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radv: Add radv_invariant_geom=true for Indiana Jones.
Water puddles expect invariant position, but does not declare such in the vertex shaders, leading to random glitches. Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no> Cc: mesa-stable Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32607>
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@ -112,6 +112,7 @@ Application bugs worked around in this file:
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<option name="radv_zero_vram" value="true" />
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<option name="radv_legacy_sparse_binding" value="true" />
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<option name="radv_disable_dcc_stores" value="true" />
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<option name="radv_invariant_geom" value="true" />
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</application>
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<application name="DOOM (2016)" application_name_match="DOOM$">
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