dri: remove ttm common code since superioctl is device specific

This commit is contained in:
Dave Airlie 2007-10-12 10:59:38 +10:00
parent 7fc5c0307a
commit ea2278bc79

View file

@ -1,598 +0,0 @@
/**************************************************************************
*
* Copyright © 2007 Intel Corporation
* Copyright 2006 Tungsten Graphics, Inc., Bismarck, ND., USA
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
*
**************************************************************************/
/*
* Authors: Thomas Hellström <thomas-at-tungstengraphics-dot-com>
* Keith Whitwell <keithw-at-tungstengraphics-dot-com>
* Eric Anholt <eric@anholt.net>
*/
#include <xf86drm.h>
#include <stdlib.h>
#include <unistd.h>
#include "glthread.h"
#include "errno.h"
#include "mtypes.h"
#include "dri_bufmgr.h"
#include "string.h"
#include "imports.h"
#define BUFMGR_DEBUG 0
#define MAX_RELOCS 4096
struct ttm_buffer_reloc
{
dri_bo *buf;
GLuint offset;
GLuint delta; /* not needed? */
GLuint validate_flags;
};
typedef struct _dri_bufmgr_ttm {
dri_bufmgr bufmgr;
int fd;
_glthread_Mutex mutex;
unsigned int fence_type;
unsigned int fence_type_flush;
/** ttm relocation list */
struct ttm_buffer_reloc reloc[MAX_RELOCS];
GLuint nr_relocs;
GLboolean performed_rendering;
} dri_bufmgr_ttm;
typedef struct _dri_bo_ttm {
dri_bo bo;
int refcount; /* Protected by bufmgr->mutex */
drmBO drm_bo;
const char *name;
/**
* Note whether we are the owner of the buffer, to determine if we must
* drmBODestroy or drmBOUnreference to unreference the buffer.
*/
GLboolean owner;
} dri_bo_ttm;
typedef struct _dri_fence_ttm
{
dri_fence fence;
int refcount; /* Protected by bufmgr->mutex */
const char *name;
drmFence drm_fence;
} dri_fence_ttm;
#if 0
int
driFenceSignaled(DriFenceObject * fence, unsigned type)
{
int signaled;
int ret;
if (fence == NULL)
return GL_TRUE;
_glthread_LOCK_MUTEX(fence->mutex);
ret = drmFenceSignaled(bufmgr_ttm->fd, &fence->fence, type, &signaled);
_glthread_UNLOCK_MUTEX(fence->mutex);
BM_CKFATAL(ret);
return signaled;
}
#endif
static dri_bo *
dri_ttm_alloc(dri_bufmgr *bufmgr, const char *name,
unsigned long size, unsigned int alignment,
unsigned int location_mask)
{
dri_bufmgr_ttm *ttm_bufmgr;
dri_bo_ttm *ttm_buf;
unsigned int pageSize = getpagesize();
int ret;
unsigned int flags, hint;
ttm_bufmgr = (dri_bufmgr_ttm *)bufmgr;
ttm_buf = malloc(sizeof(*ttm_buf));
if (!ttm_buf)
return NULL;
/* The mask argument doesn't do anything for us that we want other than
* determine which pool (TTM or local) the buffer is allocated into, so just
* pass all of the allocation class flags.
*/
flags = location_mask | DRM_BO_FLAG_READ | DRM_BO_FLAG_WRITE |
DRM_BO_FLAG_EXE;
/* No hints we want to use. */
hint = 0;
ret = drmBOCreate(ttm_bufmgr->fd, 0, size, alignment / pageSize,
NULL, drm_bo_type_dc,
flags, hint, &ttm_buf->drm_bo);
if (ret != 0) {
free(ttm_buf);
return NULL;
}
ttm_buf->bo.size = ttm_buf->drm_bo.size;
ttm_buf->bo.offset = ttm_buf->drm_bo.offset;
ttm_buf->bo.virtual = NULL;
ttm_buf->bo.bufmgr = bufmgr;
ttm_buf->name = name;
ttm_buf->refcount = 1;
ttm_buf->owner = GL_TRUE;
#if BUFMGR_DEBUG
fprintf(stderr, "bo_create: %p (%s)\n", &ttm_buf->bo, ttm_buf->name);
#endif
return &ttm_buf->bo;
}
/* Our TTM backend doesn't allow creation of static buffers, as that requires
* privelege for the non-fake case, and the lock in the fake case where we were
* working around the X Server not creating buffers and passing handles to us.
