mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-05 13:58:04 +02:00
radv/rt: Don't allocate the traversal shader in a capture/replay range
We never write the traversal shader address out to shader group handles,
so this is not necessary. On the flipside, it can cause conflicts if the
traversal shader is allocated in a range occupied by a replayed shader.
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33711>
(cherry picked from commit 14b902c825)
This commit is contained in:
parent
cb09b3f624
commit
ea47f98811
2 changed files with 4 additions and 3 deletions
|
|
@ -1914,7 +1914,7 @@
|
|||
"description": "radv/rt: Don't allocate the traversal shader in a capture/replay range",
|
||||
"nominated": true,
|
||||
"nomination_type": 1,
|
||||
"resolution": 0,
|
||||
"resolution": 1,
|
||||
"main_sha": null,
|
||||
"because_sha": null,
|
||||
"notes": null
|
||||
|
|
|
|||
|
|
@ -437,8 +437,9 @@ radv_rt_nir_to_asm(struct radv_device *device, struct vk_pipeline_cache *cache,
|
|||
|
||||
bool dump_shader = radv_can_dump_shader(device, shaders[0]);
|
||||
bool dump_nir = dump_shader && (instance->debug_flags & RADV_DEBUG_DUMP_NIR);
|
||||
bool replayable =
|
||||
pipeline->base.base.create_flags & VK_PIPELINE_CREATE_2_RAY_TRACING_SHADER_GROUP_HANDLE_CAPTURE_REPLAY_BIT_KHR;
|
||||
bool replayable = (pipeline->base.base.create_flags &
|
||||
VK_PIPELINE_CREATE_2_RAY_TRACING_SHADER_GROUP_HANDLE_CAPTURE_REPLAY_BIT_KHR) &&
|
||||
stage->stage != MESA_SHADER_INTERSECTION;
|
||||
|
||||
if (dump_shader) {
|
||||
simple_mtx_lock(&instance->shader_dump_mtx);
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue