mesa: Add performance debug for meta code.

I noticed a fallback in regnum through sysprof, and wanted a nicer way to
get information about it.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Eric Anholt 2013-04-12 20:16:41 -07:00
parent cbe8b75b58
commit e86170c2b8
2 changed files with 35 additions and 3 deletions

View file

@ -3048,16 +3048,33 @@ _mesa_meta_check_generate_mipmap_fallback(struct gl_context *ctx, GLenum target,
GLenum status;
/* check for fallbacks */
if (!ctx->Extensions.EXT_framebuffer_object ||
target == GL_TEXTURE_3D ||
if (!ctx->Extensions.EXT_framebuffer_object) {
_mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_HIGH,
"glGenerateMipmap() without FBOs\n");
return GL_TRUE;
}
if (target == GL_TEXTURE_3D ||
target == GL_TEXTURE_1D_ARRAY ||
target == GL_TEXTURE_2D_ARRAY) {
_mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_HIGH,
"glGenerateMipmap() to %s target\n",
_mesa_lookup_enum_by_nr(target));
return GL_TRUE;
}
srcLevel = texObj->BaseLevel;
baseImage = _mesa_select_tex_image(ctx, texObj, target, srcLevel);
if (!baseImage || _mesa_is_format_compressed(baseImage->TexFormat)) {
if (!baseImage) {
_mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_HIGH,
"glGenerateMipmap() couldn't find base teximage\n");
return GL_TRUE;
}
if (_mesa_is_format_compressed(baseImage->TexFormat)) {
_mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_HIGH,
"glGenerateMipmap() with %s format\n",
_mesa_get_format_name(baseImage->TexFormat));
return GL_TRUE;
}
@ -3067,6 +3084,9 @@ _mesa_meta_check_generate_mipmap_fallback(struct gl_context *ctx, GLenum target,
* texture sample conversion. So we won't be able to generate the
* right colors when rendering. Need to use a fallback.
*/
_mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_HIGH,
"glGenerateMipmap() of sRGB texture without "
"sRGB decode\n");
return GL_TRUE;
}
@ -3103,6 +3123,8 @@ _mesa_meta_check_generate_mipmap_fallback(struct gl_context *ctx, GLenum target,
_mesa_BindFramebuffer(GL_FRAMEBUFFER_EXT, fboSave);
if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
_mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_HIGH,
"glGenerateMipmap() got incomplete FBO\n");
return GL_TRUE;
}

View file

@ -73,6 +73,16 @@ _mesa_gl_debug(struct gl_context *ctx,
enum mesa_debug_severity severity,
const char *fmtString, ...) PRINTFLIKE(5, 6);
#define _mesa_perf_debug(ctx, sev, ...) do { \
static GLuint msg_id = 0; \
if (unlikely(ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) { \
_mesa_gl_debug(ctx, &msg_id, \
MESA_DEBUG_TYPE_PERFORMANCE, \
sev, \
__VA_ARGS__); \
} \
} while (0)
extern void
_mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id,
const char *msg, int len);