*/
static dri_bo *
dri_ttm_alloc_static(dri_bufmgr *bufmgr, const char *name,
unsigned long offset, unsigned long size, void *virtual,
unsigned int location_mask)
{
return NULL;
}
/** Returns a dri_bo wrapping the given buffer object handle.
*
* This can be used when one application needs to pass a buffer object
* to another.
*/
dri_bo *
dri_ttm_bo_create_from_handle(dri_bufmgr *bufmgr, const char *name,
unsigned int handle)
{
dri_bufmgr_ttm *ttm_bufmgr;
dri_bo_ttm *ttm_buf;
int ret;
ttm_bufmgr = (dri_bufmgr_ttm *)bufmgr;
ttm_buf = malloc(sizeof(*ttm_buf));
if (!ttm_buf)
return NULL;
ret = drmBOReference(ttm_bufmgr->fd, handle, &ttm_buf->drm_bo);
if (ret != 0) {
free(ttm_buf);
return NULL;
}
ttm_buf->bo.size = ttm_buf->drm_bo.size;
ttm_buf->bo.offset = ttm_buf->drm_bo.offset;
ttm_buf->bo.virtual = NULL;
ttm_buf->bo.bufmgr = bufmgr;
ttm_buf->name = name;
ttm_buf->refcount = 1;
ttm_buf->owner = GL_FALSE;
#if BUFMGR_DEBUG
fprintf(stderr, "bo_create_from_handle: %p (%s)\n", &ttm_buf->bo,
ttm_buf->name);
#endif
return &ttm_buf->bo;
}
static void
dri_ttm_bo_reference(dri_bo *buf)
{
dri_bufmgr_ttm *bufmgr_ttm = (dri_bufmgr_ttm *)buf->bufmgr;
dri_bo_ttm *ttm_buf = (dri_bo_ttm *)buf;
_glthread_LOCK_MUTEX(bufmgr_ttm->mutex);
ttm_buf->refcount++;
_glthread_UNLOCK_MUTEX(bufmgr_ttm->mutex);
}
static void
dri_ttm_bo_unreference(dri_bo *buf)
{
dri_bufmgr_ttm *bufmgr_ttm = (dri_bufmgr_ttm *)buf->bufmgr;
dri_bo_ttm *ttm_buf = (dri_bo_ttm *)buf;
if (!buf)
return;
_glthread_LOCK_MUTEX(bufmgr_ttm->mutex);
if (--ttm_buf->refcount == 0) {
int ret;
/* XXX Having to use drmBODestroy as the opposite of drmBOCreate instead
* of simply unreferencing is madness, and leads to behaviors we may not
* want (making the buffer unsharable).
