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drirc: add force_glsl_version=440 for The Culling
This game uses GLSL 430 but the interpolation qualifiers in some shaders don't match, which ends up in a link error. GLSL 440 spec removed this restriction, force it. This fixes the following link error, as well as serious rendering problems. error: vertex shader output `out_TEXCOORD1' specifies noperspective interpolation qualifier, but fragment shader input specifies no interpolation qualifier Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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@ -116,5 +116,9 @@ TODO: document the other workarounds.
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<application name="Tropico 5" executable="Tropico5">
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<option name="allow_higher_compat_version" value="true" />
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</application>
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<application name="The Culling" executable="Victory">
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<option name="force_glsl_version" value="440" />
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</application>
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</device>
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</driconf>
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