venus: support VK_KHR_shader_float_controls2

Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33594>
This commit is contained in:
Yiwei Zhang 2025-02-16 13:01:11 -08:00 committed by Marge Bot
parent 82408f81b4
commit ea8a396b91
2 changed files with 4 additions and 1 deletions

View file

@ -521,7 +521,7 @@ Vulkan 1.4 -- all DONE: anv, lvp, nvk, radv/gfx8+, tu/a7xx+
VK_KHR_map_memory2 DONE (anv, lvp, nvk, panvk, radv, tu)
VK_KHR_push_descriptor DONE (anv, hasvk, lvp, nvk, panvk, radv, tu, vn)
VK_KHR_shader_expect_assume DONE (anv, dzn, hasvk, lvp, nvk, panvk, pvr, radv, tu, v3dv, vn)
VK_KHR_shader_float_controls2 DONE (anv, lvp, nvk, radv, tu)
VK_KHR_shader_float_controls2 DONE (anv, lvp, nvk, radv, tu, vn)
VK_KHR_shader_subgroup_rotate DONE (anv, lvp, nvk, radv, tu, vn)
VK_KHR_vertex_attribute_divisor DONE (anv, lvp, nvk, panvk, radv, tu, v3dv, vn)
VK_EXT_host_image_copy DONE (anv, lvp, nvk/Turing+, tu)

View file

@ -165,6 +165,7 @@ vn_physical_device_init_features(struct vn_physical_device *physical_dev)
VkPhysicalDeviceLineRasterizationFeatures line_rasterization;
VkPhysicalDeviceMaintenance5Features maintenance5;
VkPhysicalDeviceShaderExpectAssumeFeatures shader_expect_assume;
VkPhysicalDeviceShaderFloatControls2Features shader_float_controls_2;
VkPhysicalDeviceShaderSubgroupRotateFeatures shader_subgroup_rotate;
VkPhysicalDeviceVertexAttributeDivisorFeatures vertex_attribute_divisor;
@ -275,6 +276,7 @@ vn_physical_device_init_features(struct vn_physical_device *physical_dev)
VN_ADD_PNEXT_EXT(feats2, LINE_RASTERIZATION_FEATURES, local_feats.line_rasterization, exts->KHR_line_rasterization || exts->EXT_line_rasterization);
VN_ADD_PNEXT_EXT(feats2, MAINTENANCE_5_FEATURES, local_feats.maintenance5, exts->KHR_maintenance5);
VN_ADD_PNEXT_EXT(feats2, SHADER_EXPECT_ASSUME_FEATURES, local_feats.shader_expect_assume, exts->KHR_shader_expect_assume);
VN_ADD_PNEXT_EXT(feats2, SHADER_FLOAT_CONTROLS_2_FEATURES, local_feats.shader_float_controls_2, exts->KHR_shader_float_controls2);
VN_ADD_PNEXT_EXT(feats2, SHADER_SUBGROUP_ROTATE_FEATURES, local_feats.shader_subgroup_rotate, exts->KHR_shader_subgroup_rotate);
VN_ADD_PNEXT_EXT(feats2, VERTEX_ATTRIBUTE_DIVISOR_FEATURES, local_feats.vertex_attribute_divisor, exts->KHR_vertex_attribute_divisor || exts->EXT_vertex_attribute_divisor);
@ -1096,6 +1098,7 @@ vn_physical_device_get_passthrough_extensions(
.KHR_maintenance5 = true,
.KHR_push_descriptor = true,
.KHR_shader_expect_assume = true,
.KHR_shader_float_controls2 = true,
.KHR_shader_subgroup_rotate = true,
.KHR_vertex_attribute_divisor = true,