mesa: add KHR_no_error support to glMinSampleShading()

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
Samuel Pitoiset 2017-07-19 10:01:22 +02:00
parent bd805a3c31
commit e98cb5bbca
3 changed files with 11 additions and 1 deletions

View file

@ -9,7 +9,7 @@
<enum name="SAMPLE_SHADING" value="0x8C36"/>
<enum name="MIN_SAMPLE_SHADING_VALUE" value="0x8C37"/>
<function name="MinSampleShading" es2="3.2">
<function name="MinSampleShading" es2="3.2" no_error="true">
<param name="value" type="GLfloat"/>
</function>

View file

@ -158,6 +158,13 @@ min_sample_shading(struct gl_context *ctx, GLclampf value)
/**
* Called via glMinSampleShadingARB
*/
void GLAPIENTRY
_mesa_MinSampleShading_no_error(GLclampf value)
{
GET_CURRENT_CONTEXT(ctx);
min_sample_shading(ctx, value);
}
void GLAPIENTRY
_mesa_MinSampleShading(GLclampf value)
{

View file

@ -47,6 +47,9 @@ _mesa_SampleMaski_no_error(GLuint index, GLbitfield mask);
extern void GLAPIENTRY
_mesa_SampleMaski(GLuint index, GLbitfield mask);
void GLAPIENTRY
_mesa_MinSampleShading_no_error(GLclampf value);
extern void GLAPIENTRY
_mesa_MinSampleShading(GLclampf value);