change GLvector3f to GLvector4f for normal transformation

This commit is contained in:
Brian Paul 2002-08-08 16:53:12 +00:00
parent 946ad2720a
commit ea53a5b5ab

View file

@ -1,4 +1,4 @@
/* $Id: common_x86_macros.h,v 1.1 2001/03/30 14:44:43 gareth Exp $ */
/* $Id: common_x86_macros.h,v 1.2 2002/08/08 16:53:12 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -71,9 +71,9 @@ extern void _ASMAPI _mesa_##pfx##_transform_points##sz##_3d( XFORM_ARGS );
#define NORM_ARGS const GLmatrix *mat, \
GLfloat scale, \
const GLvector3f *in, \
const GLvector4f *in, \
const GLfloat *lengths, \
GLvector3f *dest
GLvector4f *dest
#define DECLARE_NORM_GROUP( pfx ) \
extern void _ASMAPI _mesa_##pfx##_rescale_normals( NORM_ARGS ); \