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https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-06-17 02:18:21 +02:00
cleanup
This commit is contained in:
parent
a9ea1628da
commit
eabfd43ad4
11 changed files with 29 additions and 102 deletions
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@ -5,10 +5,10 @@
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#define HWSTR "3dfx Voodoo Graphics, Voodoo^2, Voodoo Banshee, Velocity 100/200, Voodoo3, Voodoo4, Voodoo5"
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#define COPYRIGHTSTR "Copyright \251 Brian E. Paul"
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#define VERSIONSTR "6.1.0.9"
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#define VERSIONSTR "6.2.0.1"
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#define MANVERSION 6
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#define MANREVISION 1
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#define BUILD_NUMBER 9
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#define MANREVISION 2
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#define BUILD_NUMBER 1
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION MANVERSION, MANREVISION, 0, BUILD_NUMBER
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@ -356,11 +356,7 @@ fxMesaCreateContext(GLuint win,
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}
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grSstSelect(glbCurrentBoard);
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/*grEnable(GR_OPENGL_MODE_EXT);*/ /* ZZZ: trick to make GL happy.
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Glide3 will unmap memory for card when grSstWinClose is called.
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This also forces the SLI band height to be 32 (above 1024x768) or 16
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and disables the splash screen due to y-origin swapping.
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Note: We only want the former. */
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/*grEnable(GR_OPENGL_MODE_EXT);*/ /* [koolsmoky] */
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voodoo = &glbHWConfig.SSTs[glbCurrentBoard];
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fxMesa = (fxMesaContext)CALLOC_STRUCT(tfxMesaContext);
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@ -411,7 +407,7 @@ fxMesaCreateContext(GLuint win,
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fxMesa->snapVertices = GL_FALSE;
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break;
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}
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/* ZZZ TO DO: Add the old SLI/AA settings for Napalm. */
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/* XXX todo - Add the old SLI/AA settings for Napalm. */
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switch(voodoo->numChips) {
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case 4: /* 4 chips */
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switch(sliaa) {
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@ -526,8 +522,6 @@ fxMesaCreateContext(GLuint win,
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goto errorhandler;
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}
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/* ZZZ TODO: check if there is enough fbRam */
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/* Tips:
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* 1. we don't bother setting/checking AUX for stencil, because we'll decide
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* later whether we have HW stencil, based on depth buffer (thus AUX is
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@ -100,7 +100,6 @@
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#define HW_WRITE_CLIPLOOP() \
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do { \
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/* [dBorca] Hack alert: */ \
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/* remember, we need to flip the scissor, too */ \
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/* is it better to do it inside fxDDScissor? */ \
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const int minx = fxMesa->clipMinX; \
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@ -110,7 +109,6 @@
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#define HW_READ_CLIPLOOP() \
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do { \
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/* [dBorca] Hack alert: */ \
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/* remember, we need to flip the scissor, too */ \
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/* is it better to do it inside fxDDScissor? */ \
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const int minx = fxMesa->clipMinX; \
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@ -615,21 +615,8 @@ fxDDTexUseGlbPalette(GLcontext * ctx, GLboolean state)
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fprintf(stderr, "fxDDTexUseGlbPalette(%d)\n", state);
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}
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if (state) {
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fxMesa->haveGlobalPaletteTexture = 1;
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}
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else {
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fxMesa->haveGlobalPaletteTexture = 0;
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/* [dBorca] tis beyond my comprehension */
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if ((ctx->Texture.Unit[0]._Current == ctx->Texture.Unit[0].Current2D) &&
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(ctx->Texture.Unit[0]._Current != NULL)) {
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struct gl_texture_object *tObj = ctx->Texture.Unit[0]._Current;
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if (!tObj->DriverData)
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tObj->DriverData = fxAllocTexObjData(fxMesa);
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fxTexInvalidate(ctx, tObj);
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}
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}
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fxMesa->haveGlobalPaletteTexture = state;
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fxMesa->new_state |= FX_NEW_TEXTURING;
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}
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@ -1539,17 +1526,7 @@ fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level,
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ti->info.format = mml->glideFormat;
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texImage->FetchTexelc = fxFetchFunction(texImage->TexFormat->MesaFormat);
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/* [dBorca]
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* Hack alert: unsure...
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*/
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if (0 && ti->validated && ti->isInTM) {
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/*fprintf(stderr, "reloadmipmaplevels\n"); */
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fxTMReloadMipMapLevel(fxMesa, texObj, level);
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}
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else {
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/*fprintf(stderr, "invalidate2\n"); */
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fxTexInvalidate(ctx, texObj);
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}
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fxTexInvalidate(ctx, texObj);
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}
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@ -1781,17 +1758,7 @@ fxDDCompressedTexImage2D (GLcontext *ctx, GLenum target,
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assert(!texImage->IsCompressed);
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}
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/* [dBorca]
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* Hack alert: unsure...
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*/
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if (0 && ti->validated && ti->isInTM) {
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/*fprintf(stderr, "reloadmipmaplevels\n"); */
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fxTMReloadMipMapLevel(fxMesa, texObj, level);
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}
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else {
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/*fprintf(stderr, "invalidate2\n"); */
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fxTexInvalidate(ctx, texObj);
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}
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fxTexInvalidate(ctx, texObj);
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}
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@ -1829,7 +1796,7 @@ fxDDCompressedTexSubImage2D( GLcontext *ctx, GLenum target,
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mml->width,
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(GLubyte*) texImage->Data);
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rows = height / 4; /* [dBorca] hardcoded 4, but works for FXT1/DXTC */
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rows = height / 4; /* hardcoded 4, but works for FXT1/DXTC */
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for (i = 0; i < rows; i++) {
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MEMCPY(dest, data, srcRowStride);
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@ -1905,9 +1872,7 @@ fxDDTestProxyTexImage (GLcontext *ctx, GLenum target,
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GLint width, GLint height,
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GLint depth, GLint border)
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{
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/* [dBorca]
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* TODO - maybe through fxTexValidate()
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*/
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/* XXX todo - maybe through fxTexValidate() */
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return _mesa_test_proxy_teximage(ctx, target,
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level, internalFormat,
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format, type,
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@ -714,6 +714,7 @@ void fxSetupColorMask (GLcontext * ctx);
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void fxSetupBlend (GLcontext *ctx);
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void fxSetupDepthTest (GLcontext *ctx);
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void fxSetupTexture (GLcontext *ctx);
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void fxSetupStencil (GLcontext *ctx);
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/* Flags for software fallback cases */
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#define FX_FALLBACK_TEXTURE_MAP 0x0001
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@ -210,7 +210,7 @@ FX_grSstQueryHardware(GrHwConfiguration * config)
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config->SSTs[i].type = GR_SSTTYPE_VOODOO;
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}
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grGet(GR_MEMORY_FB, 4, &result); /* ZZZ: differs after grSstWinOpen */
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grGet(GR_MEMORY_FB, 4, &result);
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config->SSTs[i].fbRam = result / (1024 * 1024);
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grGet(GR_NUM_TMU, 4, &result);
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@ -220,7 +220,7 @@ FX_grSstQueryHardware(GrHwConfiguration * config)
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config->SSTs[i].fbiRev = result;
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for (j = 0; j < config->SSTs[i].nTexelfx; j++) {
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grGet(GR_MEMORY_TMU, 4, &result); /* ZZZ: differs after grSstWinOpen */
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grGet(GR_MEMORY_TMU, 4, &result);
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config->SSTs[i].tmuConfig[j].tmuRam = result / (1024 * 1024);
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grGet(GR_REVISION_TMU, 4, &result);
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config->SSTs[i].tmuConfig[j].tmuRev = result;
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@ -76,9 +76,7 @@ fxTexValidate(GLcontext * ctx, struct gl_texture_object *tObj)
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const GLvoid *srcImage, GLvoid *dstImage );
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fxMesaContext fxMesa = FX_CONTEXT(ctx);
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/* [dBorca]
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* Ooooooook! Here's a(nother) long story.
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* We get here because we need to handle a texture larger
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* than hardware can support. Two cases:
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* Fake textures larger than HW supports:
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* 1) we have mipmaps. Then we just push up to the first supported
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* LOD. A possible drawback is that Mesa will ignore the skipped
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* LODs on further texture handling.
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@ -88,13 +86,6 @@ fxTexValidate(GLcontext * ctx, struct gl_texture_object *tObj)
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* once in TexImage2D to accomodate aspect ratio, and now we
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* are rescaling again. The thing is, in TexImage2D we don't
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* know whether we'll hit 1) or 2) by the time of validation.
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* NB: we could handle mml->[wh]Scale nicely, using (biased) shifts.
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*
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* Which brings me to another issue. How can we handle NPOT textures?
