ilo: move 3D functions to ilo_builder_3d*.h

Move functions for the 3D pipeline to the new headers.  We artificially split
the functions into top (vertex processing) and bottom (pixel processing), to
keep the headers at reasonable sizes.
This commit is contained in:
Chia-I Wu 2014-09-12 23:44:19 +08:00
parent aec8521166
commit ea8e7a8d4a
9 changed files with 2685 additions and 2609 deletions

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@ -16,6 +16,9 @@ C_SOURCES := \
ilo_blitter_rectlist.c \
ilo_builder.c \
ilo_builder.h \
ilo_blitter_3d.h \
ilo_blitter_3d_bottom.h \
ilo_blitter_3d_top.h \
ilo_blitter_blt.h \
ilo_builder_decode.c \
ilo_builder_media.h \
@ -31,7 +34,6 @@ C_SOURCES := \
ilo_gpe_gen6.c \
ilo_gpe_gen6.h \
ilo_gpe_gen7.c \
ilo_gpe_gen7.h \
ilo_gpe.h \
ilo_gpgpu.c \
ilo_gpgpu.h \

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@ -31,12 +31,11 @@
#include "ilo_3d.h"
#include "ilo_blitter.h"
#include "ilo_builder_3d.h"
#include "ilo_builder_mi.h"
#include "ilo_builder_render.h"
#include "ilo_context.h"
#include "ilo_cp.h"
#include "ilo_gpe_gen6.h"
#include "ilo_gpe_gen7.h"
#include "ilo_shader.h"
#include "ilo_state.h"
#include "ilo_3d_pipeline.h"

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@ -29,10 +29,10 @@
#include "util/u_dual_blend.h"
#include "ilo_blitter.h"
#include "ilo_builder_3d.h"
#include "ilo_builder_render.h"
#include "ilo_context.h"
#include "ilo_cp.h"
#include "ilo_gpe_gen7.h"
#include "ilo_shader.h"
#include "ilo_state.h"
#include "ilo_3d_pipeline.h"

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@ -28,13 +28,13 @@
#include "util/u_draw.h"
#include "util/u_pack_color.h"
#include "ilo_blitter.h"
#include "ilo_3d.h"
#include "ilo_3d_pipeline.h"
#include "ilo_builder_3d_top.h" /* for ve_init_cso_with_components() */
#include "ilo_gpe_gen6.h" /* for zs_align_surface() */
#include "ilo_blit.h"
#include "ilo_gpe.h"
#include "ilo_gpe_gen6.h" /* for ve_init_cso_with_components and
zs_align_surface */
#include "ilo_blitter.h"
/**
* Set the states that are invariant between all ops.

