tweak pipeline flags for vertex programming

This commit is contained in:
Brian Paul 2002-10-31 17:14:37 +00:00
parent e0e6bd7ae1
commit e89f0792eb

View file

@ -1,8 +1,8 @@
/* $Id: t_vb_vertex.c,v 1.16 2002/10/29 20:29:04 brianp Exp $ */
/* $Id: t_vb_vertex.c,v 1.17 2002/10/31 17:14:37 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
* Version: 5.0
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
@ -137,6 +137,8 @@ static GLboolean run_vertex_stage( GLcontext *ctx,
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
ASSERT(!ctx->VertexProgram.Enabled);
if (stage->changed_inputs) {
if (ctx->_NeedEyeCoords) {
@ -194,7 +196,6 @@ static GLboolean run_vertex_stage( GLcontext *ctx,
store->clipmask,
&store->ormask,
&store->andmask );
}
else {
VB->NdcPtr = 0;
@ -305,11 +306,12 @@ static void dtr( struct gl_pipeline_stage *stage )
const struct gl_pipeline_stage _tnl_vertex_transform_stage =
{
"modelview/project/cliptest/divide",
0, /* re-check -- always on */
_MESA_NEW_NEED_EYE_COORDS |
_NEW_PROGRAM, /* check_state: only care about vertex prog */
_MESA_NEW_NEED_EYE_COORDS | /* run_state: when to invalidate / re-run */
_NEW_MODELVIEW|
_NEW_PROJECTION|
_NEW_TRANSFORM, /* re-run */
_NEW_PROGRAM|
_NEW_TRANSFORM,
GL_TRUE, /* active */
VERT_BIT_POS, /* inputs */
VERT_BIT_EYE|VERT_BIT_CLIP, /* outputs */