radv_metro_exodus.c',
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'layers/radv_rage2.c',
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'layers/radv_rmv_layer.c',
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'layers/radv_rra_layer.c',
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'layers/radv_sqtt_layer.c',
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@ -3650,8 +3650,11 @@ init_dispatch_tables(struct radv_device *device, struct radv_physical_device *ph
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b.tables[RADV_RRA_DISPATCH_TABLE] = &device->layer_dispatch.rra;
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b.tables[RADV_RMV_DISPATCH_TABLE] = &device->layer_dispatch.rmv;
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if (!strcmp(physical_device->instance->app_layer, "metroexodus"))
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if (!strcmp(physical_device->instance->app_layer, "metroexodus")) {
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add_entrypoints(&b, &metro_exodus_device_entrypoints, RADV_APP_DISPATCH_TABLE);
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} else if (!strcmp(physical_device->instance->app_layer, "rage2")) {
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add_entrypoints(&b, &rage2_device_entrypoints, RADV_APP_DISPATCH_TABLE);
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}
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if (radv_thread_trace_enabled())
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add_entrypoints(&b, &sqtt_device_entrypoints, RADV_RGP_DISPATCH_TABLE);
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@ -75,6 +75,7 @@ Application bugs worked around in this file:
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<application name="RAGE 2" executable="RAGE2.exe">
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<option name="radv_enable_mrt_output_nan_fixup" value="true" />
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<option name="radv_app_layer" value="rage2" />
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</application>
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<application name="Path of Exile (64-bit, Steam)" executable="PathOfExile_x64Steam.exe">
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