radv: Add radv_invariant_geom=true for Indiana Jones.

Water puddles expect invariant position, but does not declare such in
the vertex shaders, leading to random glitches.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Cc: mesa-stable
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32607>
This commit is contained in:
Hans-Kristian Arntzen 2024-12-12 11:59:37 +01:00 committed by Marge Bot
parent f8bc6c8663
commit e815d6523c

View file

@ -112,6 +112,7 @@ Application bugs worked around in this file:
<option name="radv_zero_vram" value="true" />
<option name="radv_legacy_sparse_binding" value="true" />
<option name="radv_disable_dcc_stores" value="true" />
<option name="radv_invariant_geom" value="true" />
</application>
<application name="DOOM (2016)" application_name_match="DOOM$">