*/
if (ttm_buf->owner)
ret = drmBODestroy(bufmgr_ttm->fd, &ttm_buf->drm_bo);
else
ret = drmBOUnReference(bufmgr_ttm->fd, &ttm_buf->drm_bo);
if (ret != 0) {
fprintf(stderr, "drmBOUnReference failed (%s): %s\n", ttm_buf->name,
strerror(-ret));
}
#if BUFMGR_DEBUG
fprintf(stderr, "bo_unreference final: %p (%s)\n",
&ttm_buf->bo, ttm_buf->name);
#endif
_glthread_UNLOCK_MUTEX(bufmgr_ttm->mutex);
free(buf);
return;
}
_glthread_UNLOCK_MUTEX(bufmgr_ttm->mutex);
}
static int
dri_ttm_bo_map(dri_bo *buf, GLboolean write_enable)
{
dri_bufmgr_ttm *bufmgr_ttm;
dri_bo_ttm *ttm_buf = (dri_bo_ttm *)buf;
unsigned int flags;
bufmgr_ttm = (dri_bufmgr_ttm *)buf->bufmgr;
flags = DRM_BO_FLAG_READ;
if (write_enable)
flags |= DRM_BO_FLAG_WRITE;
assert(buf->virtual == NULL);
#if BUFMGR_DEBUG
fprintf(stderr, "bo_map: %p (%s)\n", &ttm_buf->bo, ttm_buf->name);
#endif
return drmBOMap(bufmgr_ttm->fd, &ttm_buf->drm_bo, flags, 0, &buf->virtual);
}
static int
dri_ttm_bo_unmap(dri_bo *buf)
{
dri_bufmgr_ttm *bufmgr_ttm;
dri_bo_ttm *ttm_buf = (dri_bo_ttm *)buf;
if (buf == NULL)
return 0;
bufmgr_ttm = (dri_bufmgr_ttm *)buf->bufmgr;
assert(buf->virtual != NULL);
buf->virtual = NULL;
#if BUFMGR_DEBUG
fprintf(stderr, "bo_unmap: %p (%s)\n", &ttm_buf->bo, ttm_buf->name);
#endif
return drmBOUnmap(bufmgr_ttm->fd, &ttm_buf->drm_bo);
}
static int
dri_ttm_validate(dri_bo *buf, unsigned int flags)
{
dri_bufmgr_ttm *bufmgr_ttm;
dri_bo_ttm *ttm_buf = (dri_bo_ttm *)buf;
unsigned int mask;
int err;
/* XXX: Sanity-check whether we've already validated this one under
* different flags. See drmAddValidateItem().
*/
bufmgr_ttm = (dri_bufmgr_ttm *)buf->bufmgr;
/* Calculate the appropriate mask to pass to the DRM. There appears to be
* be a direct relationship to flags, so it's unnecessary to have it passed
* in as an argument.
*/
mask = DRM_BO_MASK_MEM;
mask |= flags & (DRM_BO_FLAG_READ | DRM_BO_FLAG_WRITE | DRM_BO_FLAG_EXE);
err = drmBOValidate(bufmgr_ttm->fd, &ttm_buf->drm_bo, 0, flags, mask, 0);
if (err == 0) {
/* XXX: add to fence list for sanity checking */
} else {
fprintf(stderr, "failed to validate buffer (%s): %s\n",
ttm_buf->name, strerror(-err));
}
buf->offset = ttm_buf->drm_bo.offset;
#if BUFMGR_DEBUG
fprintf(stderr, "bo_validate: %p (%s)\n", &ttm_buf->bo, ttm_buf->name);
#endif
return err;
}
static dri_fence *
dri_ttm_fence_validated(dri_bufmgr *bufmgr, const char *name,
GLboolean flushed)
{
dri_fence_ttm *fence_ttm = malloc(sizeof(*fence_ttm));
dri_bufmgr_ttm *bufmgr_ttm = (dri_bufmgr_ttm *)bufmgr;
int ret;
unsigned int type;
if (!fence_ttm)
return NULL;
if (flushed)
type = bufmgr_ttm->fence_type_flush;
else
type = bufmgr_ttm->fence_type;
fence_ttm->refcount = 1;
fence_ttm->name = name;
fence_ttm->fence.bufmgr = bufmgr;
ret = drmFenceBuffers(bufmgr_ttm->fd, type, 0, &fence_ttm->drm_fence);
if (ret) {
fprintf(stderr, "failed to fence (%s): %s\n", name, strerror(-ret));
free(fence_ttm);
return NULL;
}
#if BUFMGR_DEBUG
fprintf(stderr, "fence_validated: %p (%s)\n", &fence_ttm->fence,
fence_ttm->name);
#endif
return &fence_ttm->fence;
}
static void
dri_ttm_fence_reference(dri_fence *fence)
{
dri_fence_ttm *fence_ttm = (dri_fence_ttm *)fence;
dri_bufmgr_ttm *bufmgr_ttm = (dri_bufmgr_ttm *)fence->bufmgr;
_glthread_LOCK_MUTEX(bufmgr_ttm->mutex);
++fence_ttm->refcount;
_glthread_UNLOCK_MUTEX(bufmgr_ttm->mutex);
}
static void
dri_ttm_fence_unreference(dri_fence *fence)
{
dri_fence_ttm *fence_ttm = (dri_fence_ttm *)fence;
dri_bufmgr_ttm *bufmgr_ttm = (dri_bufmgr_ttm *)fence->bufmgr;
if (!fence)
return;
_glthread_LOCK_MUTEX(bufmgr_ttm->mutex);
if (--fence_ttm->refcount == 0) {
int ret;
/* XXX Having to use drmFenceDestroy as the opposite of drmFenceBuffers
* instead of simply unreferencing is madness, and leads to behaviors we
* may not want (making the fence unsharable). This behavior by the DRM
* ioctls should be fixed, and drmFenceDestroy eliminated.
