mesa: remove unreachable code from _mesa_write_shader_to_file()

_mesa_write_shader_to_file() is only used to print gl shader objects
so Program should never be set as it only gets set for linked shaders.

Acked-by: Iago Toral Quiroga <itoral@igalia.com>
This commit is contained in:
Timothy Arceri 2016-06-30 14:52:21 +10:00
parent 9b41c743cc
commit e8c8aa0320

View file

@ -994,16 +994,6 @@ _mesa_write_shader_to_file(const struct gl_shader *shader)
if (shader->InfoLog) {
fputs(shader->InfoLog, f);
}
if (shader->CompileStatus && shader->Program) {
fprintf(f, "/* GPU code */\n");
fprintf(f, "/*\n");
_mesa_fprint_program_opt(f, shader->Program, PROG_PRINT_DEBUG, GL_TRUE);
fprintf(f, "*/\n");
fprintf(f, "/* Parameters / constants */\n");
fprintf(f, "/*\n");
_mesa_fprint_parameter_list(f, shader->Program->Parameters);
fprintf(f, "*/\n");
}
fclose(f);
}