Fix FX driver to the point where gears & morph3d work.

Textures are broken (eg. isosurf).
This commit is contained in:
Keith Whitwell 2001-09-18 22:05:36 +00:00
parent 573dd2206b
commit e9479f24ab
3 changed files with 15 additions and 26 deletions

View file

@ -657,20 +657,11 @@ int
fxDDInitFxMesaContext(fxMesaContext fxMesa)
{
int i;
static int firsttime = 1;
for (i = 0; i < 256; i++) {
gl_ubyte_to_float_255_color_tab[i] = (float) i;
}
if (firsttime) {
#if 00
fxDDSetupInit();
fxDDTrifuncInit();
#endif
firsttime = 0;
}
FX_setupGrVertexLayout();
if (getenv("FX_EMULATE_SINGLE_TMU"))
@ -767,6 +758,7 @@ fxDDInitFxMesaContext(fxMesaContext fxMesa)
fxAllocVB(fxMesa->glCtx);
fxSetupDDPointers(fxMesa->glCtx);
fxDDInitTriFuncs(fxMesa->glCtx);
/* Tell the software rasterizer to use pixel fog always.
*/
@ -987,10 +979,9 @@ fxDDUpdateDDPointers(GLcontext * ctx, GLuint new_state)
if (fxMesa->is_in_hardware) {
if (new_state & _FX_NEW_RENDERSTATE)
fxDDChooseRenderState(ctx);
#if 000
if (new_state & _FX_NEW_SETUP_FUNCTION)
fxDDChooseSetupState(ctx);
#endif
fxChooseVertexState(ctx);
}
if (new_state & _NEW_TEXTURE)
@ -1061,11 +1052,6 @@ fxSetupDDPointers(GLcontext * ctx)
tnl->Driver.RunPipeline = _tnl_run_pipeline;
/* XXX is this right? (BP) */
/* Install swsetup for tnl->Driver.Render.*:
*/
_swsetup_Wakeup(ctx);
fxSetupDDSpanPointers(ctx);
fxDDUpdateDDPointers(ctx, ~0);
}

View file

@ -474,7 +474,7 @@ extern void fxChooseVertexState( GLcontext *ctx );
/* fxtrifuncs:
*/
extern void fxDDTrifuncInit(void);
extern void fxDDInitTriFuncs(GLcontext *);
extern void fxDDChooseRenderState(GLcontext * ctx);

View file

@ -174,6 +174,8 @@ fx_fallback_tri( fxMesaContext fxMesa,
{
GLcontext *ctx = fxMesa->glCtx;
SWvertex v[3];
fprintf(stderr, "%s\n", __FUNCTION__);
fx_translate_vertex( ctx, v0, &v[0] );
fx_translate_vertex( ctx, v1, &v[1] );
fx_translate_vertex( ctx, v2, &v[2] );
@ -653,7 +655,7 @@ void fxDDChooseRenderState(GLcontext *ctx)
GLuint flags = ctx->_TriangleCaps;
GLuint index = 0;
/* fprintf(stderr, "%s\n", __FUNCTION__); */
fprintf(stderr, "%s\n", __FUNCTION__);
if (flags & (ANY_FALLBACK_FLAGS|ANY_RASTER_FLAGS)) {
if (flags & ANY_RASTER_FLAGS) {
@ -681,13 +683,17 @@ void fxDDChooseRenderState(GLcontext *ctx)
if (flags & LINE_FALLBACK)
fxMesa->draw_line = fx_fallback_line;
if (flags & TRI_FALLBACK)
if (flags & TRI_FALLBACK) {
fprintf(stderr, "tri fallback\n");
fxMesa->draw_tri = fx_fallback_tri;
}
index |= FX_FALLBACK_BIT;
}
}
fprintf(stderr, "render index %x\n", index);
tnl->Driver.Render.Points = rast_tab[index].points;
tnl->Driver.Render.Line = rast_tab[index].line;
tnl->Driver.Render.ClippedLine = rast_tab[index].line;
@ -779,11 +785,13 @@ void fxCheckIsInHardware( GLcontext *ctx )
if (newfallback) {
if (oldfallback == 0) {
fprintf(stderr, "goint to fallback\n");
_swsetup_Wakeup( ctx );
}
}
else {
if (oldfallback) {
fprintf(stderr, "leaving fallback\n");
_swrast_flush( ctx );
tnl->Driver.Render.Start = fxCheckTexSizes;
tnl->Driver.Render.Finish = _swrast_flush;
@ -795,19 +803,15 @@ void fxCheckIsInHardware( GLcontext *ctx )
tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple;
tnl->Driver.Render.BuildVertices = fxBuildVertices;
tnl->Driver.Render.Multipass = 0;
#if 000
fxDDChooseSetupState(ctx);
#endif
fxChooseVertexState(ctx);
fxDDChooseRenderState(ctx);
}
}
}
#if 00
void fxDDInitTriFuncs( GLcontext *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
fxMesaContext fxMesa = FX_CONTEXT(ctx);
static int firsttime = 1;
if (firsttime) {
@ -828,7 +832,6 @@ void fxDDInitTriFuncs( GLcontext *ctx )
(void) fx_print_vertex;
}
#endif
#else