freedreno/a4xx: fix encoding of blend color state

Fixes a whole bunch of dEQP-GLES3.functional.fragment_ops.random.* (now
they all pass)

Signed-off-by: Rob Clark <robclark@freedesktop.org>
This commit is contained in:
Rob Clark 2016-04-22 14:44:53 -04:00
parent 23abc41d2b
commit e85bef8b12

View file

@ -660,46 +660,25 @@ fd4_emit_state(struct fd_context *ctx, struct fd_ringbuffer *ring,
if (dirty & (FD_DIRTY_BLEND_COLOR | FD_DIRTY_FRAMEBUFFER)) {
struct pipe_blend_color *bcolor = &ctx->blend_color;
struct pipe_framebuffer_state *pfb = &ctx->framebuffer;
float factor = 65535.0;
int i;
for (i = 0; i < pfb->nr_cbufs; i++) {
enum pipe_format format = pipe_surface_format(pfb->cbufs[i]);
const struct util_format_description *desc =
util_format_description(format);
int j;
if (desc->is_mixed)
continue;
j = util_format_get_first_non_void_channel(format);
if (j == -1)
continue;
if (desc->channel[j].size > 8 || !desc->channel[j].normalized ||
desc->channel[j].pure_integer)
continue;
/* Just use the first unorm8/snorm8 render buffer. Can't keep
* everyone happy.
*/
if (desc->channel[j].type == UTIL_FORMAT_TYPE_SIGNED)
factor = 32767.0;
break;
}
/* TODO make this a state obj? */
OUT_PKT0(ring, REG_A4XX_RB_BLEND_RED, 8);
OUT_RING(ring, A4XX_RB_BLEND_RED_UINT(bcolor->color[0] * factor) |
A4XX_RB_BLEND_RED_FLOAT(bcolor->color[0]));
OUT_RING(ring, A4XX_RB_BLEND_RED_FLOAT(bcolor->color[0]) |
A4XX_RB_BLEND_RED_UINT(bcolor->color[0] * 0xff) |
A4XX_RB_BLEND_RED_SINT(bcolor->color[0] * 0x7f));
OUT_RING(ring, A4XX_RB_BLEND_RED_F32(bcolor->color[0]));
OUT_RING(ring, A4XX_RB_BLEND_GREEN_UINT(bcolor->color[1] * factor) |
A4XX_RB_BLEND_GREEN_FLOAT(bcolor->color[1]));
OUT_RING(ring, A4XX_RB_BLEND_GREEN_F32(bcolor->color[1]));
OUT_RING(ring, A4XX_RB_BLEND_BLUE_UINT(bcolor->color[2] * factor) |
A4XX_RB_BLEND_BLUE_FLOAT(bcolor->color[2]));
OUT_RING(ring, A4XX_RB_BLEND_GREEN_FLOAT(bcolor->color[1]) |
A4XX_RB_BLEND_GREEN_UINT(bcolor->color[1] * 0xff) |
A4XX_RB_BLEND_GREEN_SINT(bcolor->color[1] * 0x7f));
OUT_RING(ring, A4XX_RB_BLEND_RED_F32(bcolor->color[1]));
OUT_RING(ring, A4XX_RB_BLEND_BLUE_FLOAT(bcolor->color[2]) |
A4XX_RB_BLEND_BLUE_UINT(bcolor->color[2] * 0xff) |
A4XX_RB_BLEND_BLUE_SINT(bcolor->color[2] * 0x7f));
OUT_RING(ring, A4XX_RB_BLEND_BLUE_F32(bcolor->color[2]));
OUT_RING(ring, A4XX_RB_BLEND_ALPHA_UINT(bcolor->color[3] * factor) |
A4XX_RB_BLEND_ALPHA_FLOAT(bcolor->color[3]));
OUT_RING(ring, A4XX_RB_BLEND_ALPHA_FLOAT(bcolor->color[3]) |
A4XX_RB_BLEND_ALPHA_UINT(bcolor->color[3] * 0xff) |
A4XX_RB_BLEND_ALPHA_SINT(bcolor->color[3] * 0x7f));
OUT_RING(ring, A4XX_RB_BLEND_ALPHA_F32(bcolor->color[3]));
}