*/
ret = drmFenceDestroy(bufmgr_ttm->fd, &fence_ttm->drm_fence);
if (ret != 0) {
fprintf(stderr, "drmFenceDestroy failed (%s): %s\n",
fence_ttm->name, strerror(-ret));
}
_glthread_UNLOCK_MUTEX(bufmgr_ttm->mutex);
free(fence);
return;
}
_glthread_UNLOCK_MUTEX(bufmgr_ttm->mutex);
}
static void
dri_ttm_fence_wait(dri_fence *fence)
{
dri_fence_ttm *fence_ttm = (dri_fence_ttm *)fence;
dri_bufmgr_ttm *bufmgr_ttm = (dri_bufmgr_ttm *)fence->bufmgr;
int ret;
_glthread_LOCK_MUTEX(bufmgr_ttm->mutex);
ret = drmFenceWait(bufmgr_ttm->fd, 0, &fence_ttm->drm_fence, 0);
_glthread_UNLOCK_MUTEX(bufmgr_ttm->mutex);
if (ret != 0) {
_mesa_printf("%s:%d: Error %d waiting for fence %s.\n",
__FILE__, __LINE__, ret, fence_ttm->name);
abort();
}
#if BUFMGR_DEBUG
fprintf(stderr, "fence_wait: %p (%s)\n", &fence_ttm->fence,
fence_ttm->name);
#endif
}
static void
dri_bufmgr_ttm_destroy(dri_bufmgr *bufmgr)
{
dri_bufmgr_ttm *bufmgr_ttm = (dri_bufmgr_ttm *)bufmgr;
_glthread_DESTROY_MUTEX(bufmgr_ttm->mutex);
free(bufmgr);
}
static void
dri_ttm_emit_reloc(dri_bo *batch_buf, GLuint flags, GLuint delta, GLuint offset,
dri_bo *relocatee)
{
dri_bufmgr_ttm *bufmgr_ttm = (dri_bufmgr_ttm *)batch_buf->bufmgr;
struct ttm_buffer_reloc *r = &bufmgr_ttm->reloc[bufmgr_ttm->nr_relocs++];
assert(bufmgr_ttm->nr_relocs <= MAX_RELOCS);
dri_bo_reference(relocatee);
r->buf = relocatee;
r->offset = offset;
r->delta = delta;
r->validate_flags = flags;
return;
}
static int
relocation_sort(const void *a_in, const void *b_in) {
const struct ttm_buffer_reloc *a = a_in, *b = b_in;
return (intptr_t)a->buf < (intptr_t)b->buf ? -1 : 1;
}
static void *
dri_ttm_process_reloc(dri_bo *batch_buf)
{
dri_bufmgr_ttm *bufmgr_ttm = (dri_bufmgr_ttm *)batch_buf->bufmgr;
GLuint i;
GLuint *ptr;
assert(batch_buf->virtual != NULL);
ptr = batch_buf->virtual;
bufmgr_ttm->performed_rendering = GL_FALSE;
/* Sort our relocation list in terms of referenced buffer pointer.
* This lets us uniquely validate the buffers with the sum of all the flags,
* while avoiding O(n^2) on number of relocations.
*/
qsort(bufmgr_ttm->reloc, bufmgr_ttm->nr_relocs, sizeof(bufmgr_ttm->reloc[0]),
relocation_sort);
/* Perform the necessary validations of buffers, and enter the relocations
* in the batchbuffer.
*/
for (i = 0; i < bufmgr_ttm->nr_relocs; i++) {
struct ttm_buffer_reloc *r = &bufmgr_ttm->reloc[i];
if (r->validate_flags & DRM_BO_FLAG_WRITE)
bufmgr_ttm->performed_rendering = GL_TRUE;
/* If this is the first time we've seen this buffer in the relocation
* list, figure out our flags and validate it.
