st/nine: Use linear filtering for shadow mapping

Some docs say linear filtering is always used when
app does shadow mapping.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Patrick Rudolph <siro@das-labor.org>
This commit is contained in:
Axel Davy 2016-01-04 16:13:07 +01:00
parent 0b35da59de
commit e85ef7d8e5

View file

@ -181,6 +181,7 @@ nine_convert_blend_state(struct pipe_blend_state *blend_state, const DWORD *rs)
}
nine_convert_blend_state_fixup(&blend, rs); /* for BOTH[INV]SRCALPHA */
}
blend.rt[0].colormask = rs[D3DRS_COLORWRITEENABLE];
if (rs[D3DRS_COLORWRITEENABLE1] != rs[D3DRS_COLORWRITEENABLE] ||
@ -222,8 +223,8 @@ nine_convert_sampler_state(struct cso_context *ctx, int idx, const DWORD *ss)
samp.wrap_s = d3dtextureaddress_to_pipe_tex_wrap(ss[D3DSAMP_ADDRESSU]);
samp.wrap_t = d3dtextureaddress_to_pipe_tex_wrap(ss[D3DSAMP_ADDRESSV]);
samp.wrap_r = d3dtextureaddress_to_pipe_tex_wrap(ss[D3DSAMP_ADDRESSW]);
samp.min_img_filter = ss[D3DSAMP_MINFILTER] == D3DTEXF_POINT ? PIPE_TEX_FILTER_NEAREST : PIPE_TEX_FILTER_LINEAR;
samp.mag_img_filter = ss[D3DSAMP_MAGFILTER] == D3DTEXF_POINT ? PIPE_TEX_FILTER_NEAREST : PIPE_TEX_FILTER_LINEAR;
samp.min_img_filter = (ss[D3DSAMP_MINFILTER] == D3DTEXF_POINT && !ss[NINED3DSAMP_SHADOW]) ? PIPE_TEX_FILTER_NEAREST : PIPE_TEX_FILTER_LINEAR;
samp.mag_img_filter = (ss[D3DSAMP_MAGFILTER] == D3DTEXF_POINT && !ss[NINED3DSAMP_SHADOW]) ? PIPE_TEX_FILTER_NEAREST : PIPE_TEX_FILTER_LINEAR;
if (ss[D3DSAMP_MINFILTER] == D3DTEXF_ANISOTROPIC ||
ss[D3DSAMP_MAGFILTER] == D3DTEXF_ANISOTROPIC)
samp.max_anisotropy = ss[D3DSAMP_MAXANISOTROPY];