mesa: use new baseImage var to simplify _mesa_test_texobj_completeness()

Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Brian Paul 2012-03-17 16:30:03 -06:00
parent fbbbb98fc4
commit e86d0dea8e

View file

@ -426,6 +426,7 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
struct gl_texture_object *t )
{
const GLint baseLevel = t->BaseLevel;
const struct gl_texture_image *baseImage;
GLint maxLog2 = 0, maxLevels = 0;
t->_Complete = GL_TRUE; /* be optimistic */
@ -444,16 +445,18 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
return;
}
baseImage = t->Image[0][baseLevel];
/* Always need the base level image */
if (!t->Image[0][baseLevel]) {
if (!baseImage) {
incomplete(t, "Image[baseLevel=%d] == NULL", baseLevel);
return;
}
/* Check width/height/depth for zero */
if (t->Image[0][baseLevel]->Width == 0 ||
t->Image[0][baseLevel]->Height == 0 ||
t->Image[0][baseLevel]->Depth == 0) {
if (baseImage->Width == 0 ||
baseImage->Height == 0 ||
baseImage->Depth == 0) {
incomplete(t, "texture width or height or depth = 0");
return;
}
@ -464,24 +467,24 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
switch (t->Target) {
case GL_TEXTURE_1D:
case GL_TEXTURE_1D_ARRAY_EXT:
maxLog2 = t->Image[0][baseLevel]->WidthLog2;
maxLog2 = baseImage->WidthLog2;
maxLevels = ctx->Const.MaxTextureLevels;
break;
case GL_TEXTURE_2D:
case GL_TEXTURE_2D_ARRAY_EXT:
maxLog2 = MAX2(t->Image[0][baseLevel]->WidthLog2,
t->Image[0][baseLevel]->HeightLog2);
maxLog2 = MAX2(baseImage->WidthLog2,
baseImage->HeightLog2);
maxLevels = ctx->Const.MaxTextureLevels;
break;
case GL_TEXTURE_3D:
maxLog2 = MAX3(t->Image[0][baseLevel]->WidthLog2,
t->Image[0][baseLevel]->HeightLog2,
t->Image[0][baseLevel]->DepthLog2);
maxLog2 = MAX3(baseImage->WidthLog2,
baseImage->HeightLog2,
baseImage->DepthLog2);
maxLevels = ctx->Const.Max3DTextureLevels;
break;
case GL_TEXTURE_CUBE_MAP_ARB:
maxLog2 = MAX2(t->Image[0][baseLevel]->WidthLog2,
t->Image[0][baseLevel]->HeightLog2);
maxLog2 = MAX2(baseImage->WidthLog2,
baseImage->HeightLog2);
maxLevels = ctx->Const.MaxCubeTextureLevels;
break;
case GL_TEXTURE_RECTANGLE_NV:
@ -515,8 +518,8 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) {
/* make sure that all six cube map level 0 images are the same size */
const GLuint w = t->Image[0][baseLevel]->Width2;
const GLuint h = t->Image[0][baseLevel]->Height2;
const GLuint w = baseImage->Width2;
const GLuint h = baseImage->Height2;
GLuint face;
for (face = 1; face < 6; face++) {
if (t->Image[face][baseLevel] == NULL ||
@ -545,11 +548,11 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
/* Test dimension-independent attributes */
for (i = minLevel; i <= maxLevel; i++) {
if (t->Image[0][i]) {
if (t->Image[0][i]->TexFormat != t->Image[0][baseLevel]->TexFormat) {
if (t->Image[0][i]->TexFormat != baseImage->TexFormat) {
incomplete(t, "Format[i] != Format[baseLevel]");
return;
}
if (t->Image[0][i]->Border != t->Image[0][baseLevel]->Border) {
if (t->Image[0][i]->Border != baseImage->Border) {
incomplete(t, "Border[i] != Border[baseLevel]");
return;
}
@ -560,7 +563,7 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
if ((t->Target == GL_TEXTURE_1D) ||
(t->Target == GL_TEXTURE_1D_ARRAY_EXT)) {
/* Test 1-D mipmaps */
GLuint width = t->Image[0][baseLevel]->Width2;
GLuint width = baseImage->Width2;
for (i = baseLevel + 1; i < maxLevels; i++) {
if (width > 1) {
width /= 2;
@ -584,8 +587,8 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
else if ((t->Target == GL_TEXTURE_2D) ||
(t->Target == GL_TEXTURE_2D_ARRAY_EXT)) {
/* Test 2-D mipmaps */
GLuint width = t->Image[0][baseLevel]->Width2;
GLuint height = t->Image[0][baseLevel]->Height2;
GLuint width = baseImage->Width2;
GLuint height = baseImage->Height2;
for (i = baseLevel + 1; i < maxLevels; i++) {
if (width > 1) {
width /= 2;
@ -615,9 +618,9 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
}
else if (t->Target == GL_TEXTURE_3D) {
/* Test 3-D mipmaps */
GLuint width = t->Image[0][baseLevel]->Width2;
GLuint height = t->Image[0][baseLevel]->Height2;
GLuint depth = t->Image[0][baseLevel]->Depth2;
GLuint width = baseImage->Width2;
GLuint height = baseImage->Height2;
GLuint depth = baseImage->Depth2;
for (i = baseLevel + 1; i < maxLevels; i++) {
if (width > 1) {
width /= 2;
@ -658,8 +661,8 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
}
else if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) {
/* make sure 6 cube faces are consistant */
GLuint width = t->Image[0][baseLevel]->Width2;
GLuint height = t->Image[0][baseLevel]->Height2;
GLuint width = baseImage->Width2;
GLuint height = baseImage->Height2;
for (i = baseLevel + 1; i < maxLevels; i++) {
if (width > 1) {
width /= 2;