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d3d12: Use GetResourceAllocationInfo instead of GetCopyableFootprints for residency sizes
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29967>
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2 changed files with 13 additions and 1 deletions
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@ -101,7 +101,7 @@ d3d12_bo_wrap_res(struct d3d12_screen *screen, ID3D12Resource *res, enum d3d12_r
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bo->residency_status = residency;
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bo->last_used_timestamp = 0;
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desc.Flags &= ~D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
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screen->dev->GetCopyableFootprints(&desc, 0, total_subresources, 0, nullptr, nullptr, nullptr, &bo->estimated_size);
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bo->estimated_size = GetResourceAllocationInfo(screen->dev, 0, 1, &desc).SizeInBytes;
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if (residency == d3d12_resident) {
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mtx_lock(&screen->submit_mutex);
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list_add(&bo->residency_list_entry, &screen->residency_list);
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@ -88,6 +88,11 @@ GetOutputStreamDesc(ID3D12VideoProcessor *proc)
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{
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return proc->GetOutputStreamDesc();
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}
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inline D3D12_RESOURCE_ALLOCATION_INFO
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GetResourceAllocationInfo(ID3D12Device *dev, UINT visibleMask, UINT numResourceDescs, const D3D12_RESOURCE_DESC *pResourceDescs)
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{
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return dev->GetResourceAllocationInfo(visibleMask, numResourceDescs, pResourceDescs);
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}
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#else
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inline D3D12_CPU_DESCRIPTOR_HANDLE
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GetCPUDescriptorHandleForHeapStart(ID3D12DescriptorHeap *heap)
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@ -138,6 +143,13 @@ GetOutputStreamDesc(ID3D12VideoProcessor *proc)
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proc->GetOutputStreamDesc(&ret);
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return ret;
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}
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inline D3D12_RESOURCE_ALLOCATION_INFO
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GetResourceAllocationInfo(ID3D12Device *dev, UINT visibleMask, UINT numResourceDescs, const D3D12_RESOURCE_DESC *pResourceDescs)
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{
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D3D12_RESOURCE_ALLOCATION_INFO ret;
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dev->GetResourceAllocationInfo(&ret, visibleMask, numResourceDescs, pResourceDescs);
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return ret;
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}
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#endif
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#endif
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