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@ -0,0 +1,125 @@
/*
* Mesa 3-D graphics library
*
* Copyright (C) 2014 LunarG, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Chia-I Wu <olv@lunarg.com>
*/
#ifndef ILO_BUILDER_3D_H
#define ILO_BUILDER_3D_H
#include "genhw/genhw.h"
#include "ilo_common.h"
#include "ilo_builder_3d_top.h"
#include "ilo_builder_3d_bottom.h"
/**
* Translate a pipe primitive type to the matching hardware primitive type.
*/
static inline int
ilo_gpe_gen6_translate_pipe_prim(unsigned prim)
{
static const int prim_mapping[PIPE_PRIM_MAX] = {
[PIPE_PRIM_POINTS] = GEN6_3DPRIM_POINTLIST,
[PIPE_PRIM_LINES] = GEN6_3DPRIM_LINELIST,
[PIPE_PRIM_LINE_LOOP] = GEN6_3DPRIM_LINELOOP,
[PIPE_PRIM_LINE_STRIP] = GEN6_3DPRIM_LINESTRIP,
[PIPE_PRIM_TRIANGLES] = GEN6_3DPRIM_TRILIST,
[PIPE_PRIM_TRIANGLE_STRIP] = GEN6_3DPRIM_TRISTRIP,
[PIPE_PRIM_TRIANGLE_FAN] = GEN6_3DPRIM_TRIFAN,
[PIPE_PRIM_QUADS] = GEN6_3DPRIM_QUADLIST,
[PIPE_PRIM_QUAD_STRIP] = GEN6_3DPRIM_QUADSTRIP,
[PIPE_PRIM_POLYGON] = GEN6_3DPRIM_POLYGON,
[PIPE_PRIM_LINES_ADJACENCY] = GEN6_3DPRIM_LINELIST_ADJ,
[PIPE_PRIM_LINE_STRIP_ADJACENCY] = GEN6_3DPRIM_LINESTRIP_ADJ,
[PIPE_PRIM_TRIANGLES_ADJACENCY] = GEN6_3DPRIM_TRILIST_ADJ,
[PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY] = GEN6_3DPRIM_TRISTRIP_ADJ,
};
assert(prim_mapping[prim]);
return prim_mapping[prim];
}
static inline void
gen6_3DPRIMITIVE(struct ilo_builder *builder,
const struct pipe_draw_info *info,
const struct ilo_ib_state *ib,
bool rectlist)
{
const uint8_t cmd_len = 6;
const int prim = (rectlist) ?
GEN6_3DPRIM_RECTLIST : ilo_gpe_gen6_translate_pipe_prim(info->mode);
const int vb_access = (info->indexed) ?
GEN6_3DPRIM_DW0_ACCESS_RANDOM : GEN6_3DPRIM_DW0_ACCESS_SEQUENTIAL;
const uint32_t vb_start = info->start +
((info->indexed) ? ib->draw_start_offset : 0);
uint32_t dw0, *dw;
ILO_DEV_ASSERT(builder->dev, 6, 6);
dw0 = GEN6_RENDER_CMD(3D, 3DPRIMITIVE) |
vb_access |
prim << GEN6_3DPRIM_DW0_TYPE__SHIFT |
(cmd_len - 2);
ilo_builder_batch_pointer(builder, cmd_len, &dw);
dw[0] = dw0;
dw[1] = info->count;
dw[2] = vb_start;
dw[3] = info->instance_count;
dw[4] = info->start_instance;
dw[5] = info->index_bias;
}
static inline void
gen7_3DPRIMITIVE(struct ilo_builder *builder,
const struct pipe_draw_info *info,
const struct ilo_ib_state *ib,
bool rectlist)
{
const uint8_t cmd_len = 7;
const uint32_t dw0 = GEN6_RENDER_CMD(3D, 3DPRIMITIVE) | (cmd_len - 2);
const int prim = (rectlist) ?
GEN6_3DPRIM_RECTLIST : ilo_gpe_gen6_translate_pipe_prim(info->mode);
const int vb_access = (info->indexed) ?
GEN7_3DPRIM_DW1_ACCESS_RANDOM :
GEN7_3DPRIM_DW1_ACCESS_SEQUENTIAL;
const uint32_t vb_start = info->start +
((info->indexed) ? ib->draw_start_offset : 0);
uint32_t *dw;
ILO_DEV_ASSERT(builder->dev, 7, 7.5);
ilo_builder_batch_pointer(builder, cmd_len, &dw);
dw[0] = dw0;
dw[1] = vb_access | prim;
dw[2] = info->count;
dw[3] = vb_start;
dw[4] = info->instance_count;
dw[5] = info->start_instance;
dw[6] = info->index_bias;
}
#endif /* ILO_BUILDER_3D_H */

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@ -31,7 +31,8 @@
#include "ilo_format.h"
#include "ilo_resource.h"
#include "ilo_shader.h"
#include "ilo_gpe_gen7.h"
#include "ilo_gpe_gen6.h"
#include "ilo_gpe.h"
void
ilo_gpe_init_gs_cso_gen7(const struct ilo_dev_info *dev,