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* - rescaling NPOT to the next bigger POT (mml->[wh]Scale can't shift)
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* - upping the max LOD to the next power-of-two, in fxTexGetInfo; then
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* choosing non-power-of-two values for ti->[st]Scale... Anyhow, we
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* still need to align mipmaps correctly in texture memory!
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*/
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if ((tObj->MinFilter == GL_NEAREST) || (tObj->MinFilter == GL_LINEAR)) {
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/* no mipmaps! */
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@ -155,7 +146,7 @@ fxTexValidate(GLcontext * ctx, struct gl_texture_object *tObj)
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else
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FX_smallLodLog2(ti->info) = FX_largeLodLog2(ti->info);
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/* this is necessary because of fxDDCompressedTexImage2D */
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/* [dBorca] this is necessary because of fxDDCompressedTexImage2D */
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if (ti->padded) {
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struct gl_texture_image *texImage = tObj->Image[0][minl];
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tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage);
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@ -351,9 +342,7 @@ fxSetupSingleTMU_NoLock(fxMesaContext fxMesa, struct gl_texture_object *tObj)
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fprintf(stderr, "fxSetupSingleTMU_NoLock(%p (%d))\n", (void *)tObj, tObj->Name);
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}
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#if 1 /* [dBorca] Good... bad... I'm the guy with the gun! */
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ti->lastTimeUsed = fxMesa->texBindNumber;
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#endif
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/* Make sure we're not loaded incorrectly */
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if (ti->isInTM) {
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@ -654,10 +643,9 @@ fxSetupTextureSingleTMU_NoLock(GLcontext * ctx, GLuint textureset)
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colorComb.Factor = GR_COMBINE_FACTOR_TEXTURE_ALPHA;
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colorComb.Other = GR_COMBINE_OTHER_CONSTANT;
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} else {
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/* [dBorca] Hack alert:
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* only Voodoo^2 can GL_BLEND (GR_COMBINE_FACTOR_TEXTURE_RGB)
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* These settings assume that the TexEnv color is black
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* and incoming fragment color is white.
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/* Only Voodoo^2 can GL_BLEND (GR_COMBINE_FACTOR_TEXTURE_RGB)
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* These settings assume that the TexEnv color is black and
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* incoming fragment color is white.
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*/
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colorComb.Function = GR_COMBINE_FUNCTION_SCALE_OTHER;
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colorComb.Factor = GR_COMBINE_FACTOR_ONE;
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@ -1781,7 +1769,7 @@ fxDDStencilOp (GLcontext *ctx, GLenum sfail, GLenum zfail, GLenum zpass)
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}
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}
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static void
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void
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fxSetupStencil (GLcontext * ctx)
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{
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fxMesaContext fxMesa = FX_CONTEXT(ctx);
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@ -32,8 +32,7 @@
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*/
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/* fxsetup.c - 3Dfx VooDoo rendering mode setup functions */
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/* [dBorca] Hack alert:
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* this code belongs to fxsetup.c, but I didn't want to clutter
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/* This code belongs to fxsetup.c, but I didn't want to clutter
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* the original code with Napalm specifics, in order to keep things
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* clear -- especially for backward compatibility. I should have
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* put it into another .c file, but I didn't want to export so many
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@ -379,9 +378,7 @@ fxSetupTextureEnvNapalm_NoLock(GLcontext * ctx, GLuint textureset, GLuint tmu, G
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break;
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/* COMBINE_EXT */
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case GL_COMBINE_EXT:
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/* [dBorca] Hack alert:
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* INCOMPLETE!!!
