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egl: move is_render_node flag to platform_wayland
This flag is being used only by platform_wayland. So move it to be included by the #ifdef HAVE_WAYLAND_PLATFORM in struct dri2_egl_display. Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com> Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Reviewed-by: Simon Ser <contact@emersion.fr> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25504>
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2 changed files with 1 additions and 4 deletions
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@ -307,6 +307,7 @@ struct dri2_egl_display {
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bool authenticated;
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uint32_t capabilities;
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char *device_name;
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bool is_render_node;
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#endif
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#ifdef HAVE_ANDROID_PLATFORM
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@ -314,8 +315,6 @@ struct dri2_egl_display {
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/* gralloc vendor usage bit for front rendering */
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uint32_t front_rendering_usage;
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#endif
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bool is_render_node;
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};
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struct dri2_egl_context {
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@ -632,8 +632,6 @@ dri2_initialize_drm(_EGLDisplay *disp)
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disp->Device = dev;
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dri2_dpy->driver_name = strdup(dri2_dpy->gbm_dri->driver_name);
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dri2_dpy->is_render_node =
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drmGetNodeTypeFromFd(dri2_dpy->fd_render_gpu) == DRM_NODE_RENDER;
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if (!dri2_load_driver_dri3(disp)) {
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err = "DRI3: failed to load driver";
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