st/vega: Add support for per-channel alpha.

Drawing an image in VG_DRAW_IMAGE_STENCIL mode produces per-channel
alpha for use in blending.  Add a new shader stage to produce and save
it in TEMP[1].

For other modes that do not need per-channel alpha, the stage does

  MOV TEMP[1], TEMP[0].wwww
This commit is contained in:
Chia-I Wu 2010-12-04 12:03:07 +08:00
parent a19eaaa6c1
commit e8ff3931f8
4 changed files with 140 additions and 41 deletions

View file

@ -181,7 +181,9 @@ image_normal( struct ureg_program *ureg,
struct ureg_dst *temp,
struct ureg_src *constant)
{
ureg_TEX(ureg, *out, TGSI_TEXTURE_2D, in[1], sampler[3]);
/* store and pass image color in TEMP[1] */
ureg_TEX(ureg, temp[1], TGSI_TEXTURE_2D, in[1], sampler[3]);
ureg_MOV(ureg, *out, ureg_src(temp[1]));
}
@ -193,6 +195,7 @@ image_multiply( struct ureg_program *ureg,
struct ureg_dst *temp,
struct ureg_src *constant)
{
/* store and pass image color in TEMP[1] */
ureg_TEX(ureg, temp[1], TGSI_TEXTURE_2D, in[1], sampler[3]);
ureg_MUL(ureg, *out, ureg_src(temp[0]), ureg_src(temp[1]));
}
@ -206,8 +209,9 @@ image_stencil( struct ureg_program *ureg,
struct ureg_dst *temp,
struct ureg_src *constant)
{
/* store and pass image color in TEMP[1] */
ureg_TEX(ureg, temp[1], TGSI_TEXTURE_2D, in[1], sampler[3]);
ureg_MUL(ureg, *out, ureg_src(temp[0]), ureg_src(temp[1]));
ureg_MOV(ureg, *out, ureg_src(temp[0]));
}
static INLINE void
@ -218,13 +222,54 @@ color_transform( struct ureg_program *ureg,
struct ureg_dst *temp,
struct ureg_src *constant)
{
ureg_MAD(ureg, temp[1], ureg_src(temp[0]), constant[0], constant[1]);
/* note that TEMP[1] may already be used for image color */
ureg_MAD(ureg, temp[2], ureg_src(temp[0]), constant[0], constant[1]);
/* clamp to [0.0f, 1.0f] */
ureg_CLAMP(ureg, temp[1],
ureg_src(temp[1]),
ureg_CLAMP(ureg, temp[2],
ureg_src(temp[2]),
ureg_scalar(constant[3], TGSI_SWIZZLE_X),
ureg_scalar(constant[3], TGSI_SWIZZLE_Y));
ureg_MOV(ureg, *out, ureg_src(temp[1]));
ureg_MOV(ureg, *out, ureg_src(temp[2]));
}
static INLINE void
alpha_normal( struct ureg_program *ureg,
struct ureg_dst *out,
struct ureg_src *in,
struct ureg_src *sampler,
struct ureg_dst *temp,
struct ureg_src *constant)
{
/* save per-channel alpha in TEMP[1] */
ureg_MOV(ureg, temp[1], ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W));
ureg_MOV(ureg, *out, ureg_src(temp[0]));
}
static INLINE void
alpha_per_channel( struct ureg_program *ureg,
struct ureg_dst *out,
struct ureg_src *in,
struct ureg_src *sampler,
struct ureg_dst *temp,
struct ureg_src *constant)
{
/* save per-channel alpha in TEMP[1] */
ureg_MUL(ureg,
ureg_writemask(temp[1], TGSI_WRITEMASK_W),
ureg_src(temp[0]),
ureg_src(temp[1]));
ureg_MUL(ureg,
ureg_writemask(temp[1], TGSI_WRITEMASK_XYZ),
ureg_src(temp[1]),
ureg_scalar(ureg_src(temp[1]), TGSI_SWIZZLE_W));
/* update alpha */
ureg_MOV(ureg,
ureg_writemask(temp[0], TGSI_WRITEMASK_W),
ureg_src(temp[1]));
ureg_MOV(ureg, *out, ureg_src(temp[0]));
}
/**
@ -238,8 +283,8 @@ blend_generic(struct ureg_program *ureg,
VGBlendMode mode,
struct ureg_dst out,
struct ureg_src src,
struct ureg_src dst,
struct ureg_src src_channel_alpha,
struct ureg_src dst,
struct ureg_src one,
struct ureg_dst temp[2])
{
@ -320,13 +365,13 @@ blend_multiply( struct ureg_program *ureg,
