i965: Consider tessellation in get_pipeline_state_l3_weights.

I think this was just missed; Curro and I were probably writing
code simultaneously and forgot to combine them at the end.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This commit is contained in:
Kenneth Graunke 2016-02-09 16:11:55 -08:00
parent f275c61c30
commit e9644cb1f9

View file

@ -298,7 +298,12 @@ static struct brw_l3_weights
get_pipeline_state_l3_weights(const struct brw_context *brw)
{
const struct brw_stage_state *stage_states[] = {
&brw->vs.base, &brw->gs.base, &brw->wm.base, &brw->cs.base
[MESA_SHADER_VERTEX] = &brw->vs.base,
[MESA_SHADER_TESS_CTRL] = &brw->tcs.base,
[MESA_SHADER_TESS_EVAL] = &brw->tes.base,
[MESA_SHADER_GEOMETRY] = &brw->gs.base,
[MESA_SHADER_FRAGMENT] = &brw->wm.base,
[MESA_SHADER_COMPUTE] = &brw->cs.base
};
bool needs_dc = false, needs_slm = false;