glsl: remove bogus 'd' constant qualifiers

0.0 is a double anyways. Apparently my version of gcc was happy with
0.0d as well, but this is not true of all compilers.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89218

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
This commit is contained in:
Ilia Mirkin 2015-02-19 01:44:44 -05:00
parent 0cade4ea2b
commit e8e22cf65f

View file

@ -645,7 +645,7 @@ lower_instructions_visitor::dfrexp_sig_to_arith(ir_expression *ir)
new(ir) ir_variable(bvec, "is_not_zero", ir_var_temporary);
ir_rvalue *results[4] = {NULL};
ir_constant *dzero = new(ir) ir_constant(0.0d, vec_elem);
ir_constant *dzero = new(ir) ir_constant(0.0, vec_elem);
i.insert_before(is_not_zero);
i.insert_before(
assign(is_not_zero,
@ -717,7 +717,7 @@ lower_instructions_visitor::dfrexp_exp_to_arith(ir_expression *ir)
new(ir) ir_variable(bvec, "is_not_zero", ir_var_temporary);
ir_variable *high_words =
new(ir) ir_variable(uvec, "high_words", ir_var_temporary);
ir_constant *dzero = new(ir) ir_constant(0.0d, vec_elem);
ir_constant *dzero = new(ir) ir_constant(0.0, vec_elem);
ir_constant *izero = new(ir) ir_constant(0, vec_elem);
ir_rvalue *absval = abs(ir->operands[0]);