glsl: add 'f' suffix to floats to silence MSVC warnings

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This commit is contained in:
Brian Paul 2012-11-04 16:43:44 -07:00
parent c3466315c0
commit e9dd5895dd

View file

@ -780,7 +780,7 @@ ir_constant::get_float_component(unsigned i) const
case GLSL_TYPE_UINT: return (float) this->value.u[i];
case GLSL_TYPE_INT: return (float) this->value.i[i];
case GLSL_TYPE_FLOAT: return this->value.f[i];
case GLSL_TYPE_BOOL: return this->value.b[i] ? 1.0 : 0.0;
case GLSL_TYPE_BOOL: return this->value.b[i] ? 1.0f : 0.0f;
default: assert(!"Should not get here."); break;
}