*/
if (i == 0 || bufmgr_ttm->reloc[i - 1].buf != r->buf) {
uint32_t validate_flags;
int j, ret;
/* Accumulate the flags we need for validating this buffer. */
validate_flags = r->validate_flags;
for (j = i + 1; j < bufmgr_ttm->nr_relocs; j++) {
if (bufmgr_ttm->reloc[j].buf != r->buf)
break;
validate_flags |= bufmgr_ttm->reloc[j].validate_flags;
}
/* Validate. If we fail, fence to clear the unfenced list and bail
* out.
*/
ret = dri_bo_validate(r->buf, validate_flags);
if (ret != 0) {
dri_fence *fo;
dri_bo_unmap(batch_buf);
fo = dri_fence_validated(batch_buf->bufmgr,
"batchbuffer failure fence", GL_TRUE);
dri_fence_unreference(fo);
goto done;
}
}
ptr[r->offset / 4] = r->buf->offset + r->delta;
dri_bo_unreference(r->buf);
}
dri_bo_unmap(batch_buf);
dri_bo_validate(batch_buf, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_EXE);
bufmgr_ttm->nr_relocs = 0;
done:
return NULL;
}
static void
dri_ttm_post_submit(dri_bo *batch_buf, dri_fence **last_fence)
{
dri_bufmgr_ttm *bufmgr_ttm = (dri_bufmgr_ttm *)batch_buf->bufmgr;
dri_fence *fo;
fo = dri_fence_validated(batch_buf->bufmgr, "Batch fence", GL_TRUE);
if (bufmgr_ttm->performed_rendering) {
dri_fence_unreference(*last_fence);
*last_fence = fo;
} else {
dri_fence_unreference(fo);
}
}
/**
* Initializes the TTM buffer manager, which uses the kernel to allocate, map,
* and manage map buffer objections.
*
* \param fd File descriptor of the opened DRM device.
* \param fence_type Driver-specific fence type used for fences with no flush.
* \param fence_type_flush Driver-specific fence type used for fences with a
* flush.
*/
dri_bufmgr *
dri_bufmgr_ttm_init(int fd, unsigned int fence_type,
unsigned int fence_type_flush)
{
dri_bufmgr_ttm *bufmgr_ttm;
bufmgr_ttm = malloc(sizeof(*bufmgr_ttm));
bufmgr_ttm->fd = fd;
bufmgr_ttm->fence_type = fence_type;
bufmgr_ttm->fence_type_flush = fence_type_flush;
_glthread_INIT_MUTEX(bufmgr_ttm->mutex);
bufmgr_ttm->bufmgr.bo_alloc = dri_ttm_alloc;
bufmgr_ttm->bufmgr.bo_alloc_static = dri_ttm_alloc_static;
bufmgr_ttm->bufmgr.bo_reference = dri_ttm_bo_reference;
bufmgr_ttm->bufmgr.bo_unreference = dri_ttm_bo_unreference;
bufmgr_ttm->bufmgr.bo_map = dri_ttm_bo_map;
bufmgr_ttm->bufmgr.bo_unmap = dri_ttm_bo_unmap;
bufmgr_ttm->bufmgr.bo_validate = dri_ttm_validate;
bufmgr_ttm->bufmgr.fence_validated = dri_ttm_fence_validated;
bufmgr_ttm->bufmgr.fence_reference = dri_ttm_fence_reference;
bufmgr_ttm->bufmgr.fence_unreference = dri_ttm_fence_unreference;
bufmgr_ttm->bufmgr.fence_wait = dri_ttm_fence_wait;
bufmgr_ttm->bufmgr.destroy = dri_bufmgr_ttm_destroy;
bufmgr_ttm->bufmgr.emit_reloc = dri_ttm_emit_reloc;
bufmgr_ttm->bufmgr.process_relocs = dri_ttm_process_reloc;
bufmgr_ttm->bufmgr.post_submit = dri_ttm_post_submit;
return &bufmgr_ttm->bufmgr;
}