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mesa: restore FLUSH_VERTICES() in _mesa_notifySwapBuffers()
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@ -183,6 +183,7 @@ GLfloat _mesa_ubyte_to_float_color_tab[256];
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void
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_mesa_notifySwapBuffers(__GLcontext *ctx)
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{
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FLUSH_VERTICES( ctx, 0 );
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if (ctx->Driver.Flush) {
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ctx->Driver.Flush(ctx);
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}
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