remove some unneeded code in init_machine()

This commit is contained in:
Brian 2007-05-11 15:12:40 -06:00
parent 1b39be3790
commit eab6e16522

View file

@ -99,11 +99,6 @@ init_machine(GLcontext *ctx, struct gl_program_machine *machine,
const struct gl_fragment_program *program,
const SWspan *span, GLuint col)
{
GLuint inputsRead = program->Base.InputsRead;
if (ctx->FragmentProgram.CallbackEnabled)
inputsRead = ~0;
if (program->Base.Target == GL_FRAGMENT_PROGRAM_NV) {
/* Clear temporary registers (undefined for ARB_f_p) */
_mesa_bzero(machine->Temporaries,