Mesa 10.4.3 Release Notes / January 24, 2015
+ ++Mesa 10.4.3 is a bug fix release which fixes bugs found since the 10.4.2 release. +
++Mesa 10.4.3 implements the OpenGL 3.3 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 3.3. OpenGL +3.3 is only available if requested at context creation +because compatibility contexts are not supported. +
+ +SHA256 checksums
++TBD ++ +
New features
+None
+ +Bug fixes
+ +This list is likely incomplete.
+ +-
+
+
- Bug 80568 - [gen4] GPU Crash During Google Chrome Operation + +
- Bug 85367 - [gen4] GPU hang in glmark-es2 + +
- Bug 85696 - r600g+nine: Bioshock shader failure after 7b1c0cbc90d456384b0950ad21faa3c61a6b43ff + +
- Bug 88219 - include/c11/threads_posix.h:197: undefined reference to `pthread_mutex_lock' + +
Changes
+ +Axel Davy (39):
+-
+
- st/nine: Add new texture format strings +
- st/nine: Correctly advertise D3DPMISCCAPS_CLIPTLVERTS +
- st/nine: NineBaseTexture9: fix setting of last_layer +
- st/nine: CubeTexture: fix GetLevelDesc +
- st/nine: Fix crash when deleting non-implicit swapchain +
- st/nine: Return D3DERR_INVALIDCALL when trying to create a texture of bad format +
- st/nine: NineBaseTexture9: update sampler view creation +
- st/nine: Check if srgb format is supported before trying to use it. +
- st/nine: Add ATI1 and ATI2 support +
- st/nine: Rework of boolean constants +
- st/nine: Convert integer constants to floats before storing them when cards don't support integers +
- st/nine: Remove some shader unused code +
- st/nine: Saturate oFog and oPts vs outputs +
- st/nine: Correctly declare NineTranslateInstruction_Mkxn inputs +
- st/nine: Fix typo for M4x4 +
- st/nine: Fix POW implementation +
- st/nine: Handle RSQ special cases +
- st/nine: Handle NRM with input of null norm +
- st/nine: Correct LOG on negative values +
- st/nine: Rewrite LOOP implementation, and a0 aL handling +
- st/nine: Fix CND implementation +
- st/nine: Clamp ps 1.X constants +
- st/nine: Fix some fixed function pipeline operation +
- st/nine: Implement TEXCOORD special behaviours +
- st/nine: Fill missing dst and src number for some instructions. +
- st/nine: Fix TEXM3x3 and implement TEXM3x3VSPEC +
- st/nine: implement TEXM3x2DEPTH +
- st/nine: Implement TEXM3x2TEX +
- st/nine: Implement TEXM3x3SPEC +
- st/nine: Implement TEXDEPTH +
- st/nine: Implement TEXDP3 +
- st/nine: Implement TEXDP3TEX +
- st/nine: Implement TEXREG2AR, TEXREG2GB and TEXREG2RGB +
- st/nine: Correct rules for relative adressing and constants. +
- st/nine: Remove unused code for ps +
- st/nine: Fix sm3 relative addressing for non-debug build +
- st/nine: Add variables containing the size of the constant buffers +
- st/nine: Allocate the correct size for the user constant buffer +
- st/nine: Allocate vs constbuf buffer for indirect addressing once. +
Emil Velikov (2):
+-
+
- docs: Add sha256 sums for the 10.4.2 release +
- Update version to 10.4.3 +
Jason Ekstrand (1):
+-
+
- mesa: Fix clamping to -1.0 in snorm_to_float +
Jonathan Gray (1):
+-
+
- glsl: Link glsl_test with pthreads library. +
Jose Fonseca (1):
+-
+
- nine: Drop use of TGSI_OPCODE_CND. +
Kenneth Graunke (2):
+-
+
- i965: Respect the no_8 flag on Gen6, not just Gen7+. +
- i965: Work around mysterious Gen4 GPU hangs with minimal state changes. +
Stanislaw Halik (1):
+-
+
- st/nine: Hack to generate resource if it doesn't exist when getting view +
Xavier Bouchoux (3):
+-
+
- st/nine: Additional defines to d3dtypes.h +
- st/nine: Add missing c++ declaration for IDirect3DVolumeTexture9 +
- st/nine: Fix D3DRS_POINTSPRITE support +