mesa/texture: Also check for LA texture when querying intensity component size

Gallium may pick L16A16_FLOAT to represent GL_INTENSITY16F if no intensity
format is provided by the driver. However, when calling

   glGetTexLevelParameteriv(..., GL_TEXTURE_INTENSITY_SIZE, ...)

mesa will return a zero size because the actually used format has no
intensity channel and as a fallback only the sizes of the red/green
channels are checked.

Also checking for LA sizes in the allocated texture resolves this problem.

v2: Only check alpha channel size and return it (Marek)
    L and A size are always the same in this case.

Fixes (on virgl):
  ext_framebuffer_multisample-fast-clear GL_ARB_texture_float *

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107832

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 47e01e77d8)
This commit is contained in:
Gert Wollny 2018-09-10 12:39:44 +02:00 committed by Juan A. Suarez Romero
parent 2f9795d6b3
commit e86804eab2

View file

@ -1426,6 +1426,11 @@ get_tex_level_parameter_image(struct gl_context *ctx,
_mesa_get_format_bits(texFormat,
GL_TEXTURE_GREEN_SIZE));
}
if (*params == 0 && pname == GL_TEXTURE_INTENSITY_SIZE) {
/* Gallium may store intensity as LA */
*params = _mesa_get_format_bits(texFormat,
GL_TEXTURE_ALPHA_SIZE);
}
}
else {
*params = 0;