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New _slang_adapt_call() function.
This is used to modify function calls (when possible) to make the arguments map to the function parameters. This includes "unrolling" vector types and doing casts. Example: vec2 v2 = vec2(1.2, 3.4) ivec3 iv = ivec3(false, v2); Is converted into: ivec3 iv = ivec3(int(false), int(v2[0]), int(v2[1]))
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@ -31,7 +31,9 @@
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#include "imports.h"
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#include "macros.h"
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#include "slang_compile.h"
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#include "slang_codegen.h"
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#include "slang_simplify.h"
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#include "slang_print.h"
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/**
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@ -182,3 +184,149 @@ slang_simplify(slang_operation *oper,
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}
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}
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/**
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* Adapt the arguments for a function call to match the parameters of
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* the given function.
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* This is for:
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* 1. converting/casting argument types to match parameters
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* 2. breaking up vector/matrix types into individual components to
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* satisfy constructors.
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*/
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GLboolean
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_slang_adapt_call(slang_operation *callOper, const slang_function *fun,
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const slang_assembly_name_space * space,
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slang_atom_pool * atoms)
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{
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const GLboolean haveRetValue = _slang_function_has_return_value(fun);
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const int numParams = fun->param_count - haveRetValue;
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int i;
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int dbg = 0;
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if (dbg) printf("Adapt %d args to %d parameters\n",
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callOper->num_children, numParams);
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if (callOper->num_children != numParams) {
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/* number of arguments doesn't match number of parameters */
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if (fun->kind == slang_func_constructor) {
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/* For constructor calls, we can try to unroll vector/matrix args
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* into individual floats/ints and try to match the function params.
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*/
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for (i = 0; i < numParams; i++) {
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slang_assembly_typeinfo argType;
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GLint argSz, j;
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/* Get type of arg[i] */
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if (!slang_assembly_typeinfo_construct(&argType))
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return GL_FALSE;
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if (!_slang_typeof_operation_(&callOper->children[i], space,
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&argType, atoms)) {
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slang_assembly_typeinfo_destruct(&argType);
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return GL_FALSE;
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}
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/*
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paramSz = _slang_sizeof_type_specifier(¶mVar->type.specifier);
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assert(paramSz == 1);
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*/
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argSz = _slang_sizeof_type_specifier(&argType.spec);
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if (argSz > 1) {
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slang_operation origArg;
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/* break up arg[i] into components */
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if (dbg)
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printf("Break up arg %d from 1 to %d elements\n", i, argSz);
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slang_operation_construct(&origArg);
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slang_operation_copy(&origArg,
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&callOper->children[i]);
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/* insert argSz-1 new children/args */
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for (j = 0; j < argSz - 1; j++) {
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(void) slang_operation_insert(&callOper->num_children,
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&callOper->children, i);
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}
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/* replace arg[i+j] with subscript/index oper */
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for (j = 0; j < argSz; j++) {
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callOper->children[i + j].type = slang_oper_subscript;
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callOper->children[i + j].num_children = 2;
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callOper->children[i + j].children = slang_operation_new(2);
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slang_operation_copy(&callOper->children[i + j].children[0],
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&origArg);
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callOper->children[i + j].children[1].type
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= slang_oper_literal_int;
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callOper->children[i + j].children[1].literal[0] = j;
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}
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}
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} /* for i */
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}
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else {
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/* non-constructor function: number of args must match number
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* of function params.
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*/
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return GL_FALSE; /* caller will record an error msg */
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}
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}
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if (callOper->num_children < numParams) {
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/* still not enough args for all params */
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return GL_FALSE;
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}
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else if (callOper->num_children > numParams) {
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/* now too many arguments */
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/* XXX this isn't always an error, see spec */
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return GL_FALSE;
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}
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/*
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* Second phase, argument casting.
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* Example:
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* void foo(int i, bool b) {}
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* x = foo(3.15, 9);
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* Gets translated into:
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* x = foo(int(3.15), bool(9))
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*/
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for (i = 0; i < numParams; i++) {
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slang_assembly_typeinfo argType;
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slang_variable *paramVar = fun->parameters->variables[i];
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/* Get type of arg[i] */
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if (!slang_assembly_typeinfo_construct(&argType))
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return GL_FALSE;
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if (!_slang_typeof_operation_(&callOper->children[i], space,
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&argType, atoms)) {
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slang_assembly_typeinfo_destruct(&argType);
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return GL_FALSE;
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}
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/* see if arg type matches parameter type */
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if (!slang_type_specifier_equal(&argType.spec,
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¶mVar->type.specifier)) {
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/* need to adapt arg type to match param type */
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const char *constructorName =
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slang_type_specifier_type_to_string(paramVar->type.specifier.type);
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slang_operation *child = slang_operation_new(1);
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slang_operation_copy(child, &callOper->children[i]);
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child->locals->outer_scope = callOper->locals;
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callOper->children[i].type = slang_oper_call;
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callOper->children[i].a_id = slang_atom_pool_atom(atoms, constructorName);
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callOper->children[i].num_children = 1;
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callOper->children[i].children = child;
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}
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slang_assembly_typeinfo_destruct(&argType);
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}
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if (dbg) {
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printf("===== New call to %s with adapted arguments ===============\n",
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(char*) fun->header.a_name);
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slang_print_tree(callOper, 5);
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}
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return GL_TRUE;
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}
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@ -8,5 +8,11 @@ slang_simplify(slang_operation *oper,
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slang_atom_pool * atoms);
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extern GLboolean
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_slang_adapt_call(slang_operation *callOper, const slang_function *fun,
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const slang_assembly_name_space * space,
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slang_atom_pool * atoms);
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#endif /* SLANG_SIMPLIFY_H */
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