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*/
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/* XXX todo - INCOMPLETE!!! */
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if (TDFX_DEBUG & (VERBOSE_DRIVER | VERBOSE_TEXTURE)) {
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#if 1
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fprintf(stderr, "COMBINE_EXT: %s + %s\n",
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@ -1024,10 +1021,7 @@ fxSelectSingleTMUSrcNapalm_NoLock(fxMesaContext fxMesa, GLint tmu, FxBool LODble
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}
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if (LODblend) {
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/* [dBorca] Hack alert:
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* TODO: GR_CMBX_LOD_FRAC
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*/
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/* XXX todo - GR_CMBX_LOD_FRAC? */
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fxMesa->tmuSrc = FX_TMU_SPLIT;
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}
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else {
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@ -486,7 +486,7 @@ fxTMMoveInTM_NoLock(fxMesaContext fxMesa, struct gl_texture_object *tObj,
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/*texmemsize = (int)grTexTextureMemRequired(GR_MIPMAPLEVELMASK_BOTH, &(ti->info));*/
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ti->tm[FX_TMU1] = fxTMAddObj(fxMesa, tObj, FX_TMU1, texmemsize);
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fxMesa->stats.memTexUpload += texmemsize; /* ZZZ: required? */
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fxMesa->stats.memTexUpload += texmemsize;
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for (i = FX_largeLodValue(ti->info), l = ti->minLevel;
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i <= FX_smallLodValue(ti->info); i++, l++) {
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@ -550,6 +550,7 @@ fxTMReloadMipMapLevel(fxMesaContext fxMesa, struct gl_texture_object *tObj,
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assert(mml->width > 0);
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assert(mml->height > 0);
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assert(mml->glideFormat > 0);
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assert(ti->isInTM);
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if (!ti->validated) {
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fprintf(stderr, "fxTMReloadMipMapLevel: INTERNAL ERROR: not validated\n");
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@ -558,17 +559,8 @@ fxTMReloadMipMapLevel(fxMesaContext fxMesa, struct gl_texture_object *tObj,
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}
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tmu = (int) ti->whichTMU;
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#if 0
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/* [dBorca]
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* We get here by (see Tex[Sub]Image2D), thus we are in TMU.
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* Also, we just set the correct TMU above. fxTMMoveInTM will
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* bail early, so don't bother...
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*/
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fxTMMoveInTM(fxMesa, tObj, tmu);
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#else
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fxMesa->stats.reqTexUpload++;
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fxMesa->stats.texUpload++;
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#endif
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lodlevel = ti->info.largeLodLog2 - (level - ti->minLevel);
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@ -695,10 +695,6 @@ void fxBuildVertices( GLcontext *ctx, GLuint start, GLuint count,
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} else {
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GLuint ind = 0;
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/* [dBorca] masked by VERT_BIT_POS ?!?
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if (newinputs & VERT_BIT_POINT_SIZE)
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ind |= SETUP_PSIZ;*/
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if (newinputs & VERT_BIT_COLOR0)
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ind |= SETUP_RGBA;
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@ -348,7 +348,7 @@ wglCreateContext(HDC hdc)
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SetForegroundWindow(hWnd);
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Sleep(100); /* a hack for win95 */
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if (env_check("MESA_GLX_FX", 'w') && !(GetWindowLong (hWnd, GWL_STYLE) & WS_POPUP)) {
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/* [dBorca] Hack alert: unfinished business! */
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/* XXX todo - windowed modes */
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error = !(ctx = fxMesaCreateContext((GLuint) hWnd, GR_RESOLUTION_NONE, GR_REFRESH_NONE, pix[curPFD - 1].mesaAttr));
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} else {
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GetClientRect(hWnd, &cliRect);
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@ -629,7 +629,7 @@ wglGetProcAddress(LPCSTR lpszProc)
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int i;
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PROC p = (PROC) _glapi_get_proc_address((const char *) lpszProc);
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/* [dBorca] we can't do BlendColor */
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/* we can't BlendColor. work around buggy applications */
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if (p && strcmp(lpszProc, "glBlendColor") && strcmp(lpszProc, "glBlendColorEXT"))
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return p;
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@ -860,8 +860,7 @@ wglChoosePixelFormat(HDC hdc, const PIXELFORMATDESCRIPTOR * ppfd)
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if (!(pfd.dwFlags & PFD_DOUBLEBUFFER_DONTCARE)
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&& ((pfd.dwFlags & PFD_DOUBLEBUFFER) !=
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(pix[i].pfd.dwFlags & PFD_DOUBLEBUFFER))) continue;
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#if 1 /* [dBorca] Hack alert: Doom3 fails here!
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*/
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#if 1 /* Doom3 fails here! */
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if (!(pfd.dwFlags & PFD_STEREO_DONTCARE)
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&& ((pfd.dwFlags & PFD_STEREO) !=
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(pix[i].pfd.dwFlags & PFD_STEREO))) continue;
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@ -873,7 +872,7 @@ wglChoosePixelFormat(HDC hdc, const PIXELFORMATDESCRIPTOR * ppfd)
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if (pfd.cAlphaBits > 0 && pix[i].pfd.cAlphaBits == 0)
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continue; /* need alpha buffer */
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#if 0 /* [dBorca] regression bug? */
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#if 0 /* regression bug? */
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if (pfd.cStencilBits > 0 && pix[i].pfd.cStencilBits == 0)
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continue; /* need stencil buffer */
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#endif
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