glx: don't use the template keyword

for C++ editors

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Marek Olšák 2017-09-29 22:31:21 +02:00
parent 9592c43a96
commit e90a2ed88e

View file

@ -558,14 +558,14 @@ CallCreateNewScreen(Display *dpy, int scrn, struct dri_screen *psc,
* non-conformant to prevent apps from picking them up accidentally.
*/
for (visual = psc->base.visuals; visual; visual = visual->next) {
XVisualInfo template;
XVisualInfo templ;
XVisualInfo *visuals;
int num_visuals;
long mask;
template.visualid = visual->visualID;
templ.visualid = visual->visualID;
mask = VisualIDMask;
visuals = XGetVisualInfo(dpy, mask, &template, &num_visuals);
visuals = XGetVisualInfo(dpy, mask, &templ, &num_visuals);
if (visuals) {
if (num_visuals > 0 && visuals->depth != DefaultDepth(dpy, scrn))