struct ureg_dst *temp,
struct ureg_src *constant)
{
ureg_TEX(ureg, temp[1], TGSI_TEXTURE_2D, in[0], sampler[2]);
ureg_TEX(ureg, temp[2], TGSI_TEXTURE_2D, in[0], sampler[2]);
blend_generic(ureg, VG_BLEND_MULTIPLY, *out,
ureg_src(temp[0]),
ureg_src(temp[1]),
ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W),
ureg_src(temp[2]),
ureg_scalar(constant[3], TGSI_SWIZZLE_Y),
temp + 2);
temp + 3);
}
static INLINE void
@ -337,13 +382,13 @@ blend_screen( struct ureg_program *ureg,
struct ureg_dst *temp,
struct ureg_src *constant)
{
ureg_TEX(ureg, temp[1], TGSI_TEXTURE_2D, in[0], sampler[2]);
ureg_TEX(ureg, temp[2], TGSI_TEXTURE_2D, in[0], sampler[2]);
blend_generic(ureg, VG_BLEND_SCREEN, *out,
ureg_src(temp[0]),
ureg_src(temp[1]),
ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W),
ureg_src(temp[2]),
ureg_scalar(constant[3], TGSI_SWIZZLE_Y),
temp + 2);
temp + 3);
}
static INLINE void
@ -354,13 +399,13 @@ blend_darken( struct ureg_program *ureg,
struct ureg_dst *temp,
struct ureg_src *constant)
{
ureg_TEX(ureg, temp[1], TGSI_TEXTURE_2D, in[0], sampler[2]);
ureg_TEX(ureg, temp[2], TGSI_TEXTURE_2D, in[0], sampler[2]);
blend_generic(ureg, VG_BLEND_DARKEN, *out,
ureg_src(temp[0]),
ureg_src(temp[1]),
ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W),
ureg_src(temp[2]),
ureg_scalar(constant[3], TGSI_SWIZZLE_Y),
temp + 2);
temp + 3);
}
static INLINE void
@ -371,13 +416,13 @@ blend_lighten( struct ureg_program *ureg,
struct ureg_dst *temp,
struct ureg_src *constant)
{
ureg_TEX(ureg, temp[1], TGSI_TEXTURE_2D, in[0], sampler[2]);
ureg_TEX(ureg, temp[2], TGSI_TEXTURE_2D, in[0], sampler[2]);
blend_generic(ureg, VG_BLEND_LIGHTEN, *out,
ureg_src(temp[0]),
ureg_src(temp[1]),
ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W),
ureg_src(temp[2]),
ureg_scalar(constant[3], TGSI_SWIZZLE_Y),
temp + 2);
temp + 3);
}
static INLINE void
@ -488,7 +533,7 @@ static const struct shader_asm_info shaders_paint_asm[] = {
/* image draw modes */
static const struct shader_asm_info shaders_image_asm[] = {
{VEGA_IMAGE_NORMAL_SHADER, image_normal,
VG_TRUE, 0, 0, 3, 1, 0, 0},
VG_TRUE, 0, 0, 3, 1, 0, 2},
{VEGA_IMAGE_MULTIPLY_SHADER, image_multiply,
VG_TRUE, 0, 0, 3, 1, 0, 2},
{VEGA_IMAGE_STENCIL_SHADER, image_stencil,
@ -497,19 +542,26 @@ static const struct shader_asm_info shaders_image_asm[] = {
static const struct shader_asm_info shaders_color_transform_asm[] = {
{VEGA_COLOR_TRANSFORM_SHADER, color_transform,
VG_FALSE, 0, 4, 0, 0, 0, 2}
VG_FALSE, 0, 4, 0, 0, 0, 3}
};
static const struct shader_asm_info shaders_alpha_asm[] = {
{VEGA_ALPHA_NORMAL_SHADER, alpha_normal,
VG_FALSE, 0, 0, 0, 0, 0, 2},
{VEGA_ALPHA_PER_CHANNEL_SHADER, alpha_per_channel,
VG_FALSE, 0, 0, 0, 0, 0, 2}
};
/* extra blend modes */
static const struct shader_asm_info shaders_blend_asm[] = {
{VEGA_BLEND_MULTIPLY_SHADER, blend_multiply,
VG_TRUE, 3, 1, 2, 1, 0, 4},
VG_TRUE, 3, 1, 2, 1, 0, 5},
{VEGA_BLEND_SCREEN_SHADER, blend_screen,
VG_TRUE, 3, 1, 2, 1, 0, 4},
VG_TRUE, 3, 1, 2, 1, 0, 5},
{VEGA_BLEND_DARKEN_SHADER, blend_darken,
VG_TRUE, 3, 1, 2, 1, 0, 4},
VG_TRUE, 3, 1, 2, 1, 0, 5},
{VEGA_BLEND_LIGHTEN_SHADER, blend_lighten,
VG_TRUE, 3, 1, 2, 1, 0, 4},
VG_TRUE, 3, 1, 2, 1, 0, 5},
};
static const struct shader_asm_info shaders_mask_asm[] = {

