mesa: re-dimension RasterTexCoords and CoordReplace

These are limited to the number of texture coordinate units.
This commit is contained in:
Brian Paul 2010-02-03 14:09:48 -07:00
parent 89c8ff3382
commit ea81daf954

View file

@ -631,7 +631,7 @@ struct gl_current_attrib
GLfloat RasterColor[4];
GLfloat RasterSecondaryColor[4];
GLfloat RasterIndex;
GLfloat RasterTexCoords[MAX_TEXTURE_UNITS][4];
GLfloat RasterTexCoords[MAX_TEXTURE_COORD_UNITS][4];
GLboolean RasterPosValid;
/*@}*/
};
@ -963,7 +963,7 @@ struct gl_point_attrib
GLfloat Threshold; /**< GL_EXT_point_parameters */
GLboolean _Attenuated; /**< True if Params != [1, 0, 0] */
GLboolean PointSprite; /**< GL_NV/ARB_point_sprite */
GLboolean CoordReplace[MAX_TEXTURE_UNITS]; /**< GL_ARB_point_sprite */
GLboolean CoordReplace[MAX_TEXTURE_COORD_UNITS]; /**< GL_ARB_point_sprite*/
GLenum SpriteRMode; /**< GL_NV_point_sprite (only!) */
GLenum SpriteOrigin; /**< GL_ARB_point_sprite */
};