View file

@ -209,6 +209,7 @@ static void setup_shader_program(struct shader *shader)
VGint shader_id = 0;
VGBlendMode blend_mode = ctx->state.vg.blend_mode;
VGboolean black_white = is_format_bw(shader);
VGboolean advanced_blend;
/* 1st stage: fill */
if (!shader->drawing_image ||
@ -257,22 +258,47 @@ static void setup_shader_program(struct shader *shader)
switch(blend_mode) {
case VG_BLEND_MULTIPLY:
shader_id |= VEGA_BLEND_MULTIPLY_SHADER;
break;
case VG_BLEND_SCREEN:
shader_id |= VEGA_BLEND_SCREEN_SHADER;
break;
case VG_BLEND_DARKEN:
shader_id |= VEGA_BLEND_DARKEN_SHADER;
break;
case VG_BLEND_LIGHTEN:
shader_id |= VEGA_BLEND_LIGHTEN_SHADER;
advanced_blend = VG_TRUE;
break;
default:
/* handled by pipe_blend_state */
advanced_blend = VG_FALSE;
break;
}
if (advanced_blend) {
if (shader->drawing_image && shader->image_mode == VG_DRAW_IMAGE_STENCIL)
shader_id |= VEGA_ALPHA_PER_CHANNEL_SHADER;
else
shader_id |= VEGA_ALPHA_NORMAL_SHADER;
switch(blend_mode) {
case VG_BLEND_MULTIPLY:
shader_id |= VEGA_BLEND_MULTIPLY_SHADER;
break;
case VG_BLEND_SCREEN:
shader_id |= VEGA_BLEND_SCREEN_SHADER;
break;
case VG_BLEND_DARKEN:
shader_id |= VEGA_BLEND_DARKEN_SHADER;
break;
case VG_BLEND_LIGHTEN:
shader_id |= VEGA_BLEND_LIGHTEN_SHADER;
break;
default:
assert(0);
break;
}
}
else {
/* update alpha of the source */
if (shader->drawing_image && shader->image_mode == VG_DRAW_IMAGE_STENCIL)
shader_id |= VEGA_ALPHA_PER_CHANNEL_SHADER;
}
if (shader->masking)
shader_id |= VEGA_MASK_SHADER;

View file

@ -53,12 +53,13 @@
* 1) Paint generation (color/gradient/pattern)
* 2) Image composition (normal/multiply/stencil)
* 3) Color transform
* 4) Extended blend (multiply/screen/darken/lighten)
* 5) Mask
* 6) Premultiply/Unpremultiply
* 7) Color transform (to black and white)
* 4) Per-channel alpha generation
* 5) Extended blend (multiply/screen/darken/lighten)
* 6) Mask
* 7) Premultiply/Unpremultiply
* 8) Color transform (to black and white)
*/
#define SHADER_STAGES 7
#define SHADER_STAGES 8
struct cached_shader {
void *driver_shader;
@ -301,6 +302,20 @@ create_shader(struct pipe_context *pipe,
}
/* fourth stage */
sh = SHADERS_GET_ALPHA_SHADER(id);
switch (sh) {
case VEGA_ALPHA_NORMAL_SHADER:
case VEGA_ALPHA_PER_CHANNEL_SHADER:
shaders[idx] = &shaders_alpha_asm[
(sh >> SHADERS_ALPHA_SHIFT) - 1];
assert(shaders[idx]->id == sh);
idx++;
break;
default:
break;
}
/* fifth stage */
sh = SHADERS_GET_BLEND_SHADER(id);
switch (sh) {
case VEGA_BLEND_MULTIPLY_SHADER:
@ -315,7 +330,7 @@ create_shader(struct pipe_context *pipe,
break;
}
/* fifth stage */
/* sixth stage */
sh = SHADERS_GET_MASK_SHADER(id);
switch (sh) {
case VEGA_MASK_SHADER:
@ -327,7 +342,7 @@ create_shader(struct pipe_context *pipe,
break;
}
/* sixth stage */
/* seventh stage */
sh = SHADERS_GET_PREMULTIPLY_SHADER(id);
switch (sh) {
case VEGA_PREMULTIPLY_SHADER:
@ -341,7 +356,7 @@ create_shader(struct pipe_context *pipe,
break;
}
/* seventh stage */
/* eighth stage */
sh = SHADERS_GET_BW_SHADER(id);
switch (sh) {
case VEGA_BW_SHADER:

View file

@ -36,6 +36,7 @@ struct shaders_cache;
#define _SHADERS_PAINT_BITS 3
#define _SHADERS_IMAGE_BITS 2
#define _SHADERS_COLOR_TRANSFORM_BITS 1
#define _SHADERS_ALPHA_BITS 2
#define _SHADERS_BLEND_BITS 3
#define _SHADERS_MASK_BITS 1
#define _SHADERS_PREMULTIPLY_BITS 2
@ -44,7 +45,8 @@ struct shaders_cache;
#define SHADERS_PAINT_SHIFT (0)
#define SHADERS_IMAGE_SHIFT (SHADERS_PAINT_SHIFT + _SHADERS_PAINT_BITS)
#define SHADERS_COLOR_TRANSFORM_SHIFT (SHADERS_IMAGE_SHIFT + _SHADERS_IMAGE_BITS)
#define SHADERS_BLEND_SHIFT (SHADERS_COLOR_TRANSFORM_SHIFT + _SHADERS_COLOR_TRANSFORM_BITS)
#define SHADERS_ALPHA_SHIFT (SHADERS_COLOR_TRANSFORM_SHIFT + _SHADERS_COLOR_TRANSFORM_BITS)
#define SHADERS_BLEND_SHIFT (SHADERS_ALPHA_SHIFT + _SHADERS_ALPHA_BITS)
#define SHADERS_MASK_SHIFT (SHADERS_BLEND_SHIFT + _SHADERS_BLEND_BITS)
#define SHADERS_PREMULTIPLY_SHIFT (SHADERS_MASK_SHIFT + _SHADERS_MASK_BITS)
#define SHADERS_BW_SHIFT (SHADERS_PREMULTIPLY_SHIFT + _SHADERS_PREMULTIPLY_BITS)
@ -55,6 +57,7 @@ struct shaders_cache;
#define SHADERS_GET_PAINT_SHADER(id) _SHADERS_GET_STAGE(PAINT, id)
#define SHADERS_GET_IMAGE_SHADER(id) _SHADERS_GET_STAGE(IMAGE, id)
#define SHADERS_GET_COLOR_TRANSFORM_SHADER(id) _SHADERS_GET_STAGE(COLOR_TRANSFORM, id)
#define SHADERS_GET_ALPHA_SHADER(id) _SHADERS_GET_STAGE(ALPHA, id)
#define SHADERS_GET_BLEND_SHADER(id) _SHADERS_GET_STAGE(BLEND, id)
#define SHADERS_GET_MASK_SHADER(id) _SHADERS_GET_STAGE(MASK, id)
#define SHADERS_GET_PREMULTIPLY_SHADER(id) _SHADERS_GET_STAGE(PREMULTIPLY, id)
@ -73,6 +76,9 @@ enum VegaShaderType {
VEGA_COLOR_TRANSFORM_SHADER = 1 << SHADERS_COLOR_TRANSFORM_SHIFT,
VEGA_ALPHA_NORMAL_SHADER = 1 << SHADERS_ALPHA_SHIFT,
VEGA_ALPHA_PER_CHANNEL_SHADER = 2 << SHADERS_ALPHA_SHIFT,
VEGA_BLEND_MULTIPLY_SHADER = 1 << SHADERS_BLEND_SHIFT,
VEGA_BLEND_SCREEN_SHADER = 2 << SHADERS_BLEND_SHIFT,
VEGA_BLEND_DARKEN_SHADER = 3 << SHADERS_BLEND_SHIFT,